Priboi Story Overhaul

General discussion about Priboi Story

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Re: Priboi Story Overhaul

Postby LoboTheMan » Tue Aug 09, 2011 4:28 pm

Version 2.3 is almost finished.

I just have a small problem, and that is I want to add another Blow-Out hiding-place in the Red Forest Map.
Namely the code-locked room where the Monolith Sniper is standing.
In that room there is a blue box with the one of the codes for X18.

I tried the S.T.A.L.K.E.R. Position Informer, but that only crashes the game, and the pi.exe in the gamedata folder is detected as as virus/malware threat :(

So I am still short of the coordinates for that room.
If there is someone who has these coordinates, or knows how to retrieve them, the help would be much appreciated :)
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Re: Priboi Story Overhaul

Postby LoboTheMan » Thu Aug 25, 2011 7:57 pm

Latest, and probably final version of the Overhaul is released.
Many things have changed so a new game is required :)

Edit: New download link, with the latest additions:
Download link:

http://www.megaupload.com/?d=O0L1TB31
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Re: Priboi Story Overhaul

Postby LoboTheMan » Fri Sep 30, 2011 6:42 pm

Patch 1 for Priboi Story Overhaul Version 3.

Fixes:

- Added some more tasks from NPC's.

- Fixed some errors in the tasks regarding names, and some spelling errors.

- Added new sound to the L85, FN2000, and AK-103, when using a silencer.

- Fixed Silencer position on the SIG-550

- FN2000 can now use a silencer.

- Tweaked a few artifact properties, so that the lower grade artifacts aren't quite as useless.

Installation:

1: Unzip using 7-zip (www.7zip.org).

2: copy to STALKER Shadow of Chernobyl installation folder.

3: Copy & Replace/overwrite when prompted.

NB: New game not required.

Download link:

http://www.megaupload.com/?d=0HF0CJIQ

Alternate download link (If Megaupload does not work):

http://www.mediafire.com/?wpk9avdkahqk9h3
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Re: Priboi Story Overhaul

Postby LoboTheMan » Thu Oct 06, 2011 8:56 pm

Continuing my monologue here in this thread :D

Version 3.1 (Version 3 with patch 1 applied) is released.

Downloads link:

http://www.megaupload.com/?d=RJJCQHUT

As far as I can tell this is the last & final version, unless some horrendous bug, or error emerges. I will not add/fix any-more.

I think it is fine the way it is :)

Since there haven't been so much feedback regarding errors, and such. I guess it is pretty stable. No need to fiddle with it as long as it runs nicely.
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привет форум

Postby Viktorsr » Wed Oct 19, 2011 12:14 pm

народ
Это условность, ни больше, ни меньше
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Re: привет форум

Postby LoboTheMan » Wed Oct 19, 2011 7:05 pm

Viktorsr wrote:народ
Это условность, ни больше, ни меньше


Thank you :)

I ran your text through Google translate, and think I understand what you mean :)

Working on patch 2, nothing ground breaking, a few more tweaks and fixes.

Current working list for patch 2:

- 1 map-spot marker in Red Forest, that shows hide-places from blow-outs, is in the wrong place.

- Scope/grenade launcher position on a couple of guns needs to be tweaked. They are a bit off in the inventory.

- Fix for missing med-kit dialogue, when encountering a wounded NPC.

- Changing the text greeting from Barkeep, so he does not say the same every time you start a dialogue with him.
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Re: Priboi Story Overhaul

Postby LoboTheMan » Thu Nov 10, 2011 12:00 am

It seems that when I decide to update the overhaul, I end up adding/ fixing more stuff than intended in the first place :D

Worklist for patch 2 so far including a workaround for avoiding a new game after applying the patch :) :

- Fixed reload sound SR3 Vikhr.

- Tweaked Dolg SEVA Suit & SEVA Suit values.

- Fixed Hand Radio icon.

- New sound for Unique Silenced AKS74U.

- Tweaked Scope & Grenade Launcher position on some of the guns.

- New repair dialogue for Petrenko (Petrenko now is in charge of the repairs for Duty again) [New game required, If a new game is not started, only barkeep will repair].

- Gave Colonel Skull a new name (Col. Skull is most likely killed when Marked One did his thing in 2012) [New game required].

- Removed task from Hunter (Kill Bandits Agroprom Underground, it could not be completed) [New game required, or the game CTD's when loading an old save.] **(See below on how to fix).

- Fixed mapspot marker in Red Forest (Hideplace from Blow-Outs).

- Missing Medkit dialogue

- Heal wounded bandits (They will turn neutral towards you)

- Barkeep Dialogue (change the initial greeting to another later in the game)

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Installation:

1: Unzip using 7-zip (http://www.7zip.org).

2: !!!!Backup your gamedata folder before applying the patch!!!!

3: copy to STALKER Shadow of Chernobyl installation folder.

4: Copy & Replace/overwrite when prompted.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

**: If you do not want to start a new game use the following procedure, to prevent the game from crashing:

1: Don't copy the taskmanager.ltx from Patch2 to your gamedata folder.

OR:

1: go to the following folder: \S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\misc

2: Edit taskmanager.ltx

- go to line 81, and remove the ; in front of tm_eliminate_camp_3

3: Go to line 1696, and remove the ; so that the task corresponds to the text below:

[tm_eliminate_camp_3]

type = eliminate_lager

community = actor

; condlist = {+bar_hunter_rifle_done}

; init_condition = {=actor_on_level(l03u_agr_underground)}

need_return = false

text = tm_eliminate_camp_3_text

description = tm_eliminate_camp_3_descr

parent = hunter

target = agr_u_bandits

reward_money = 1500

reward_reputation = +25

reward_relation = dolg, 10

reward_rank = 5

time = 172800

idle_time = 864000 ;10 days; 5 days = 432000

; prior = 4


I still need to sort out the missing medkit dialogue, and Barkeeps dialogue....and then check, and release :)
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Re: Priboi Story Overhaul

Postby dez » Sat Nov 12, 2011 4:12 pm

nice progress :)
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Re: Priboi Story Overhaul

Postby LoboTheMan » Mon Nov 21, 2011 6:19 pm

dezodor wrote:nice progress :)


Thanks, still some work to do though :)

Patch 2 is still WIP.

I have managed to edit some of the scripts, so now you can heal Bandits, and Freedom members.
They change their faction to loners/stalkers, and become friendly.

Monolith are a bit more work though.Presently you can engage in conversation, but not give them a medkit.
(not sure if I should enable them to be healed also, need to think about that....)

Enemy NPC's that you wound yourself, you can't heal.
You can start a conversation with them, but the option to give a med-kit is not present.

Bandits & Freedom wounded by mutants, or other NPC's, can be given a medkit.

I tried that in the Freedom base, I made myself invulnerable to gunfire, and walked around having Freedom shooting at me.
Two Exo-skeleton clad Freedom members were injured by their team-mates.
I healed them both, they became friendly, and changed to the loner faction.
They then started shooting at the other Freedom members, instead of shooting at me.

Still have not found a way to change the greeting from Barkeep during the game.
If I don't find a solution to this I will leave it as it is.


***********Update***************

Patch 2 is finished. Will test tomorrow, and release :)

Update:

Did some more tweaking & testing.

Healing works on: Bandits, Freedom, and Mercs.
It does not matter if they are injured by the player, or NPC's/Mutants.

I did have a rookie Loner/stalker who was injured by the dogs near the small bridge at the entrance to the Bar. He lay injured on the ground, and the dialogue to give him the medkit was not there.
I quick-saved, and reloaded the quick-save, and then the dialogue option was available.
My guess is that it was some sort of hiccup in the game

Just a few more text-entries to go over, then I should be able to upload.
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Re: Priboi Story Overhaul

Postby LoboTheMan » Fri Nov 25, 2011 3:50 pm

Priboi Story Overhaul Version 3.2

Newest version of Priboi Story Overhaul:

Version 3.2 Full Version with latest patch applied:

http://www.megaupload.com/?d=EIXD2AWR

Below here is an important issue. that happens later in the game. Please read, it is also in the ReadMe document :

Q: The Game freezes when I try to leave the Bar

A: The game is seemingly trying to spawn something when leaving the Bar. It starts after killing the Freedom Leader. And it stops after collecting the last document.

I have not been able to find what triggers this. If someone finds a solution please post it on the GSC Forum, or email me, then I can make a patch to fix it.

WORKAROUND: I have included 2 screenshots of where the game is most likely to freeze

1: Make a quicksave, or normal save, just when reaching this point.

2: When the game freezes use CTRL+ALT+Del, open Task-Manager, and end the game.

3: Start the game, and reload from the last save. (The game often spawns NPC's or mutants when reloading the save).

***************************************************************

Read Me for Priboi Story Overhaul Version 3.2:

Some time ago i asked Dez0vawe for permission to give Priboi Story an overhaul.

And if I thought it was something worth releasing, I was allowed to release it.

This overhaul is based on Priboi Story with the latest patch (version 1.1.3).

-->>-->> SHOC needs to be patched to version 1.0005.

I recommend playing on master difficulty (fire_wound_immunity has been reduced slightly on master level, this was done to balance out that NPC's have good aiming skill, and that they can see through bushes/trees sometimes).

If you play on lower difficulty levels, be prepared to die quickly .
**************************

Installation:

1: Download

2: NB: If you already have a gamedata folder in the SHOC installation folder, either delete it, or rename it
to gamedata_old (or similar), in case you wish to keep the other mod/priboi story contained in the Gamedata folder.

3: Unzip to S.T.A.L.K.E.R. Shadow Of Chernobyl installation folder. NB: Use 7zip: http://www.7zip.org

4: Edit fsgame.ltx as usual with mods ($game_data$ = true|true|)

5: Start a new game. NB: Play on MASTER Level!

**************************

What has been done:
Well, not much really, considering the scale of Priboi Story in the first place

New gun models for some of the guns:

- LR-300

- L85

- AK74

- AK74u

- Abakan

- SIG550

- AS-VAL

- SVD

- Vintorez

- Bizon SMG

- AK-103

- Healing Bandits, Mercenaries, and Freedom members now possible (They will change faction to stalker/loners, and become friendly).

- Changed repair dialog. (Petrenko has his own dialogue for reapiring weapons).

- Added some more dialogs when talking to NPC's.

- Corrected some grammatical/spelling errors in the text files.

- Changed the icon of Lt. Priboi in the dialog screen, and in 3rd person view (when not wearing armor).

- Updated the encyclopedia, with new info.

- Fixed the Hand Radio icon in the PDA/Encyclopedia

- Treasure manager edited, removed conditions related to SHOC. (All stashes should be available now).

- Reduced carry weight, max walk weight, and limited the number of items in the belt to 8 items.

- Reduced walk speed and running speed (no more out-running mutant dogs)

- Tweaked weapons damage. My aim is to make the weapons more real (bullet speed, damage inflicted, range of the bullet, bullet impact, etc.). This will make the game harder, so keep your head down in combat, but also reduces the amount of ammo you need to carry.

- Tweaked impact, piercing, and impulse on the ammo, so hopefully it is closer to real-life

- Added more music to Duty radio, and Bar radio (this music also plays at the Army Outpost, and at the Agroprom Institute where the Mercs are).

- Revising trader inventory, and availability (traders having less ammo, and weapons in inventory) also prices have gone up.

- AP Ammo is more scarce, will be given as part of the reward for tasks, or found. Some traders might have it on occasion.

- Traders give much less money for stuff, and they do not buy all items.

- Fixed the "detector-buy-cheap-and-sell-for-loads-of-money" "bug" at Sakharovs place. (Sorry guys, no easy money anymore).

- Dividing some of Sidorovich & Freedom tasks to NPC's.
(changed the text so it will fit better to the NPC giving the task))

- Many NPC tasks are repeatable (varied the time for different tasks)

- Changed values in the weapons so that (hopefully) NPCs will favor Assault rifles over Sawn-off shotguns,
and double-barreled shotguns (BM16 Full and TOZ-34).

- BM16 sawn-off, and TOZ34 sawn-off shotguns, can be equipped in the pistol slot. Icons were resized to fit into the pistol slot.

- Economy is harder: NPC's have less money, NPC's will not buy everything.

- Hunter's find the family rifle task has been changed. You will nedd to find 1 additional item, apart from the rifle.

- 2 New weapon added, the weapons can't be bought at the traders, they are located in stashes

- 2 new scopes for the new weapons

- New sound for Unique Silenced AKS74U.

- Added new sound to the L85, FN2000, and AK-103, when using a silencer.

- Fixed Silencer position on the SIG-550

- FN2000 can now use a silencer.

- Fixed reload sound SR3 Vikhr.

- Tweaked Scope & Grenade Launcher position on some of the guns.

- Tweaked Dolg SEVA Suit & SEVA Suit values.

- Gave Colonel Skull a new name. (Col. Skull is most likely killed when Marked One did his thing in 2012)

- Unique SVD added to a stash.

- Changed the weight of artifacts, artifacs do not all weigh 0.5 kg anymore, a few artifacts have their attributes changed a little.

- Reduced Zone respawn/population, NPC's respawn slower (Respawn Population Management 1.0 By NatVac).

- Added some new names to NPC's (from Roadside Picnic).

- New trader in Cordon, a familiar face returns to Cordon .

- Sky4CE SkyGRAPHICS Mod v2.0 RC4.1 added (Motion Blur is disabled).

- Antirad has side effects (reduces health, and stamina when used).

- Priboi Electra artifact added to a stash.

- Workaround for reputation bug.

- Added EggChen's Particle Enhancement

- Added additional shelters from Blowouts (1 in Red Forest, and 3 at the CNPP.

- Changed the weapon in Hunter's task from bm16, to Scoped Mosin Nagant.

- Moved some of the level-changers. (Not all appear on the map, just follow the road and you will get there).

- Moved some Corpses around (Boar Lair, and the farm in Cordon), and removed the corpse that spawned the extra trader in the rookie village.

- A few minor tweaks, and changes.
*********************

Blowouts:

- Less frequent

- Massive radiation (So get into cover).

- Removed Timer.

- Spawns phantoms during blowout.

- Tweaked the amount of mutants spawned after blowout.

- Reduced artifacts spawned after blowout.

Credits:

- I have included the Read-me's from Priboi Story, SMP2.4, and S.T.A.L.K.E.R. Complete2009, etc., just in case i forget to credit some people (sorry in advance ).

- Team Dez0vawe (for making Priboi Story) & Dez0dor for letting a modding newbie like me taking a crack at giving Priboi Story an overhaul.

- GSC for making an excellent game.

- Wolfehunter, boinkmakr, Darius6, and the team behind SMP 2.4, for letting me use the Gun models, and Gun-sounds from SMP2.4.

- The makers of Arsenal Mod (Gun models).
*************************************************

- ArtistPavel for:

Megaphone:

John Murphy, “In The House - In a Heartbeat” (edited) - from the “28 Days Later” movie soundtrack

Blue States, “Season Song” (edited) - from the “28 Days Later” movie soundtrack

Idina Menzel, “A Hero Comes Home” (edited) - from the “Beowulf” movie soundtrack

Bar Music:

Би-2, “Мой Рок-Н-Ролл” (edited) - from the album “Нечётный Воин”

Би-2, “Зажигать” (edited) from the album “Мяу кисс ми”

Линда, “Северный ветер” (edited) - from the album “Ворона”

Линда, “Взгляд изнутри” (edited) - from the album “Плацента”

Линда, “Отпусти меня” (edited) - - from the album “Плацента”

Иван Купала, “Росы” (edited) from the album “Радио Награ”

Firelake, “Dirge For The Planet” (edited) - from the album “The Temptation Journey”

Света feat. MILLI, “Другая” (edited) - from single release

t.A.T.u., “All About Us” (edited) from the album “Люди инвалиды”

t.A.T.u., “Вся моя любовь” (edited) from the album “Люди инвалиды”

t.A.T.u., “Что не хватает тебе” (edited) from the album “Люди инвалиды”

t.A.T.u., “Люди инвалиды” (edited) from the album “Люди инвалиды”

Total, “Бьет по глазам” (edited) from the album “TOTAL: 1”

All sound editing done by ArtistPavel, taken from S.T.A.L.K.E.R. Complete2009 Ver. 1.4.4
*************************************************

- http://sdk.stalker-game.com/en/index.ph ... MOD_portal : Thanks to all who wrote articles & tips on how to mod S.T.A.L.K.E.R.

- The people on the GSC Forum, who were kind to answer all my questions

- King Friday for 2 new weapons.

- NatVac for his help with some of the tricky stuff

- NatVac for his Respawn Population Management 1.0 (http://www.metacognix.com/stlkrsoc/)

- Romulus for his help with HEX editing the all.spawn, and other stuff

- insanelazarez for his help with the Cordon trader.

- Sky4CE: HLSL coding, textures, etc: xStream (Testing), HelviS (Testing), CAXAPOB (Testing), Argus (Testing), jjwalker (Float32 devrloper - http://www.thefloatingpoint.org)

- Kane4: Adding the unique SVD to a stash in X18

- the marked one, on GSC Forum for: Workaround for reputation bug.

- EggChen (Particle Enhancement)

- If I have missed someone, I am sorry, but please let me know, and I rectify that. Mail me at 100radsbar@gmail.com.


FAQ/Issues/Etc:

***************************Important Issue!!!!!!***********

Q: The Game freezes when I try to leave the Bar

A: The game is seemingly trying to spawn something when leaving the Bar.

It starts after killing the Freedom Leader. And it stops after collecting the last document.

I have not been able to find what triggers this. If someone finds a solution please post it on the GSC Forum, or email me, then I can make a patch to fix it.

WORKAROUND: I have included 2 screenshots of where the game is most likely to freeze

1: Make a quicksave, or normal save, just when reaching this point.

2: When the game freezes use CTRL+ALT+Del, open Task-Manager, and end the game.

3: Start the game, and reload from the last save. (The game often spawns NPC's or mutants when reloading the save).

*************************************************
Freedom is neutral to stalkers, if you want to restore the original gamerelations, go to:

- \gamedata\config\creatures\

- delete the game_relations.ltx

- rename the game_relations.original, to gamerelations.ltx

******************

The Zone is to sparsely populated, I wan't more people to shoot at!

NatVac's Respawn Population Management 1.0 was used to minimize respawning, do the following to tweak, or restore Priboi normal respawn:

- Edit the se_respawn.script to respawn npc's quicker. (The readme can be found here: \gamedata\Read_Me\Read_Me\readme_Respawn_Population_Management.txt)

Or

- Delete the se_respawn.script in: \gamedata\scripts\ and rename the se_respawn.original to se_respawn.script

This will restore the original respawn rate.
******************

My PC can't run with Sky4CE 2.0 RC 4.1

- Delete the shaders folder in the gamedata folder.

******************

Sky4CE 2.0 RC 4.1 messes up shadows and/or graphics.

- Set the game to full dynamic lightning, I have experienced that using static lightning messes up the graphics with Sky4CE 2.0 RC 4.1 installed.

If you can not run Full Dynamic Lightning on your PC, delete the shaders folder.

******************
I get a CTD with the error "193 Invalid vertex for object", when starting a new game

- The game is trying to spawn something in a bad place/location, and crashing the game. Start the game again, and choose start New Game (Play on MASTER level!!!)

Or use one of the pre-prepared save games in the \Read_me\save_games folder.

******************

What is the save_games folder doing?

- The folder contains 3 all.sav files. These can be used if you have trouble starting a new game, and keep getting CTD's when starting a new game.

Copy the all.sav to (default): C:\Users\Public\Documents\STALKER-SHOC\savedgames.

Start the game, and load the all.sav to start a new game.

NB: These 3 all.sav where created on my gaming rig which runs Win7 Professional 64bit.
Last edited by LoboTheMan on Sat Nov 26, 2011 9:01 pm, edited 1 time in total.
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Re: Priboi Story Overhaul

Postby LoboTheMan » Fri Nov 25, 2011 3:54 pm

Patch 2 for Priboi Story Overhaul Ver. 3 & Ver. 3.1

Patch 2 for Priboi Story Overhaul Version 3.

Download link:

Patch 2:

http://www.megaupload.com/?d=NPVXBFZW

Fixes:

****Patch 1****

- Added some more tasks to various NPC's.

- Fixed some errors in the tasks regarding names, and some spelling errors.

- Added new sound to the L85, FN2000, and AK-103, when using a silencer.

- Fixed Silencer position on the SIG-550

- FN2000 can now use a silencer.

- Tweaked a few artifact properties, so that the lower grade artifacts aren't quite as useless.

**** Patch 2****

- Fixed reload sound SR3 Vikhr.

- Tweaked Dolg SEVA Suit & SEVA Suit values.

- Fixed Hand Radio icon.

- New sound for Unique Silenced AKS74U.

- Tweaked Scope & Grenade Launcher position on some of the guns.

- New repair dialogue for Petrenko (Petrenko now is in charge of the repairs for Duty again) [New game required, If a new game is not started, only barkeep will repair].

- Gave Colonel Skull a new name (Col. Skull is most likely killed when Marked One did his thing in 2012) [New game required].

- Removed task from Hunter (Kill Bandits Agroprom Underground, it could not be completed) [New game required, or the game CTD's when loading an old save.] **(See below on how to fix).

- Fixed mapspot marker in Red Forest (Hideplace from Blow-Outs).

- Healing Bandits, Mercenaries, and Freedom members now possible (They will change faction to stalker/loners, and become friendly).

- Barkeep Dialogue changed.
---------------------------------------------------------------------------------------------------

Installation:

1: Unzip using 7-zip (www.7zip.org).

2: !!!!Backup your gamedata folder before applying the patch!!!!

3: copy to STALKER Shadow of Chernobyl installation folder.

4: Copy & Replace/overwrite when prompted.

NB: New game not required. But recommended! Fixes from Patch 1 are also in this patch.

-----------------------------------------------------------------------------------------

**: If you do not want to start a new game use the following procedure, to prevent the game from crashing:

1: Don't copy the taskmanager.ltx from Patch2 to your gamedata folder.

OR:

1: go to the following folder: \S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\misc

2: Edit taskmanager.ltx

- go to line 81, and remove the ; in front of tm_eliminate_camp_3


3: Go to line 1696, and remove the ; so that the task corresponds to the text below:

[tm_eliminate_camp_3]
type = eliminate_lager
community = actor
; condlist = {+bar_hunter_rifle_done}
; init_condition = {=actor_on_level(l03u_agr_underground)}
need_return = false
text = tm_eliminate_camp_3_text
description = tm_eliminate_camp_3_descr
parent = hunter
target = agr_u_bandits
reward_money = 1500
reward_reputation = +25
reward_relation = dolg, 10
reward_rank = 5
time = 172800
idle_time = 864000 ;10 days; 5 days = 432000
; prior = 4
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Re: Priboi Story Overhaul

Postby LoboTheMan » Thu Jan 26, 2012 6:57 pm

Since Megaupload was taken offline.
I have gotten my server online.

Now you can download Priboi Story Overhaul here:

http://semak.dk
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Re: Priboi Story Overhaul

Postby xguy50 » Wed Feb 01, 2012 7:52 pm

Now that the USA has shut down MegaUpload, Is there another place to download the "Priboi Story Overhaul"?

I sounds like it would be much better than the 1.1 version.

Thanks

Xguy50 :)
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Re: Priboi Story Overhaul

Postby LoboTheMan » Fri Feb 10, 2012 5:07 pm

xguy50 wrote:Now that the USA has shut down MegaUpload, Is there another place to download the "Priboi Story Overhaul"?

I sounds like it would be much better than the 1.1 version.

Thanks

Xguy50 :)



You can download it here:

http://semak.dk
Last edited by LoboTheMan on Fri Feb 10, 2012 5:25 pm, edited 1 time in total.
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Re: Priboi Story Overhaul

Postby LoboTheMan » Fri Feb 10, 2012 5:22 pm

Just an update about the game freezing after killing the Freedom leader.

I have found out that Col. Petrenko is the guilty one for making the game freeze.
When he goes offline the game freezes, and you will have quit the game. and reload.

The ReadMe explains when and where you will have to make a quicksave, before the game crashes.
Be sure to read it carefully, and look at the screenshots.

The game freezing bug stops after you collect the last document in the game. If you get the last document, and go back to the Bar area the game should not freeze any more when you try to leave the area. At least it did not do it in my game.

I have no idea what the relation between Freedom Leader, Col. Petrenko, and the last document are in the game. But somehow they are connected.....
It must be some of the Infoportion in the game, but I am not sure...

So if anyone has an idea, please do tell :)
Also Known As: 100RadsBar (GSC Forums)
LoboTheMan
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