everytime when i want to mod weapon at bar games crashed to windows...
btw: why is reload time so long ??? isnt that bug too ???
Moderators: jwknaggs, CruxMDQ, Nemo
* Detected CPU: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz [GenuineIntel], F6/M5/S2, 2400.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53145 files cached, 8180Kb memory used.
Init FileSystem 1.830246 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4054220 K], reserved[51592 K], committed[88428 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17374 K], process heap[17374 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68C1]: AMD Mobility Radeon HD 5000 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 741 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3791676 K], reserved[85144 K], committed[317420 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117779 K], process heap[117779 K], game lua[3448 K], render[254 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
"d:\pelad\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124621 K
* phase time: 28 ms
* phase cmem: 119903 K
$ LA_DBG:[4036] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 207 ms
* phase cmem: 124410 K
* phase time: 2 ms
* phase cmem: 124409 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34116 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4036] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4036] load_storehouse: size=[12]/[2165]bytes : Build=[5529]
$ LA_DBG:[4036] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4036] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16512.723]kB
$ LA_DBG:[4036] GameTime=[16:44:28] Map(19)=[la01_escape], knowMaps=[3]
* Log file has been saved successfully!
* Game pela is successfully loaded from file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pela.sav' (4.452s)
* phase time: 4451 ms
* phase cmem: 186542 K
* phase time: 55 ms
* phase cmem: 186863 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 186912 K
* phase time: 16 ms
* phase cmem: 186912 K
* phase time: 4430 ms
* phase cmem: 275075 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 348 ms
* phase cmem: 279088 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 159 ms
* phase cmem: 279330 K
* phase time: 62 ms
* phase cmem: 283989 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 31 ms
* phase cmem: 284072 K
* Loading HOM: d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 13 ms
* phase cmem: 284339 K
* phase time: 30 ms
* phase cmem: 284708 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 58 ms
* phase cmem: 302180 K
* t-report - base: 1281, 537327 K
* t-report - lmap: 58, 59399 K
* phase time: 1451 ms
* phase cmem: 305059 K
* phase time: 41 ms
* phase cmem: 305059 K
* [win32]: free[2792660 K], reserved[90824 K], committed[1310756 K]
* [ D3D ]: textures[607823 K]
* [x-ray]: crt heap[305056 K], process heap[305056 K], game lua[34579 K], render[293 K]
* [x-ray]: economy: strings[21689 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[15564] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader model_distort_2
* MEMORY USAGE: 396588 K
* End of synchronization A[1] R[1]
! Can't find texture 'grenadier\fake_'
! ERROR: SV: can't find children [34857] of parent [397600104]
$ LA_DBG:[90755] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38657] => BOOM !!!
! ERROR: SV: can't find children [34878] of parent [397601448]
$ LA_DBG:[96831] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[38916] => BOOM !!!
compiling shader model_def_lqs_2
$ LA_DBG:[198950] xr_wounded:ac_wounded:initialize: NPC=[cordon_stalker_0005] hp=[0.492] state=[wounded_heavy] => cover dist=[7.089]
$ LA_DBG:[237063] xr_wounded:ac_wounded:finalize:NPC=[esc_bandit_respawn_235853]:(x)
$ LA_DBG:[244043] xr_wounded:ac_wounded:can_cover: NPC=[cordon_stalker_0005], cover=(true) dist=[25.410] :(x)
compiling shader yuv2rgb
* [win32]: free[2367356 K], reserved[96324 K], committed[1730560 K]
* [ D3D ]: textures[687747 K]
* [x-ray]: crt heap[404358 K], process heap[404358 K], game lua[48514 K], render[5833 K]
* [x-ray]: economy: strings[26139 K], smem[10094 K]
$ LA_DBG:[634473] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[634473] Game_Save:BuildMod=[5529]:[17:58:02]:MemUsage=[31754.215]kB:TimeFactor=[7]
$ LA_DBG:[634473] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[634473] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 203 objects in 8200b
~ NetPacket #2 stores 411 objects in 8227b
~ NetPacket #3 stores 553 objects in 8242b
~ NetPacket #4 stores 698 objects in 8238b
~ NetPacket #5 stores 818 objects in 8216b
~ NetPacket #6 stores 1051 objects in 8206b
~ NetPacket #7 stores 1264 objects in 6351b
~ Used 7 NetPacket(s) total objects 4998 total stored 55680b
* Saving spawns...
* Saving objects...
* 34107 objects are successfully saved
* Writing Store...
$ LA_DBG:[634473] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[634473] save_storehouse: size=[12]/[2679]bytes : Build=[5529]
$ LA_DBG:[634473] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pela.sav is successfully saved to file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pela.sav'
$ LA_DBG:[717760] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[717760] [error]ABORT CALLED:
$ LA_DBG:[717760] [error]From: gamedata\scripts\ui_repair_wnd.script in function 'GetShortName' (958)
$ LA_DBG:[717760] [error]Line: 970
$ LA_DBG:[717760] [error]Description: upgrade weapon error, section missing from config = stalker_outfit_cheap
$ LA_DBG:[717760] ABORT:
stack traceback:
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:970: in function 'GetShortName'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:495: in function <.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:485>
[C]: in function 'ListViewItem'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:267: in function 'FillItemsList'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:36: in function <.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:25>
[C]: in function 'uiRepairWnd'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:1007: in function <.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:1004>
$ LA_DBG:[717760] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[717760] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[717760] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[717760] [error]ABORT CALLED:
$ LA_DBG:[717760] [error]From: gamedata\scripts\ui_repair_wnd.script in function '<unknown>' (573)
$ LA_DBG:[717760] [error]Line: 579
$ LA_DBG:[717760] [error]Description: upgrade error, short name=NIL: section_name=<stalker_outfit_cheap>
$ LA_DBG:[717760] ABORT:
stack traceback:
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:579: in function <.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:573>
[C]: in function 'UpgradeTree'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:534: in function 'SetUpgradeTree'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:520: in function <.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:485>
[C]: in function 'ListViewItem'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:267: in function 'FillItemsList'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:36: in function <.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:25>
[C]: in function 'uiRepairWnd'
.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:1007: in function <.... - lost alpha\gamedata\scripts\ui_repair_wnd.script:1004>
$ LA_DBG:[717760] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[717760] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:583: attempt to concatenate local 'short_name' (a nil value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:583: attempt to concatenate local 'short_name' (a nil value)
stack trace:
0023:6DFE462F xrCore.dll, xrDebug::fatal()
0023:6D78C154 xrGame.dll, CDialogHolder::operator=()
0023:6DFE6C5E xrCore.dll, str_container::dock()
0023:6D80ECE5 xrGame.dll, xrFactory_Create()
0023:6D8CF19B xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8CCB38 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8FEF97 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8F8B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8F8B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8F8B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D905846 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8F8B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8F8B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8F8B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D8BC816 xrGame.dll, CDialogHolder::IR_UIOnKeyboardRelease()
0023:6D91912E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6D74825C xrGame.dll, CDialogHolder::operator=()
0023:6D747E50 xrGame.dll, CDialogHolder::operator=()
* Detected CPU: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz [GenuineIntel], F6/M5/S2, 2400.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53141 files cached, 8180Kb memory used.
Init FileSystem 1.875325 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4054220 K], reserved[51440 K], committed[88580 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17374 K], process heap[17374 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68C1]: AMD Mobility Radeon HD 5000 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 741 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3791676 K], reserved[85260 K], committed[317304 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117779 K], process heap[117779 K], game lua[3447 K], render[254 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
"d:\pelad\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124621 K
* phase time: 29 ms
* phase cmem: 119903 K
$ LA_DBG:[4387] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 220 ms
* phase cmem: 124410 K
* phase time: 2 ms
* phase cmem: 124409 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34129 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4387] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4387] load_storehouse: size=[12]/[1975]bytes : Build=[5529]
$ LA_DBG:[4387] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4387] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16512.287]kB
$ LA_DBG:[4387] GameTime=[15:58:34] Map(19)=[la01_escape], MapSaved(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game anzy_autosave is successfully loaded from file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\anzy_autosave.sav' (4.518s)
* phase time: 4517 ms
* phase cmem: 186529 K
* phase time: 55 ms
* phase cmem: 186808 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 186856 K
* phase time: 16 ms
* phase cmem: 186856 K
* phase time: 4620 ms
* phase cmem: 275003 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 372 ms
* phase cmem: 279049 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 220 ms
* phase cmem: 279290 K
* phase time: 65 ms
* phase cmem: 283981 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 40 ms
* phase cmem: 284064 K
* Loading HOM: d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 20 ms
* phase cmem: 284331 K
* phase time: 44 ms
* phase cmem: 284685 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 61 ms
* phase cmem: 301140 K
* t-report - base: 1281, 537327 K
* t-report - lmap: 58, 59399 K
* phase time: 1520 ms
* phase cmem: 303986 K
* phase time: 41 ms
* phase cmem: 303986 K
* [win32]: free[2795220 K], reserved[92220 K], committed[1306800 K]
* [ D3D ]: textures[607823 K]
* [x-ray]: crt heap[303984 K], process heap[303984 K], game lua[34592 K], render[293 K]
* [x-ray]: economy: strings[21689 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[16405] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader model_distort_2
$ LA_DBG:[22083] xr_effects:prn_log [cordon_helicopter]: |switching1
* MEMORY USAGE: 375865 K
* End of synchronization A[1] R[1]
$ LA_DBG:[23103] xr_effects:prn_log [cordon_helicopter]: |switching2
FATAL ERROR
[error]Expression : m_foot_bones[leg_type] != BI_NONE
[error]Function : CStepManager::get_foot_position
[error]File : step_manager.cpp
[error]Line : 196
[error]Description : foot bone had not been set
stack trace:
0023:6DFE46A1 xrCore.dll, xrDebug::fail()
0023:6D6880E3 xrGame.dll, CDialogHolder::operator=()
0023:6D6A0CCC xrGame.dll, CDialogHolder::operator=()
0023:6D6A66CE xrGame.dll, CDialogHolder::operator=()
0023:012D92D2 XR_3DA.exe, CObjectList::SingleUpdate()
0023:012D60B3 XR_3DA.exe, IGame_Level::OnFrame()
0023:012BDC3D XR_3DA.exe, CEvent::operator=()
0023:01303273 XR_3DA.exe, CRenderDevice::FrameMove()
0023:013033BA XR_3DA.exe, CRenderDevice::on_idle()
0023:0130330A XR_3DA.exe, CRenderDevice::message_loop()
0023:01303E3E XR_3DA.exe, CRenderDevice::Run()
0023:012D1E0A XR_3DA.exe, CApplication::CApplication()
* Detected CPU: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz [GenuineIntel], F6/M5/S2, 2400.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53139 files cached, 8180Kb memory used.
Init FileSystem 3.666813 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4053192 K], reserved[51440 K], committed[89608 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17374 K], process heap[17374 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68C1]: AMD Mobility Radeon HD 5000 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 741 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3790068 K], reserved[85460 K], committed[318712 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[117789 K], process heap[117789 K], game lua[3448 K], render[258 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
"d:\pelad\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124627 K
* phase time: 76 ms
* phase cmem: 119908 K
$ LA_DBG:[9721] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1119 ms
* phase cmem: 124415 K
* phase time: 4 ms
* phase cmem: 124414 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34208 objects are successfully loaded
* Loading Store...
$ LA_DBG:[9721] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9721] load_storehouse: size=[12]/[2013]bytes : Build=[5529]
$ LA_DBG:[9721] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9721] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16533.355]kB
$ LA_DBG:[9721] GameTime=[13:32:43] Map(20)=[la02_garbage], MapSaved(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game anzy_autosave is successfully loaded from file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\anzy_autosave.sav' (6.330s)
* phase time: 6330 ms
* phase cmem: 185735 K
* phase time: 127 ms
* phase cmem: 185824 K
* client : connection accepted - <>
* phase time: 67 ms
* phase cmem: 185873 K
* phase time: 20 ms
* phase cmem: 185873 K
* phase time: 5364 ms
* phase cmem: 280325 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_s_dt
compiling shader avg4
* phase time: 786 ms
* phase cmem: 284116 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 49346 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62338 verts, 1948 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45845 verts, 1432 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 83859 indices, 163 Kb
* phase time: 1495 ms
* phase cmem: 284497 K
* phase time: 143 ms
* phase cmem: 287697 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 235 ms
* phase cmem: 287764 K
* Loading HOM: d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 37 ms
* phase cmem: 287787 K
* phase time: 170 ms
* phase cmem: 287856 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 62 ms
* phase cmem: 304726 K
* t-report - base: 1143, 511489 K
* t-report - lmap: 34, 34820 K
* phase time: 18150 ms
* phase cmem: 307231 K
* phase time: 63 ms
* phase cmem: 307231 K
* [win32]: free[2866216 K], reserved[90372 K], committed[1237652 K]
* [ D3D ]: textures[557407 K]
* [x-ray]: crt heap[307229 K], process heap[307229 K], game lua[34538 K], render[267 K]
* [x-ray]: economy: strings[21644 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[44107] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_distort4glass_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_1
compiling shader model_distort_2
* MEMORY USAGE: 394459 K
* End of synchronization A[1] R[1]
$ LA_DBG:[328421] TimerHelper: caption_HT
$ LA_DBG:[373416] surge_manager:quake40 at: [90]
compiling shader yuv2rgb
* [win32]: free[2522816 K], reserved[103148 K], committed[1568276 K]
* [ D3D ]: textures[619020 K]
* [x-ray]: crt heap[384513 K], process heap[384513 K], game lua[38936 K], render[3583 K]
* [x-ray]: economy: strings[17866 K], smem[7741 K]
$ LA_DBG:[501214] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[501214] Game_Save:BuildMod=[5529]:[14:40:54]:MemUsage=[28310.061]kB:TimeFactor=[10]
$ LA_DBG:[501214] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[501214] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 782 objects in 8205b
~ NetPacket #2 stores 918 objects in 8245b
~ NetPacket #3 stores 1092 objects in 3653b
~ Used 3 NetPacket(s) total objects 2792 total stored 20103b
* Saving spawns...
* Saving objects...
* 34142 objects are successfully saved
* Writing Store...
$ LA_DBG:[501214] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[501214] save_storehouse: size=[12]/[2444]bytes : Build=[5529]
$ LA_DBG:[501214] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pela.sav is successfully saved to file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pela.sav'
$ LA_DBG:[713587] xr_wounded:ac_wounded:initialize: NPC=[gar_crane_bandit3] hp=[0.506] state=[wounded_heavy_3] => cover dist=[11.175]
$ LA_DBG:[716849] xr_wounded:ac_wounded:can_cover: NPC=[gar_crane_bandit3], cover=(false) dist=[7.849] :(x)
! Can't find texture 'grenadier\fake_'
! ERROR: SV: can't find children [37892] of parent [373006936]
$ LA_DBG:[723170] xr_wounded:ac_wounded:initialize: NPC=[gar_crane_bandit1] hp=[0.183] state=[wounded_heavy_3] => cover dist=[12.628]
$ LA_DBG:[724011] xr_wounded:ac_wounded:finalize:NPC=[gar_crane_bandit1]:(x)
$ LA_DBG:[725340] la_ai_grenader:Callback_NetSpawn_Fake: grenade=[grenade_rgd5_fake]/[40194] => BOOM !!!
$ LA_DBG:[725627] xr_wounded:ac_wounded:finalize:NPC=[gar_crane_bandit3]:(x)
$ LA_DBG:[1153172] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1153172] Game_Save:BuildMod=[5529]:[15:58:34]:MemUsage=[30298.742]kB:TimeFactor=[7],Map=[20~>19]
$ LA_DBG:[1153172] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[1153172] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 802 objects in 8208b
~ NetPacket #2 stores 1057 objects in 8194b
~ NetPacket #3 stores 1071 objects in 1450b
~ Used 3 NetPacket(s) total objects 2930 total stored 17852b
* Saving spawns...
* Saving objects...
* 34129 objects are successfully saved
* Writing Store...
$ LA_DBG:[1153172] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1153172] save_storehouse: size=[12]/[1975]bytes : Build=[5529]
$ LA_DBG:[1153172] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Anzy_autosave.sav is successfully saved to file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\anzy_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[407866 K]
"d:\pelad\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 239413 K
$ LA_DBG:[1154066] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 257 ms
* phase cmem: 243643 K
* phase time: 11 ms
* phase cmem: 243641 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34129 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1154066] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1154066] load_storehouse: size=[12]/[1975]bytes : Build=[5529]
$ LA_DBG:[1154066] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1154066] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16512.287]kB
$ LA_DBG:[1154066] GameTime=[15:58:34] Map(19)=[la01_escape], MapSaved(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game anzy_autosave is successfully loaded from file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\anzy_autosave.sav' (4.770s)
* phase time: 4769 ms
* phase cmem: 259014 K
* phase time: 62 ms
* phase cmem: 259101 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 259149 K
* phase time: 48 ms
* phase cmem: 259149 K
* phase time: 5123 ms
* phase cmem: 347284 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 545 ms
* phase cmem: 350238 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 1490 ms
* phase cmem: 350117 K
* phase time: 163 ms
* phase cmem: 351405 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 212 ms
* phase cmem: 351408 K
* Loading HOM: d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 31 ms
* phase cmem: 351637 K
* phase time: 242 ms
* phase cmem: 351873 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 62 ms
* phase cmem: 368118 K
* t-report - base: 1368, 567242 K
* t-report - lmap: 58, 59399 K
* phase time: 5016 ms
* phase cmem: 369679 K
* phase time: 46 ms
* phase cmem: 369679 K
* [win32]: free[2581660 K], reserved[136652 K], committed[1475928 K]
* [ D3D ]: textures[633642 K]
* [x-ray]: crt heap[369677 K], process heap[369677 K], game lua[34473 K], render[4412 K]
* [x-ray]: economy: strings[37766 K], smem[7935 K]
* Log file has been saved successfully!
$ LA_DBG:[1173798] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_distort4glass_2
$ LA_DBG:[1183154] xr_effects:prn_log [cordon_helicopter]: |switching1
* MEMORY USAGE: 392943 K
* End of synchronization A[1] R[1]
$ LA_DBG:[1184191] xr_effects:prn_log [cordon_helicopter]: |switching2
compiling shader yuv2rgb
* [win32]: free[2377652 K], reserved[103720 K], committed[1712868 K]
* [ D3D ]: textures[686707 K]
* [x-ray]: crt heap[392619 K], process heap[392619 K], game lua[41222 K], render[5910 K]
* [x-ray]: economy: strings[29083 K], smem[9332 K]
$ LA_DBG:[1364036] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 229 ms
* phase cmem: 398848 K
* phase time: 14 ms
* phase cmem: 398847 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34129 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1364036] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1364036] load_storehouse: size=[12]/[1975]bytes : Build=[5529]
$ LA_DBG:[1364036] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1364036] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16512.287]kB
$ LA_DBG:[1364036] GameTime=[15:58:34] Map(19)=[la01_escape], MapSaved(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game anzy_autosave is successfully loaded from file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\anzy_autosave.sav' (4.389s)
* phase time: 4388 ms
* phase cmem: 408908 K
* phase time: 15 ms
* phase cmem: 408909 K
* phase time: 16 ms
* phase cmem: 408909 K
* [win32]: free[2375732 K], reserved[100728 K], committed[1717780 K]
* [ D3D ]: textures[679570 K]
* [x-ray]: crt heap[408907 K], process heap[408907 K], game lua[34192 K], render[5910 K]
* [x-ray]: economy: strings[39622 K], smem[9321 K]
* Log file has been saved successfully!
$ LA_DBG:[1369624] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 406846 K
* End of synchronization A[1] R[1]
$ LA_DBG:[1372398] xr_effects:prn_log [cordon_helicopter]: |switching1
$ LA_DBG:[1373418] xr_effects:prn_log [cordon_helicopter]: |switching2
stack trace:
* Detected CPU: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz [GenuineIntel], F6/M5/S2, 2400.00 mhz, 22-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53151 files cached, 8180Kb memory used.
Init FileSystem 1.789627 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4054064 K], reserved[51712 K], committed[88464 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17374 K], process heap[17374 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68C1]: AMD Mobility Radeon HD 5000 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 741 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3783840 K], reserved[90184 K], committed[320216 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117779 K], process heap[117779 K], game lua[3447 K], render[254 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
"d:\pelad\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124621 K
* phase time: 29 ms
* phase cmem: 119903 K
$ LA_DBG:[4070] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 193 ms
* phase cmem: 124410 K
* phase time: 2 ms
* phase cmem: 124409 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34107 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4070] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4070] load_storehouse: size=[12]/[2679]bytes : Build=[5529]
$ LA_DBG:[4070] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4070] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16514.900]kB
$ LA_DBG:[4070] GameTime=[17:58:02] Map(19)=[la01_escape], knowMaps=[3]
* Log file has been saved successfully!
* Game pela is successfully loaded from file 'd:\pelad\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pela.sav' (4.095s)
* phase time: 4094 ms
* phase cmem: 186554 K
* phase time: 55 ms
* phase cmem: 186849 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 186898 K
* phase time: 16 ms
* phase cmem: 186898 K
* phase time: 4254 ms
* phase cmem: 275045 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 372 ms
* phase cmem: 279058 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 75 ms
* phase cmem: 279300 K
* phase time: 54 ms
* phase cmem: 283959 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 30 ms
* phase cmem: 284074 K
* Loading HOM: d:\pelad\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 15 ms
* phase cmem: 284341 K
* phase time: 27 ms
* phase cmem: 284711 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 40 ms
* phase cmem: 303760 K
* t-report - base: 1281, 537327 K
* t-report - lmap: 58, 59399 K
* phase time: 1447 ms
* phase cmem: 306607 K
* phase time: 41 ms
* phase cmem: 306607 K
* [win32]: free[2792440 K], reserved[89688 K], committed[1312112 K]
* [ D3D ]: textures[607823 K]
* [x-ray]: crt heap[306604 K], process heap[306604 K], game lua[34599 K], render[297 K]
* [x-ray]: economy: strings[21686 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[15117] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader model_distort_2
* MEMORY USAGE: 394024 K
* End of synchronization A[1] R[1]
$ LA_DBG:[37814] ui_repair_kit:adding items [wpn_ak74] with cond [0.75294089317322] and id [2860]
$ LA_DBG:[37814] ui_repair_kit:adding items [wpn_svd] with cond [0.80784279108047] and id [851]
$ LA_DBG:[37814] ui_repair_kit:uiRepairKit inited
stack trace:
0023:6BD757FF xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BD68B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BD68B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BD77190 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BD2C6FD xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress()
0023:6BD891AE xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BBB8139 xrGame.dll, CDialogHolder::operator=()
0023:6BBB7E30 xrGame.dll, CDialogHolder::operator=()
0023:001F340A XR_3DA.exe, CInput::MouseUpdate()
dez wrote:hi exostalker, we appreciate your reports, but without uploading LOGS, we cant do anything. bugtrap window is nothing.
thanks!
dez wrote:there is an old thread from NatVac:
http://www.gsc-game.com/index.php?t=com ... &sec_id=12
we though everyone is familar with that
Expression : 0
Function : CPhraseDialog::SayPhrase
File : PhraseDialog.cpp
Line : 152
Description : No available phrase to say, dialog[dm_vehicle_purchase]
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