Lost Alpha Encountered Bugs

General talk about Lost Alpha dream project

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Re: Lost Alpha Encountered Bugs

Postby Avenged » Wed Apr 30, 2014 6:49 pm

Gas mask in Rostok factory didn' worked one time for me, I had to reload and get mask again, and it worked.

Nearly all weapons sounds is not synchronized, I would like to hear Vanilla ShoC sounds for Lost Alpha. :)
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Re: Lost Alpha Encountered Bugs

Postby Fastdriver02 » Wed Apr 30, 2014 7:06 pm

I just got this error, when I tryed to speak with sacharov in yantar

---------------------------------------------------------------------
FATAL ERROR

[error]Expression : 0
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 152
[error]Description : No available phrase to say, dialog[yantar_sakharov_start_talk]


stack trace:

0023:749E46DA xrCore.dll, xrDebug::fail()
0023:7396C3AC xrGame.dll, CDialogHolder::operator=()
0023:7396B6F0 xrGame.dll, CDialogHolder::operator=()
0023:7396B726 xrGame.dll, CDialogHolder::operator=()
0023:7396C3FC xrGame.dll, CDialogHolder::operator=()
0023:7396D1C9 xrGame.dll, CDialogHolder::operator=()
0023:73AAE113 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:73AAE8A0 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:73AADFB6 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:73941403 xrGame.dll, CDialogHolder::operator=()
0023:739281F4 xrGame.dll, CDialogHolder::operator=()
0023:00E03AA5 XR_3DA.exe, CInput::KeyUpdate()
0023:00DD4CFE XR_3DA.exe, CCC_LoadCFG_custom::operator=()
0023:00DE8DD4 XR_3DA.exe, CGameFont::SetHeight()
0023:749C635D xrCore.dll, CTimer::GetElapsed_ticks()
0023:749C64CD xrCore.dll, CTimer::GetElapsed_ticks()
0023:00E042DE XR_3DA.exe, CInput::OnFrame()
0023:00DEDC3D XR_3DA.exe, CEvent::operator=()
0023:00E33273 XR_3DA.exe, CRenderDevice::FrameMove()
0023:00E333BA XR_3DA.exe, CRenderDevice::on_idle()
0023:00E3330A XR_3DA.exe, CRenderDevice::message_loop()
0023:00E33E3E XR_3DA.exe, CRenderDevice::Run()
0023:00E01E0A XR_3DA.exe, CApplication::CApplication()
0023:00E01B1C XR_3DA.exe, CApplication::CApplication()
0023:76CFEAFF KERNELBASE.dll, VirtualQueryEx()
0023:76CFEC23 KERNELBASE.dll, SetUnhandledExceptionFilter()
----------------------------------------------------------------------------
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Re: Lost Alpha Encountered Bugs

Postby exostalker » Wed Apr 30, 2014 8:42 pm

Continued:

1. Expression : fatal error
Function : CModelPool::Instance_Load
File : ..\xrRender\ModelPool.cpp
Line : 117
Description : <no expression>
Arguments : Can't find model file 'weapons\p90\ammo_57x28_ss190.ogf'.

Army warehouses

2. In freeplay, fang still has the same dialogue, doesn't really make sense after it's all done:

http://i.imgur.com/oGjsdQZ.jpg

3. In bar, I took the quest to find hunters weapon, but only done it now in freeplay:

http://i.imgur.com/UbAbleo.jpg

Quest mark still points at the bar in great metal factory, but hunter is now in pripyat outskirts. So there is no way to return it and complete the mission. That also means that I will be forever stuck with his 3kg rifle, because it can't be dropped.

4. In freeplay, scientist is still inside this house:

http://i.imgur.com/BGx7ttH.jpg
http://i.imgur.com/DKjkStk.jpg

And moves out as soon as I approach him. I completed the mission helping him to take the measurements, so he shouldn't be there anymore...

5. Pripyat, empty space:

http://i.imgur.com/rXbpDM1.jpg
http://i.imgur.com/fQ8cVwZ.jpg

6. Some monolith bodies in pripyat have a chance of spawning 100+ sniper ammo on them.

---------------------------------------------------------------------------------------
Minor one: in freeplay, bar and pripyat outskirts bar are a bit lonely:

http://i.imgur.com/8H0cL5W.jpg

I mean, that might give the feeling of abandoned zone, but before there were 30+ people in the bar, now there are only a few.
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Re: Lost Alpha Encountered Bugs

Postby whocares » Wed Apr 30, 2014 10:22 pm

Bug:

I encountered excessive shadow flickering under DX10, which could you see in the video below :

https://www.youtube.com/watch?v=9ph903YT3nM&feature=youtu.be

When sun shadows are disabled, the flickering is not present.
My GPU is not overclocked or has issues with other games.

Minor (eventually) :

There is no option in graphics menu to enable DX10.1 mode(like CS), but it exists as entry in the config file.
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Re: Lost Alpha Encountered Bugs

Postby deadplug » Wed Apr 30, 2014 10:49 pm

Expression : fatal error
Function : CModelPool::Instance_Load
File : ..\xrRender\ModelPool.cpp
Line : 117
Description : <no expression>
Arguments : Can't find model file 'weapons\p90\wpn_p90.ogf'.

CTD when changing levels.

And having weird issues with the safes, where I can only input the last 2 numbers, and the first one is always stuck on 0, even after "reset" is pressed.
*Also applied safe script fix, still happens. Never had a safe CTD though.
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Re: Lost Alpha Encountered Bugs

Postby xTWiST3Dx » Thu May 01, 2014 1:30 am

Sorry if this has already been reported, but I am stuck with Hunter's shotgun because I forgot to turn it into him before... SPOILER: the mercs attacked the Bar. I found him in the Pripyat Outskirts but there's no option to give him his shotgun.
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Re: Lost Alpha Encountered Bugs

Postby Miyelsh » Thu May 01, 2014 2:07 am

Issue: Low GPU usage on EVGA 770 2GB. Low framerate as a result. GPU usage seems to be at 0% constantly, while maxed out completely using advanced settings.
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Re: Lost Alpha Encountered Bugs

Postby mipcaboose » Thu May 01, 2014 7:46 am

I've encountered a bug I haven't seen posted. If you go to the pda, contacts, and chat with Siderovich, you can ask for missions. If you accept, it will crash with "Base out of range".
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Re: Lost Alpha Encountered Bugs

Postby Reklats » Thu May 01, 2014 8:49 am

whocares wrote:Bug:

I encountered excessive shadow flickering under DX10, which could you see in the video below :

https://www.youtube.com/watch?v=9ph903YT3nM&feature=youtu.be

When sun shadows are disabled, the flickering is not present.
My GPU is not overclocked or has issues with other games.

Minor (eventually) :

There is no option in graphics menu to enable DX10.1 mode(like CS), but it exists as entry in the config file.


I can confirm this. Using DX10 in combination with sun shadows causes shadow flickering, but in DX9 it is not present.
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Location: The Zone

Re: Lost Alpha Encountered Bugs

Postby GTTeamKiller » Thu May 01, 2014 10:03 am

I finally managed to launch the game, dont know how i solved that issue though because i did every thing i've read to play that game ...

On the second mission where you have to save the rookie at the small building that is guarded by 5 ou 6 enemies, i wiped em out, but my radar send me right in the middle of the building where the rookie should be and he's not here (not even a dead body, nothing ..)
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Re: Lost Alpha Encountered Bugs

Postby exostalker » Thu May 01, 2014 11:20 am

A few:

1. I spotted more trees that you can get through in other locations as well, if one of the developers could answer: should I give you exact locations of those trees, or is it a model issue and you will work it out without the locations? Will you fix them at all?

2. A few minor things, not necessarily bugs, but just things I think aren't right:

- Military is enemy again in freeplay, after helping out them so much near NPP, I really thought they would ease up...

- Helicopters still patrolling all around pripyat, non-stop in freeplay...

- I got my first unscripted blowout only in freeplay, so I think those should be a bit more frequent.
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Re: Lost Alpha Encountered Bugs

Postby LockyRT » Thu May 01, 2014 11:26 am

Greben is bugged and I can't proceed anymore because of that. I asked Voronin for my first job in Duty and he told me to go to Yantar, wipe out those bandits, in between I met up with Greben and promised him to bring him his stuff. I killed the bandits, got the stuff but whenever I walk up to Greben he doesn't have any dialogue options regarding the mission still, same goes with Voronin. I'm in Pripyat now where Voronin is supposed to tell me what's going on but he isn't so I'm stuck here for a while.
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Re: Lost Alpha Encountered Bugs

Postby Readyus » Thu May 01, 2014 12:52 pm

Clicking in the objects in the repair menu does nothing at all.
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Re: Lost Alpha Encountered Bugs

Postby spayne35 » Thu May 01, 2014 1:20 pm

!! Error: No available phrase to say
!! [7]:phrase stack:
- 71:405288688


Crash in Yantar when I want to talk to Sakharov for the first time

***********************************************

FATAL ERROR

[error]Expression : 0
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 152
[error]Description : No available phrase to say, dialog[yantar_sakharov_start_talk]


stack trace:

0023:633246DA xrCore.dll, xrDebug::fail()
0023:6233C3AC xrGame.dll, CDialogHolder::operator=()
0023:6233B6F0 xrGame.dll, CDialogHolder::operator=()
0023:6233B726 xrGame.dll, CDialogHolder::operator=()
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Re: Lost Alpha Encountered Bugs

Postby NITRAsvk » Thu May 01, 2014 3:12 pm

exostalker wrote:IMPORTANT!

Here's a fix to CTD when opening dark valley's borovs safe:

https://mega.co.nz/#!BhJCUQYB!h-Z-P68Q8 ... MfVfc9zcjI

Replace this ui_safe.script file to the one in your gamedata folder.


i try 2 various incl. this one and nothing works...got a bugtrap
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