Saving Crash

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Saving Crash

Postby Bob69 » Thu Apr 30, 2009 4:40 am

I have this problem with trying to save it save properly but for some reason it crashes and comes up with the xray bug screen when ever i try to reload a saved game is there any way to fix this or get it to work properly. I have included the Exception Reason and registers i dont know if it is of any use but it might be helpful.

Exception Reason
XR_3DA.exe caused BREAKPOINT in module "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 001B:01817CB5, xrDebug::backend()+165 byte(s)

Registers
EAX=16DFFE90 EBX=03700018 ECX=16DFFE98 EDX=16DFFFDD
ESI=018422A8 EDI=003292D8 FLG=00000216
EBP=00328E54 ESP=00327E48 EIP=01817CB5
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
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Re: Saving Crash

Postby dez » Thu Apr 30, 2009 3:09 pm

its just patch issue. because priboi was made for 1.0004.

if you dont want to reinstall stalker to play priboi, then install this update, which allows priboi to run on 1.0005 without issues:

http://stalker.filefront.com/file/STALK ... y_11;93629

if you update priboi with this patch, you will need to start new game to make it work :)
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Re: Saving Crash

Postby Danlo » Thu May 21, 2009 5:17 pm

Thanks for the above - it helped me sort the same problem out

however it has caused another problem

the game now wont start and I get this crash report

* Detected CPU: GenuineIntel P3 family, F6/M15/S2, 1999.00 mhz, 65-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 31358 files cached, 5377Kb memory used.
Init FileSystem 1.609824 sec
'xrCore' build 3312, Feb 27 2008


FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::Load
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 175
[error]Description : <no expression>
[error]Arguments : Duplicate section 'wpn_mp5k' found.


stack trace:

any ideas?
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Re: Saving Crash

Postby Danlo » Thu May 21, 2009 7:03 pm

never mind - it appears to be the way that the Mod Manager installs mods - I did a manual install and its working perfectly.
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Re: Saving Crash

Postby dez » Thu May 21, 2009 11:17 pm

it seems the manager merged some files incorrectly, or some leftover stuff, or who knows :)
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Re: Saving Crash

Postby Danlo » Thu May 21, 2009 11:25 pm

I've had it before trying to add a weapons mod to OL2.2 (which I quickly grew quite bored with).
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