Lost Alpha Encountered Bugs

General talk about Lost Alpha dream project

Moderators: jwknaggs, CruxMDQ, Nemo

Re: Lost Alpha Encountered Bugs

Postby PQNY » Sat May 03, 2014 3:40 am

This is a bug I noticed before the patch, and I see that it's still in the game.

Sometimes when unloading weapons, the ammo you gain appears in your inventory, but a second later it disappears completely. I don't know what affects it, but it happens quite a lot.

EDIT:

New bug. It seems whenever I get close to the rookie village (with sids bunker), the opening dialog Sid uses always starts. When I get to the bunker itself, it seems that Sid was doing the scene from the start of the game. And this happens every time I walk away from the village and then come back to it.

It might have something to do with the fact I quick saved in the middle of his opening speech, restarted the game, and loaded that save. I'm not sure though.
PQNY
Newbie
 
Posts: 22
Joined: Mon Apr 28, 2014 12:33 am

Re: Lost Alpha Encountered Bugs

Postby NITRAsvk » Sat May 03, 2014 9:01 am

after using a green USB and trying to open pad and download files to pda game crashed to win without bugtrap message...is there any solution for this bug ???
NITRAsvk
Newbie
 
Posts: 9
Joined: Sun Apr 27, 2014 9:59 pm

CTD after the patch

Postby su27 » Sat May 03, 2014 9:18 am

I can't load any savegame after the patch. I'm getting an error:

Code: Select all
Expression    : fatal error
Function      : weapon_hud_value::load
File          : WeaponHUD.cpp
Line          : 38
Description   : <no expression>
Arguments     : There is no 'binoculars' bone for weapon 'w_binoc_hud'.

su27
Newbie
 
Posts: 13
Joined: Fri May 02, 2014 10:59 am

Re: Lost Alpha Encountered Bugs

Postby orbitaliz3d » Sat May 03, 2014 9:53 am

Still no conversation option to complete quest from Greben http://oi62.tinypic.com/qnmoap.jpg
http://oi58.tinypic.com/htvj4j.jpg

and still have problem with player body - footsteps sound
orbitaliz3d
Newbie
 
Posts: 3
Joined: Sat May 03, 2014 9:47 am

Re: Lost Alpha Encountered Bugs

Postby alek87 » Sat May 03, 2014 10:27 am

Good day.

Since there is no thread dedicated to the Patch, I will ask here.
I will be obliged if somebody could confirm whether the issue with stable weather on dynamic lighting has not yet been attended to, or it has just been missed in the changelog.

Thank you.

Best regards,
Alexey
alek87
Newbie
 
Posts: 4
Joined: Sun Apr 27, 2014 11:07 pm

Re: Lost Alpha Encountered Bugs

Postby CruxMDQ » Sat May 03, 2014 10:34 am

alek87 wrote:Good day.

Since there is no thread dedicated to the Patch, I will ask here.
I will be obliged if somebody could confirm whether the issue with stable weather on dynamic lighting has not yet been attended to, or it has just been missed in the changelog.

Thank you.

Best regards,
Alexey


I was just creating the new thread. You beat me to it :)

The bug is listed on the changelog as fixed, so it should work now.
Got bugs? Read this before posting a report: viewtopic.php?f=3&t=1771

ANY bug reporting threads that fail to fulfill these conditions WILL BE CLOSED.
CruxMDQ
Moderator
 
Posts: 124
Joined: Sun Apr 27, 2014 9:43 pm
Location: Mar del Plata, Buenos Aires, Argentina, South America, Earth, Milky Way, Local Cluster, Multiverse

Re: Lost Alpha Encountered Bugs

Postby CruxMDQ » Sat May 03, 2014 10:37 am

orbitaliz3d wrote:Still no conversation option to complete quest from Greben http://oi62.tinypic.com/qnmoap.jpg
http://oi58.tinypic.com/htvj4j.jpg

and still have problem with player body - footsteps sound


Greben issue listed on new bugtracking thread. You should manually set g_actor_body to 0 either on console or on user.ltx.

NITRAsvk wrote:after using a green USB and trying to open pad and download files to pda game crashed to win without bugtrap message...is there any solution for this bug ???


I suppose this happens with the new patch installed? Please confirm.

PQNY wrote:This is a bug I noticed before the patch, and I see that it's still in the game.

Sometimes when unloading weapons, the ammo you gain appears in your inventory, but a second later it disappears completely. I don't know what affects it, but it happens quite a lot.

EDIT:

New bug. It seems whenever I get close to the rookie village (with sids bunker), the opening dialog Sid uses always starts. When I get to the bunker itself, it seems that Sid was doing the scene from the start of the game. And this happens every time I walk away from the village and then come back to it.

It might have something to do with the fact I quick saved in the middle of his opening speech, restarted the game, and loaded that save. I'm not sure though.


Added both to new list. - Crux
Got bugs? Read this before posting a report: viewtopic.php?f=3&t=1771

ANY bug reporting threads that fail to fulfill these conditions WILL BE CLOSED.
CruxMDQ
Moderator
 
Posts: 124
Joined: Sun Apr 27, 2014 9:43 pm
Location: Mar del Plata, Buenos Aires, Argentina, South America, Earth, Milky Way, Local Cluster, Multiverse

Re: Lost Alpha Encountered Bugs

Postby Peterka » Sat May 03, 2014 2:09 pm

I found a bug, and a temporary solution too.

When you have high fps (above 100-200), for example in static mode, your flashlight battery consumption can be very high. In the underground labs it can drain the whole battery in 20-30 seconds, because of the higher frame number.
It can be tested by standing, and when you look up or down the battery lowers faster, but when you look forward is slows back.

If you turn on Vsync, or set a max fps limit with a program ( example: MSI Afterburner) around 60-70 fps , it goes back to normal again.

This bug occured without and with the patch too.

Added to list. Thanks for reporting, had not seen those before. - Crux
Peterka
Newbie
 
Posts: 3
Joined: Sat May 03, 2014 2:01 pm

Re: Lost Alpha Encountered Bugs

Postby exostalker » Sat May 03, 2014 2:29 pm

Continued, with a patch:

1. CTD when approaching bar, freeplay:

0023:73216B00 xrCore.dll, str_container::dock()
0023:6F390E0C xrGame.dll, CDialogHolder::operator=()
0023:6F386EDA xrGame.dll, CDialogHolder::operator=()
0023:6F39223A xrGame.dll, CDialogHolder::operator=()
0023:6F32D7A1 xrGame.dll, CDialogHolder::operator=()
0023:77394723 KERNELBASE.dll, OpenRegKey()
0023:75B8D255 msvcrt.dll, vsnprintf_l()
0023:70B75B3F D3DCOMPILER_43.dll, D3DDisassemble10Effect()
0023:77ABE36C ntdll.dll, RtlInitUnicodeString()
0023:77ABE36C ntdll.dll, RtlInitUnicodeString()
0023:77ABE36C ntdll.dll, RtlInitUnicodeString()
0023:77ABE0D2 ntdll.dll, RtlAllocateHeap()
0023:77394723 KERNELBASE.dll, OpenRegKey()
0023:75B8D220 msvcrt.dll, vsnprintf_l()
0023:75B8D1C0 msvcrt.dll, vsnprintf()
0023:70B75726 D3DCOMPILER_43.dll, D3DDisassemble10Effect()
0023:77AC8BA8 ntdll.dll, RtlIntegerToUnicodeString()


Nothing else useful in the log...

2. Gamma/brightness/contrast sliders STILL don't work, dx10, screen flashes to black when sliding them, but nothing changes.

3. I saw others posting it as well, seems to be introduced in this patch, turning sun shadows off fixes it:

http://i.imgur.com/ZuSDHJa.jpg

4. Can't change key for inventory, it doesn't save, in every launch it's back to I again.

Added to new list. - Crux
exostalker
Newbie
 
Posts: 32
Joined: Sun Jul 04, 2010 9:48 pm

Re: Lost Alpha Encountered Bugs

Postby Halede » Sat May 03, 2014 2:52 pm

Hello

I think I found an unmissed bug in the storyline here is an error message what i recived.

Expression : fatal error
Function : CTexture::Load
File : ..\xrRender\SH_Texture.cpp
Line : 216
Description : <no expression>
Arguments : Can't open video stream

Kind regards
Halede
Halede
Newbie
 
Posts: 2
Joined: Sat May 03, 2014 2:47 pm
Location: Hungary

Re: Lost Alpha Encountered Bugs

Postby exostalker » Sat May 03, 2014 2:59 pm

Patched, freeplay, radar, near exit to pripyat outskirts:

Expression : fatal error
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 499
Description : <no expression>
Arguments : Can't open section 'Xxÿÿ'

No idea where this came from
exostalker
Newbie
 
Posts: 32
Joined: Sun Jul 04, 2010 9:48 pm

Re: Lost Alpha Encountered Bugs

Postby CruxMDQ » Sat May 03, 2014 3:20 pm

@Halede: Where did you experience the bug? Which quest where you doing at the moment of the crash?

@exostalker: Added bugs to list.
Got bugs? Read this before posting a report: viewtopic.php?f=3&t=1771

ANY bug reporting threads that fail to fulfill these conditions WILL BE CLOSED.
CruxMDQ
Moderator
 
Posts: 124
Joined: Sun Apr 27, 2014 9:43 pm
Location: Mar del Plata, Buenos Aires, Argentina, South America, Earth, Milky Way, Local Cluster, Multiverse

Re: Lost Alpha Encountered Bugs

Postby Reaktor4 » Sat May 03, 2014 3:31 pm

Even after the patch, my game crashes when i try to use a repairkit. It crashes exactly in the moment when i select the GP37 in the repair menu.

I also get the following crash report:
Code: Select all
Engine error. Last line in stack trace:
CDialogHolder::IR_UIOnKeyboardHold()+298431 byte(s)   G:\S.T.A.L.K.E.R. - Lost Alpha\bins\xrGame.dll


Added to buglist. - Crux
Last edited by Reaktor4 on Sat May 03, 2014 3:36 pm, edited 1 time in total.
User avatar
Reaktor4
Newbie
 
Posts: 10
Joined: Mon Apr 28, 2014 12:36 am

Re: Lost Alpha Encountered Bugs

Postby Halede » Sat May 03, 2014 3:35 pm

Great swamp

Meet Doc quest

Added to buglist. - Crux
Halede
Newbie
 
Posts: 2
Joined: Sat May 03, 2014 2:47 pm
Location: Hungary

Re: Lost Alpha Encountered Bugs

Postby orbitaliz3d » Sat May 03, 2014 3:50 pm

Don't know if this is a bug, but after that I found X-14 documents and killed all bloodsuckers I didn't received any quest progress message
orbitaliz3d
Newbie
 
Posts: 3
Joined: Sat May 03, 2014 9:47 am

PreviousNext

Return to Lost Alpha

Who is online

Users browsing this forum: Google [Bot] and 10 guests

cron