Priboi Story Overhaul

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Priboi Story Overhaul

Postby LoboTheMan » Thu Jun 30, 2011 4:52 pm

Due to popular demand (well suggested by dezodor :) ) I am opening a thread about my Priboi Story Overhaul.
Suggestions/Bugs/Questions can be posted here.

The Priboi Story Overhaul can be downloaded here:
http://www.megaupload.com/?d=FSAO44D9

Since not all read the ReadMe, I will post it here:

Readme for Priboi Story Overhaul Version 2

Some time ago i asked Dez0vawe for permission to give Priboi Story an overhaul.

And if I thought it was something worth releasing, I was allowed to release it.

This overhaul is based on Priboi Story with the latest patch (version 1.1.3).

-->>-->> SHOC needs to be patched to version 1.0005.


I recommend playing on master difficulty (fire_wound_immunity has been reduced slightly on master level,
this was done to balance out that NPC's have good aiming skill, and that they can see through bushes/trees sometimes).
If you play on lower difficulty levels, be prepared to die quickly .

**************************

Installation:

1: Download

2: NB: If you already have a gamedata folder in the SHOC installation folder, either delete it, or rename it
to gamedata_old (or similar), in case you wish to keep the other mod/priboi story contained in the Gamedata folder.

3: Unzip to S.T.A.L.K.E.R. Shadow Of Chernobyl installation folder. NB: Use 7zip: http://www.7zip.org

4: Edit fsgame.ltx as usual with mods ($game_data$ = true|true|)

5: Start a new game. NB: Play on MASTER Level!



**************************

What has been done:

Well, not much really, considering the scale of Priboi Story in the first place


New gun models for some of the guns:


- LR-300
- L85
- AK74
- AK74u
- Abakan
- SIG550
- AS-VAL
- SVD
- Vintorez
- Bizon SMG
- AK-103


- Changed repair dialog. (Petrenko does not repair anymore. Another Duty member can repair your stuff instead).

- Added some more dialogs when talking to NPC's.

- Corrected some grammatical/spelling errors in the text files.

- Changed the icon of Lt. Priboi in the dialog screen, and in 3rd person view (when not wearing armor).

- Updated the encyclopedia, with new info.

- Fixed the Hand Radio icon in the PDA/Encyclopedia

- Treasure manager edited, removed conditions related to SHOC. (All stashes should be available now).

- Reduced carry weight, max walk weight, and limited the number of items in the belt to 8 items.

- Reduced walk speed and running speed (no more out-running mutant dogs)

- Tweaked weapons damage. My aim is to make the weapons more real (bullet speed, damage inflicted, range of the bullet, bullet impact, etc.).
This will make the game harder, so keep your head down in combat, but also reduces the amount of ammo you need to carry.

- Tweaked impact, piercing, and impulse on the ammo, so hopefully it is closer to real-life

- Added more music to Duty radio, and Bar radio (this music also plays at the Army Outpost, and at the Agroprom Institute where the Mercs are).

- Revising trader inventory, and availability (traders having less ammo, and weapons in inventory) also prices have gone up, Barkeep will tell you why.

- AP Ammo is more scarce, will be given as part of the reward for tasks, or found. Some traders might have it on occasion.

- Traders give much less money for stuff, and they do not buy all items.

- Fixed the "detector-buy-cheap-and-sell-for-loads-of-money" "bug" at Sakharovs place. (Sorry guys, no easy money anymore).

- Dividing some of Sidorovich & Freedom tasks to NPC's.
(changed the text so it will fit better to the NPC giving the task))

- Many NPC tasks are repeatable (varied the time for different tasks)

- Changed values in the weapons so that (hopefully) NPCs will favor Assault rifles over Sawn-off shotguns,
and double-barreled shotguns (BM16 Full and TOZ-34).

- BM16 sawn-off, and TOZ34 sawn-off shotguns, can be equipped in the pistol slot. Icons were resized to fit into the pistol slot.

- Economy is harder: NPC's have less money, NPC's will not buy everything.

- Hunter's find the family rifle task has been changed. You will nedd to find 1 additional item, apart from the rifle.

- 2 New weapon added, the weapons can't be bought at the traders, they are located in stashes

- Unique SVD added to a stash.

- Changed the weight of artifacts, artifacs do not all weigh 0.5 kg anymore, a few artifacts have their attributes changed a little.

- Reduced Zone respawn/population, NPC's respawn slower (Respawn Population Management 1.0 By NatVac).

- Added some new names to NPC's (from Roadside Picnic).

- New trader in Cordon, a familiar face returns to Cordon .

- Sky4CE SkyGRAPHICS Mod v2.0 RC4.1 added (Motion Blur is disabled).

- Antirad has side effects (reduces health, and stamina when used).

- Priboi Electra artifact added to a stash.

- A few minor tweaks, and changes.


*********************

Blowouts:

- Less frequent

- Massive radiation (So get into cover).

- Removed Timer.

- Spawns phantoms during blowout.

- Tweaked the amount of mutants spawned after blowout.

- Reduced artifacts spawned after blowout.




Credits:

- I have included the Read-me's from Priboi Story, SMP2.4, and S.T.A.L.K.E.R. Complete2009, etc., just in case i forget to credit some people
(sorry in advance ).

- Team Dez0vawe (for making Priboi Story) & Dez0dor for letting a modding newbie like me taking a crack at giving Priboi Story an overhaul.

- GSC for making an excellent game.

- Wolfehunter, boinkmakr, Darius6, and the team behind SMP 2.4, for letting me use the Gun models, and Gun-sounds from SMP2.4.

- The makers of Arsenal Mod (Gun models).

*************************************************

- ArtistPavel for:

Megaphone:
John Murphy, “In The House - In a Heartbeat” (edited) - from the “28 Days Later” movie soundtrack
Blue States, “Season Song” (edited) - from the “28 Days Later” movie soundtrack
Idina Menzel, “A Hero Comes Home” (edited) - from the “Beowulf” movie soundtrack

Bar Music:
Би-2, “Мой Рок-Н-Ролл” (edited) - from the album “Нечётный Воин”
Би-2, “Зажигать” (edited) from the album “Мяу кисс ми”
Линда, “Северный ветер” (edited) - from the album “Ворона”
Линда, “Взгляд изнутри” (edited) - from the album “Плацента”
Линда, “Отпусти меня” (edited) - - from the album “Плацента”
Иван Купала, “Росы” (edited) from the album “Радио Награ”
Firelake, “Dirge For The Planet” (edited) - from the album “The Temptation Journey”
Света feat. MILLI, “Другая” (edited) - from single release
t.A.T.u., “All About Us” (edited) from the album “Люди инвалиды”
t.A.T.u., “Вся моя любовь” (edited) from the album “Люди инвалиды”
t.A.T.u., “Что не хватает тебе” (edited) from the album “Люди инвалиды”
t.A.T.u., “Люди инвалиды” (edited) from the album “Люди инвалиды”
Total, “Бьет по глазам” (edited) from the album “TOTAL: 1”

All sound editing done by ArtistPavel, taken from S.T.A.L.K.E.R. Complete2009 Ver. 1.4.4

*************************************************


- http://sdk.stalker-game.com/en/index.ph ... MOD_portal : Thanks to all who wrote articles & tips on how to mod S.T.A.L.K.E.R.

- The people on the GSC Forum, who were kind to answer all my questions

- King Friday for 2 new weapons.

- NatVac for his help with some of the tricky stuff
- NatVac for his Respawn Population Management 1.0 (http://www.metacognix.com/stlkrsoc/)

- Romulus for his help with HEX editing the all.spawn, and other stuff

- insanelazarez for his help with the Cordon trader.

- Sky4CE: HLSL coding, textures, etc: xStream (Testing), HelviS (Testing), CAXAPOB (Testing), Argus (Testing), jjwalker
(Float32 devrloper - http://www.thefloatingpoint.org)

- Kane4: Adding the unique SVD to a stash in X18

- If I have missed someone, I am sorry, but please let me know, and I rectify that. Mail me at 100radsbar@gmail.com.


FAQ/Issues/Etc:

******************
Freedom is neutral to stalkers, if you want to restore the original gamerelations, go to:
- \gamedata\config\creatures\
- delete the game_relations.ltx
- rename the game_relations.original, to gamerelations.ltx
******************

The Zone is to sparsely populated, I wan't more people to shoot at!

NatVac's Respawn Population Management 1.0 was used to minimize respawning, do the following to tweak, or restore Priboi normal respawn:
- Edit the se_respawn.script to respawn npc's quicker. (The readme can be found here: \gamedata\Read_Me\Read_Me\readme_Respawn_Population_Management.txt)

Or
- Delete the se_respawn.script in: \gamedata\scripts\ and rename the se_respawn.original to se_respawn.script

This will restore the original respawn rate.

******************

My PC can't run with Sky4CE 2.0 RC 4.1

- Delete the shaders folder in the gamedata folder.

******************

Sky4CE 2.0 RC 4.1 messes up shadows and/or graphics.

- Set the game to full dynamic lightning, I have experienced that using static lightning messes up the graphics with Sky4CE 2.0 RC 4.1 installed.
If you can not run Full Dynamic Lightning on your PC, delete the shaders folder.

******************

I get a CTD with the error "193 Invalid vertex for object", when starting a new game

- The game is trying to spawn something in a bad place/location, and crashing the game. Start the game again, and choose start New Game (Play on MASTER level!!!)

******************
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Re: Priboi Story Overhaul

Postby atikabubu » Thu Jun 30, 2011 5:12 pm

Nice job bro. 8)
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Re: Priboi Story Overhaul

Postby LoboTheMan » Thu Jun 30, 2011 6:21 pm

atikabubu wrote:Nice job bro. 8)


Thanks :)

A fix is in the works, mostly weapons, that need another fine-tuning.
Other than that I am considering to add CrommCruac's textures, instead of Sky4CE SkyGRAPHICS Mod v2.0 RC4.1

I have 3 weeks of summer vacation coming up, so I should get some time to test it.
As far as I know, those additions should not require a new game.

There is one bug in my overhaul though, if you search the body near the tunnel in Cordon where the electro anomalies are, the Cordon trader will spawn again, so now there are 2 traders in the cellar in the rookie village.

The fix/workaround so for is to:
1. Leave the body alone.
2.The old knife in the back on the trader, and drag his body to the graveyard (stalkers do not become enemies). Then search the body to spawn the trader again.

I prefer the first solution :D

Not an elegant solution, but I can't find out how, or why, the trader script by insanelazarez effects the dead body :?
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Re: Priboi Story Overhaul

Postby LoboTheMan » Mon Jul 11, 2011 7:47 am

A patch for the weapons, is on the way.

I have been edited the weapons, and de-creased the effective range on most weapons.
Mainly shotguns, and hand-guns.
The Makarov could shoot 200 meters, which was a bit to much, for such a small gun.

I am going over the weapons.ltx now, and fine-tune the ammo in the game.
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Re: Priboi Story Overhaul

Postby LoboTheMan » Thu Jul 14, 2011 7:53 am

A patch for Priboi Story Overhaul, is ready.

Patch 1 is ready for download.

updates in patch 1:

- Tweaked weapons (range and damage).
- Tweaked ammo values.
- Corrected some spelling errors.
- Workaround for reputation bug (thanks to: the marked one, on GSC Forum).


Installation:

1: unzip with 7zip (http://www.7zip.org)

2: Backup gamedata folder (just in case)

3: Copy gamedata folder to: S.T.A.L.K.E.R. - Shadow of Chernobyl installation folder, overwrite files when prompted.

New game not required.

Enjoy :)


http://www.megaupload.com/?d=BEI2TIF4
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Re: Priboi Story Overhaul

Postby dez » Thu Jul 14, 2011 11:19 am

cool, thanks :) too bad there arent any priboi players on this forum these days.... but it might change later, so plz keep this topic updated :)
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Re: Priboi Story Overhaul

Postby LoboTheMan » Thu Jul 14, 2011 2:35 pm

dezodor wrote:cool, thanks :) too bad there arent any priboi players on this forum these days.... but it might change later, so plz keep this topic updated :)


Will do. :)

The counter on both the thread here, and the one in the GSC Forum, keeps going up, so people seem to read it.
Not many posts, or questions though, so I guess things are working fine.... :D

So far 211 have downloaded the Overhaul Ver.2, and 15 have downloaded the patch.

As for my own point of view there is not much more I can think of adding to Priboi Story. Only bugfix what needs fixing.
I have toyed with the idea of exchanging Sky4CE SkyGRAPHICS Mod v2.0 RC4.1 with CrommCruac's textures.
But that is still in the thinking phase :D
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Re: Priboi Story Overhaul

Postby LoboTheMan » Sun Jul 17, 2011 5:50 pm

Patch 2:

Fixes spelling error in Voronin's task to kill the Freedom fighter in the Bloodsucker village.
The error caused a CTD when getting reward from Gen. Voronin. (ammo was mis-spelled as kammo :-) )

Installation:

1: unzip with 7zip (http://www.7zip.org)

2: Copy gamedata folder to: S.T.A.L.K.E.R. - Shadow of Chernobyl installation folder, overwrite files when prompted.

New game not required.

Enjoy :-)

Download link:

http://www.megaupload.com/?d=H2L55GKF
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Re: Priboi Story Overhaul

Postby LoboTheMan » Fri Jul 22, 2011 5:31 pm

:!: New download links for Priboi Story: :!:

Priboi Story Overhaul Version 2.2

Download links for Priboi Story Overhaul Version 2.2:

http://www.megaupload.com/?d=K0VORVE0

For new players, people already running Version 2, there is a download link below :)

**************************************************'

Patch for Priboi Story Overhaul Version 2

This patch is for people who are running Priboi Story Overhaul Version 2.

Download link:

http://www.megaupload.com/?d=7I85ROCK

Applying this patch will update the Overhaul to version 2.2.

NB: For players new to the Overhaul use the download link above. :)
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Re: Priboi Story Overhaul

Postby LoboTheMan » Fri Jul 29, 2011 6:36 pm

Stash in Pripyat.

Just out of curiosity, has anyone retrieved the stash in Pripyat?

It is the stash-info given by Hispan/Hunter at the Bar, for retrieving the Family Rifle, and the Goldfish artifact.

I got to it today, and it spawned a hell of a lot more ammo than intended (It should have spawned 200 FMJ, and 200 AP ammo).

I hit jackpot, the game spawned 4000 FMJ, and 4000 AP ammo. :D
Not that I am complaining, just not sure whet the h**l happened. It took forever until I got all the ammo to my stash :)
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Re: Priboi Story Overhaul

Postby dez » Fri Jul 29, 2011 7:32 pm

jee, well sorry for that, I was editing these randomly back in 2007. I don't even remember this :) :axe:
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Re: Priboi Story Overhaul

Postby LoboTheMan » Fri Jul 29, 2011 8:03 pm

dezodor wrote:jee, well sorry for that, I was editing these randomly back in 2007. I don't even remember this :) :axe:


He he nothing you have done :D

I edited the stash contents myself for the Overhaul, and put one of the new weapons I added to the mod, including some ammo for it.
Why the game/mos decided to spawn 4000 AP, and 4000 FMJ ammo is beyond me.

I have a couple of times had an L85 Enfield, spawn with over 2000 rounds in the magazine. picking up the gun I could not move, and unloading it added over 2000 rounds in my inventory....Perhaps a bug in the game engine..... :)

Or something with the new gun models i added....i don't know... not complaining though. 8000 Rounds for the gun will keep me shooting for a very very long time :)
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Re: Priboi Story Overhaul

Postby LoboTheMan » Mon Aug 01, 2011 5:38 pm

Thanks to fluffy22 at GSC forum, i found a fix.
******************************************************
Quote fluffy22:
I found out in CS that if you add a new ammo type, and don't define it in a table in _g.script, if the ammo spawns in a stash, it spawns that many boxes instead of that many rounds. That might be what is causing the insane amounts of ammo.
*******************************************************

I changed the amount of ammo to 20 instead of 200, now it spawns 200 of each ammo type.

A patch is in the works which fixes some small bugs, and the ammo spawn.
It will be uploaded tomorrow.
Actually it is finished, but I forgot the USB key where the patch is stored, in my office at work.... :? :roll:
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Re: Priboi Story Overhaul

Postby LoboTheMan » Tue Aug 02, 2011 2:16 pm

Fix2 released :)

Download link:

http://www.megaupload.com/?d=L8N1N334

Updates in fix:

- Tweaked weapons (range and damage).

- Tweaked ammo values.

- Corrected some spelling errors.

- Workaround for reputation bug (thanks to: the marked one, on GSC Forum).

- Fixes spelling error in Voronin's task to kill the Freedom fighters in the Bloodsucker village.
Causes CTD when getting reward from Gen. Voronin. (ammo was mis-spelled as kammo :-) )

- Fixes ammo spawn in Pripyat stash (Thanks to fluffy22).

- Tweaks to Mutant health, Mutant are more difficult to kill now.

- Tweaks to some items (food, drinks, and bandages).

- Tweaks to some of the dialogues in the game.

- Fixed error in tasks from the Professor in Yantar.

Installation:

1: unzip with 7zip (http://www.7zip.org)

2: Copy gamedata folder to: S.T.A.L.K.E.R. - Shadow of Chernobyl installation folder, merge/overwrite files when prompted.

New game not required.

Enjoy :-)

NB: This fix also includes the fixes from the previous fix.
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Re: Priboi Story Overhaul

Postby LoboTheMan » Mon Aug 08, 2011 7:04 am

Just a small update:

I am working on Priboi Story Overhaul version 2.3, and will release a fix for ver. 2.2 to level the Overhaul up to 2.3. This patch will require a new game.

I am working on a small fix for 2.2, for those not wanting to start a new game, it will not include the new things added to 2.3

The small fix for 2.2 will be the last, that will not require a new game.
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