SHOC Modding

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SHOC Modding

Postby logostalker » Mon Aug 02, 2010 1:08 pm

I must ask an question for SHOC modding. We are Turkish S.T.A.L.K.E.R. fans and we want create an new small mod package. We will write a different story for game. (Like Priboi Story) And I want to help for this modding job. Where we will start?
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Re: SHOC Modding

Postby dez » Mon Aug 02, 2010 11:40 pm

greetings, we dont have much time, and not sure what is good for starting, but here are some stuff we use or used:


I guess for beginning you should read these:

http://sdk.stalker-game.com/en/index.ph ... MOD_portal

and also you can ask around on forums, such as official gsc forum has more modders, who might help you in their free time:

http://www.gsc-game.com/index.php?t=com ... xr&lang=en

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And if you want to go deeper and deeper:

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3DS MAX 8 and plugins, i cant give link for max8, but plugins here:
http://www.stalkerin.gameru.net/modules ... tit&lid=98

there is a plugin pack (beta, but might work) for max 9, 2008, 2009:
http://www.stalkerin.gameru.net/modules ... it&lid=350

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if you use maya, then:

for maya 2008 xray .object import/export plugin:
http://www.stalkerin.gameru.net/modules ... it&lid=347

the same but for maya 2009:
http://www.stalkerin.gameru.net/modules ... it&lid=349

for maya 8.0 and 8.5:
http://www.stalkerin.gameru.net/modules ... it&lid=379

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if you use milkshape 3d 1.8.4, then plugin is here:
http://www.stalkerin.gameru.net/modules ... it&lid=377

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xray sdk 0.4 with updates here:
http://games.softpedia.com/get/Tools/ST ... -SDK.shtml

updates:
http://www.stalkerin.gameru.net/modules ... it&lid=361

xrai for adding your maps to singleplay:
http://www.stalkerin.gameru.net/modules ... it&lid=376

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a converter to convert back the stalker levels into sdk format. not necessary, its only needed if you want to play with them, edit them ... etc:
http://www.stalkerin.gameru.net/modules ... it&lid=348

its a big asset pack, but has a converter.exe, and ini files + readme, so all will be clear

--------------------------------
and general wiki (rus but googletranslator helps) about all info which needed:

http://www.stalkerin.gameru.net/wiki/in ... 1%86%D0%B0
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Re: SHOC Modding

Postby logostalker » Tue Aug 03, 2010 7:58 am

Thank you for your advices and links. We thank you.
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Re: SHOC Modding

Postby Red Schuhart » Sat Aug 07, 2010 11:38 am

Keep us informed of your progress - a new mod is always welcome.

Plus I don't think we have many members in Turkey. So stick around.

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Re: SHOC Modding

Postby gubr » Mon Jul 11, 2011 4:48 pm

They don't keep us update becouse the advices and instructions were not full enough. The instruction to modmaking ought to start from: "Buy a computer!"
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Re: SHOC Modding

Postby super-panda » Mon Jul 11, 2011 8:39 pm

Gubr, modding is easy to say, but since you don't gain money from it...

You really need to have a mind set for that.
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Re: SHOC Modding

Postby KazakHD5770 » Mon Jan 02, 2012 9:02 pm

I need to make script which will spawn item to actor's ruck when actor use item. Like i ate konserva and epmty konserva pack appeared in my backpack :)

I expect that script will have lines like:

if db.acor.use konserva then
"spawn to ruck function" item konserva_emtpy
else return nil.

Please help. Write here full script code for checking actor using something and spawning item to actor's backpack :)
Thanks in advance.
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Re: SHOC Modding

Postby Red Schuhart » Sat Jan 07, 2012 11:39 pm

I don't think there is any icon for an empty 'konserva' - you'd have to design and build one from the ground up.

Dez and the team are currently working on their Lost Alpha mod, so I doubt they have the time to write custom scripts. You'll have to work that one out for yourself. That's modding.

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