My LOST ALPHA bugs, Issues and problems. *SPOILERS*
Despite what i complain about here and what issues i point out, i have played all the Stalker games and used ALOT of mods, Misery Mod for Call of Pripyat being the MOST buggy (And VERY very fun), so don't think im just RAGING on i'm rally here to help
Ok, lets get things started I have the latest patch 1.30013 and have a greater then recommended RIG set-up all up to date drivers mind you
Running Win7 Ultimate Edition 64x
ASUS Crosshair V Formula Z Mobo
Corsair HX650 watt PSU
16 (2x8) gigs of Triton DDR3 @ 2400Mhz
AMD FX8350 8-Core @ 4.01Ghz
GTX770 Direct CUII 2GB OC Edition
And have WAY over 2 TB's of HDD space. And now, onto the game. I have played through the game as FAR as i can go and currently have no further points to pursue that i could even if i wanted to.
MAIN STORY BLOCKAGEI'm at a point where barman has set up a new bar in pripyat and im there now and he tells you to talk to General Voronin but when I talk to him, he has nothing to say about the situation, and when i ask for a job he says, "Finish the first one i gave you." (Some Paraphrasing involved)
http://i.imgur.com/x4qvMdb.jpgNow that wouldn't be an issue except the mission i have to complete was a mission with Greben and just like Voronin he will not speak about the situation...For grebens mission i had to kill the bandits located at the 2 different areas in the same MAP (Yantar) and then return to greben for a reward and THEN return to voronin. I turned down the options to look for his guitar and drugs but even with those activated and being able to kill both bandit groups greben still would not end the mission for me. (Mission proof
http://i.imgur.com/Eg0mfmo.jpg) Dialog -
http://i.imgur.com/4CPNrGu.jpgCruxMDQ wrote:Greben's bugs are well documented already. Even so thanks for the details.
AREA TRANSITION NODE BUGSo my main story is cut there, but not my issues. The next thing to talk about is the area nodes and by "nodes" i mean the areas where you move from one map to another map.
I found 2 bad nodes (So far) that even with how far into the game i am, still dont work properly and the first is the node located at "Great Metal factory" AKA bar Rostock that leads to lake Yantar.
When i atempt to use the node it says "Road closed, please find an alternate route!" (I should note hear, that when i get the call that the bar is being attacked, i tried going through the node that the arrow points to and the 2 OTHER ways to get to Bar-Rostock and the node STILL wont unlock for me)
http://i.imgur.com/OKWqs1l.jpgNow, it wouldn't be so bad if the next closest route wasn't ALSO bugged, and i know it is bugged because the text says "Contaminated area, keep clear!" and I can't go through just by walking up to the gate
http://i.imgur.com/Rd8uLGx.jpg, but if i jump into it a certain way
http://i.imgur.com/d0eU83s.jpg it gets me through it! This node is the one located in "Construction site" that would take me to "Yantar". There are even longer ways around but considering i got the second bugged node to work out for me, I did not try the longer routes.
CruxMDQ wrote:This is quite wordy and a bit tricky to understand clearly... you're having these issues when moving to Metal Factory from Yantar when the Bar is attacked? Quoted this verbatim, but some clarification would be nice.
That is the NODES done, next is a *Safe* bug, Not too sure if it applies to ALL the safe's but it happened to me none the less.
In the Dark Valley where the bandit camp is (not the monolith camp) You are given a mission to retrive a set of documents from "Borov's" safe
http://i.imgur.com/L0WfL20.jpg, now, i chose to take the documents out first and then i put some bullets in. (i have to say this ONLY works with bullets). Out of my 700 5.45x39 bullets i stored only 300 bullets leaving me with 400 bullets... Right?? Wrong, the amount of bullets i still had in my inventory when i exited the safe was multiplied by 30...
http://i.imgur.com/33J0IhI.jpg -- with 60 bullets
http://i.imgur.com/fiULNpT.jpg -- moved only 1 and exit safe UI
http://i.imgur.com/WsdW2bc.jpg gained 1770 bullets.
So you can imagine 400 x 30 = 12,000 bullets. Each box weighing in at 0.32 i myself weighed around 384.0 kilos with my other stuff included and i could not move at all nor could i drop them all because my game just couldn't get that many bullet boxes to fit in my game at once it just ended up crashing to desktop.
The Multiplication amount was determined by what the type of ammo's max stack limit was per box, SO, assault rounds like the 5.45x39 and 5.56x45 will all mulitply by 30 but the .45 ACP rounds are a max stack of 20 and so the multiplication will be by 20.
That is only 1 of the safe bugs, the 2nd is a cloning bug. If you have 1 bullet, and you put that bullet in the safe, taking that same bullet back out again gives you a full box stack of that bullet type. so, 1 bullet goes in, 1 box comes out!
CruxMDQ wrote:That the safe clones ammo is a bug that has been documented already.
The unloading of weapons bug.If i have, lets say 100 bullets of .45 ACP ammo, and i found a full 7 round pistol that uses that ammo and i unloaded it, it should give my 107 bullets, but the game does something a little different, and it's not so bad with 1 gun, it might show me that i have 107 after i unload the gun, but then it might flick to another number between 100 and 107 inconclusive.
Now is the terrible part, if i have 2 pistols that have the same quality and end up stacking in my inventory for a x2 effect unloading both of these full mags should give me 114 bullets, and if we take the game into account the number could be anywhere between 100 and 114 inconclusive BUT sometimes, it would take away bullets from the 100 stack that i had before leaving me with LESS than 100 bullets. Because i dont understand how the randomising system works with the ammo in the guns i can't say for sure why it's taking ammo away from my bullets from my very own stack. Doing this too many times never gets me to 0 bullets as most of the time i still get ammo from guns that are dropped, but it has that potential.
CruxMDQ wrote:This is another bug that is documented already, too.
Last, while atepting to help recapture the duty base, you must enter the gassed area with a gas mask to find the 3rd dead Dutyer when you do, he tells you a safe combo that he says is for the safe NEXT TO THE BAR when it actualy opens the safe inside that very building where you found the dead dutyer.
CruxMDQ wrote:Quoted this one verbatim.