Lost Alpha Encountered Bugs

General talk about Lost Alpha dream project

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Re: Lost Alpha Encountered Bugs

Postby wrd » Mon Apr 28, 2014 5:30 am

Entering Metal Factory with "static lighting" causes game to crash.

Quickloading game after death causes game to crash.

"Buying" convo through PDA causes game to crash.

Contact list causes game to crash 50% of the time.

Grass density slider does nothing.

NPC fetch quest display broken, conditions incomplete and displaying internal names of items.

Putting ammo on belt uses smallest possible stack first.

Zambies dont wake up on being shot.

NPCs grenade themselves indoors most of the time.

NPCs dont react to rats.

NPCs sometimes dont react to campfires being bombarded and shot up.

"Strelok´s stash" hint misleading, breaks established game logic.
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Re: Lost Alpha Encountered Bugs

Postby MaD » Mon Apr 28, 2014 6:19 am

I found an invisible wall in cordon.
Here is the video!
https://www.youtube.com/watch?v=4M1I-g67M8k
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Re: Lost Alpha Encountered Bugs

Postby wrd » Mon Apr 28, 2014 6:29 am

Invisible wall on top of ladder up a cooling unit by the tracks in Metal.
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Re: Lost Alpha Encountered Bugs

Postby mipcaboose » Mon Apr 28, 2014 7:35 am

Encountered this one after saving Fox, about 15 seconds after following him:
Engine error. Last line in stack trace:
CDialogHolder::IR_UIOnKeyboardHold()+138467 byte(s) G:\S.T.A.L.K.E.R. - Lost Alpha\bins\xrGame.dll
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Re: Lost Alpha Encountered Bugs

Postby doctrine » Mon Apr 28, 2014 8:04 am

ClearSky wrote:
octopus37 wrote:i have looked and looked for the disable actor legs in options menu and can not find it. thanks for the help


open console (~) and type someting like 'g_actor_legs off' . Can't remember if it really was that line, but start with 'g_actor' and you'll see the right command coming up.
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Re: Lost Alpha Encountered Bugs

Postby exostalker » Mon Apr 28, 2014 10:01 am

Continued:

1. Tried to sleep for 8 hours, only 1 hour went by after waking up. Sleeping for 6 hours worked however.

2. Alcohol effect is way too abrupt, also it suddenly just stops after some time, it would be way better if it went down little by little.

3. Some more trees that you can go right through:

http://i.imgur.com/cpJQ2ka.jpg

Found some imperfect transitions between asphalt and grass in dark valley as well, it isn't as noticeable though.
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Re: Lost Alpha Encountered Bugs

Postby Doctor FoX » Mon Apr 28, 2014 11:10 am

Resolved the Custom key binding CTD I was having, Turns out that if you rebind Quick save/Quick load it will cause saved games not to work.

Unfortunately I am having another annoying CTD. This is happening almost on a 100% Basis, every time I die and quickload, the game crashes... in this way:

1:Actor dies
2: Quickloads via hotkey
3: Loading screen appears for about 3 seconds (Btw loading times are very short which is great)
4: Windows Cursor appears at 'Synchronizing game data'
5: Press a key to continue does not appear and CTD.
6: Bugtrap pops up a few seconds later

Despite this, what is odd is that when using a Hard save, i.e not a quick save and loaded from menu.. this does not occur, the regular save game loaded 100% of the time out of 10 tries whilst quick load failed every time.

I've followed the install instructions to the letter, I re-installed it as I had it in my previous install as well. However it only happened after the Save Fox mission, whilst in this case it happened from the get go. Can't seem to solve this, deleting User.ltx does not fix it.. (And w/o changing settings) it just 'loops' as in

Actor dies -> Quickload -> Screen appears and Keeps looping forever.

Its quite irritating and I ran out of ideas on how to fix it.. Also I cannot upload the crash log, apparently any extension is not allowed =[.


PS: I have a 64 BIT OS with decent hardware, I5 3470 8GB RAM 650 GTX TI so I do not think that its a hardware issue.
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Re: Lost Alpha Encountered Bugs

Postby KirmiZ » Mon Apr 28, 2014 11:16 am

I wonder if I'm the only one who has trouble with pausing the game. I haven't encountered any other problems yet, but I have this really annoying problem with pausing. Pausing the game takes really long to get to the menu and then back to the game. It takes about 2-5 minutes to get to the menu and this gets extremely annoying when you die in the game. (and I happened to pick Master difficulty so this happens a lot) So it's frustating to wait 10 minutes to get back into the game, just to die again.
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Re: Lost Alpha Encountered Bugs

Postby pegran » Mon Apr 28, 2014 11:25 am

in static lighting the game crashes when i try to go to the bar, other people have the same issue

compiling shader ecb_fx_generic

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : BlenderDefault.cpp
[error]Line : 62
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: ston\ston_bort_j01


stack trace:

0023:674A462F xrCore.dll, xrDebug::fatal()
0023:6B24C338 xrLua.dll, lua_newstate()
0023:6794DE29 MSVCR120.dll, type_info::operator==()
Last edited by pegran on Mon Apr 28, 2014 11:34 am, edited 1 time in total.
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Re: Lost Alpha Encountered Bugs

Postby mipcaboose » Mon Apr 28, 2014 11:28 am

Even after g_actor_body off I get this: Crashes upon any saved game load :/

Expression : m_foot_bones[leg_type] != BI_NONE
Function : CStepManager::get_foot_position
File : step_manager.cpp
Line : 196
Description : foot bone had not been set

XR_3DA.exe caused BREAKPOINT in module "G:\S.T.A.L.K.E.R. - Lost Alpha\bins\xrCore.dll" at 0023:713D4178, xrDebug::backend()+168 byte(s)
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Re: Lost Alpha Encountered Bugs

Postby Renay » Mon Apr 28, 2014 11:34 am

I confirm the CTD when you check the contacts list at the factory where you have to kill the bandits.

And I found a new CTD, when the rats near the Sin in cordon attack you the game crashes.
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Re: Lost Alpha Encountered Bugs

Postby mipcaboose » Mon Apr 28, 2014 11:59 am

Renay wrote:I confirm the CTD when you check the contacts list at the factory where you have to kill the bandits.

And I found a new CTD, when the rats near the Sin in cordon attack you the game crashes.


I have both of these as well.
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Re: Lost Alpha Encountered Bugs

Postby Renay » Mon Apr 28, 2014 1:01 pm

I now also confirm Fox' repair/upgrade menu not functioning properly. All I can do in it is repair my sawn off, nothing else.

Also, don't think this is a bug, but has anyone found Wolf's key? I searched the whole underground in cordon and I just can't find it, maybe it didn't spawn.
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Re: Lost Alpha Encountered Bugs

Postby Evil Genius » Mon Apr 28, 2014 1:14 pm

Some of the bugs are just way to easy to spot...

R1 Hands Light bug: https://www.youtube.com/watch?v=SBm8LGXmf1A
R1 Colour Changing Vegetation and Truck Glass: https://www.youtube.com/watch?v=I27albLNTMk
3rd Pearson Binoculars bug: https://www.youtube.com/watch?v=AmN5r_yVMew
minor Video Options bug: https://www.youtube.com/watch?v=GNGbPo-mXc4
Invisible Wall or Broken Anomaly: https://www.youtube.com/watch?v=tLioJZBd4pI

more to come I guess :?
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Re: Lost Alpha Encountered Bugs

Postby exostalker » Mon Apr 28, 2014 1:23 pm

Continued:

1. Sniper Obokan (special one) doesn't show up in upgrade/repair menu.

2. Garik in bar blocks the way, even if you are inside already. So the only thing you can do, is to leave through one of the gaps near the trader, since Garik refuses to move. He only moves when you come from outside.

3. Stash in the bar disappeared. It's still accessible, but it's invisible.

4. Railroad in Rostok seems static, no lights (sun or flashlight) seem to affect it.

http://i.imgur.com/foXH0Nr.jpg

5. http://i.imgur.com/SqWg93z.jpg

Mesh of this stash in rostok factory also seems static, if I remember right, this same mesh was used in soc for blowing up freedom wall, and it was static there as well.

6.
While searching for the entrance to the X-14, I was going through the roofs of the big buildings and I was able to get here:
http://i.imgur.com/hU5lVMa.jpg
http://i.imgur.com/ao5jv05.jpg

You can jump down, and leave outside of the playable map. Needs an invisible wall or something.

7. Floating tree in darkscape:

http://i.imgur.com/lQvpkmD.jpg
http://i.imgur.com/4YEOySb.jpg
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