BUG-TRACKING THREAD FOR 1.3001

General talk about Lost Alpha dream project

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Re: BUG-TRACKING THREAD FOR 1.30013

Postby PaleHybrid » Fri May 23, 2014 1:03 am

When the spare wheel fell off the back of the green jeep I was unable to access the vehicle menu or any of my stuff in the trunk. Two different times I bumped something, the wheel fell off and the same thing happened where I was just forced to load an earlier save. I also tried checking the spare tire on the ground to see if it would let me get my things from there and shockingly that didn't work either..

CruxMDQ wrote:The UAZ spare wheel issue has already been documented. Hang tight and wait for the patch. Best answer I have for you at this time.
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Re: BUG-TRACKING THREAD FOR 1.30013

Postby hitmaneidos » Fri May 23, 2014 12:38 pm

PQNY wrote:Found a pretty bad bug. I did the package mission in Dark Valley with about 260,000 RU. Once I was captured and I got all of my stuff back, my money was only 14,000 RU. Almost all of my fortune was gone. Did the mercs use it to buy internet porn or something?

CruxMDQ wrote:Rather than a bug, I believe this is an actual -and logical- consequence of getting captured. If that was for real you'd hardly get a shooter and some of your ammo back from the place where you find your gear - the rest would have been divided between some of the mercs, mostly those who are in charge.


I don't know if this is a bug, or by design, but I sure wish I had known about this before starting this mission. I had about 54000 RU when going to see the mercs, but got back only 17000 RU. I could have spent it on some major upgrades and repairs instead of all this money just vanishing into thin air. By the time I noticed the missing money I had proceeded along the story a bit and didn't want to go back.
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Re: BUG-TRACKING THREAD FOR 1.30013

Postby Ajvar » Fri May 23, 2014 4:02 pm

A bug.

1. I start the game.
2. I load a save where time is 22:00 while being in Sidorovych lair. When I go upstairs there is a night which should be.
3. Then I load any other save and there is a night too no matter what time is in that save.

However... if I start a game and load first time another save then day/night changes perfect no matter what save I load including the one in Sidorovych lair.

If you need I can give this strange save.
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Re: BUG-TRACKING THREAD FOR 1.30013

Postby simeon » Fri May 23, 2014 7:01 pm

Hi.
(Found the problem)
Well, it flashed to me that STALKER sometimes likes to freeze nice and long so it can load up things...
Sorry for being dumbass, but there is no problem.
Sorry. If you want, read about the "problem" :

I play lost alpha v. 1.30013 without any additional mods or tweaks.
I have a quite uncommon problem:
Doing the task to get the info about x18 from the bandit leader and give it to the Sin leader (Veles).
Got everything right.
So far, so good, but wait, this is STALKER, it is too good to be true...
When i enter the deeper to the cave, (doesent matter from which enterance) it freezes like a boss and i have to Log Off. Can't pop the task manager. Just badass freezing at it's best...
The log is until the last save. Nothing after that.
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Some new bugs and some INDEPTH of old

Postby Warick70 » Sat May 24, 2014 3:07 am

My LOST ALPHA bugs, Issues and problems. *SPOILERS*

Despite what i complain about here and what issues i point out, i have played all the Stalker games and used ALOT of mods, Misery Mod for Call of Pripyat being the MOST buggy (And VERY very fun), so don't think im just RAGING on i'm rally here to help :)

Ok, lets get things started I have the latest patch 1.30013 and have a greater then recommended RIG set-up all up to date drivers mind you

Running Win7 Ultimate Edition 64x
ASUS Crosshair V Formula Z Mobo
Corsair HX650 watt PSU
16 (2x8) gigs of Triton DDR3 @ 2400Mhz
AMD FX8350 8-Core @ 4.01Ghz
GTX770 Direct CUII 2GB OC Edition

And have WAY over 2 TB's of HDD space. And now, onto the game. I have played through the game as FAR as i can go and currently have no further points to pursue that i could even if i wanted to.

MAIN STORY BLOCKAGE

I'm at a point where barman has set up a new bar in pripyat and im there now and he tells you to talk to General Voronin but when I talk to him, he has nothing to say about the situation, and when i ask for a job he says, "Finish the first one i gave you." (Some Paraphrasing involved) http://i.imgur.com/x4qvMdb.jpg

Now that wouldn't be an issue except the mission i have to complete was a mission with Greben and just like Voronin he will not speak about the situation...For grebens mission i had to kill the bandits located at the 2 different areas in the same MAP (Yantar) and then return to greben for a reward and THEN return to voronin. I turned down the options to look for his guitar and drugs but even with those activated and being able to kill both bandit groups greben still would not end the mission for me. (Mission proof http://i.imgur.com/Eg0mfmo.jpg) Dialog - http://i.imgur.com/4CPNrGu.jpg

CruxMDQ wrote:Greben's bugs are well documented already. Even so thanks for the details.


AREA TRANSITION NODE BUG

So my main story is cut there, but not my issues. The next thing to talk about is the area nodes and by "nodes" i mean the areas where you move from one map to another map.

I found 2 bad nodes (So far) that even with how far into the game i am, still dont work properly and the first is the node located at "Great Metal factory" AKA bar Rostock that leads to lake Yantar.

When i atempt to use the node it says "Road closed, please find an alternate route!" (I should note hear, that when i get the call that the bar is being attacked, i tried going through the node that the arrow points to and the 2 OTHER ways to get to Bar-Rostock and the node STILL wont unlock for me) http://i.imgur.com/OKWqs1l.jpg

Now, it wouldn't be so bad if the next closest route wasn't ALSO bugged, and i know it is bugged because the text says "Contaminated area, keep clear!" and I can't go through just by walking up to the gate http://i.imgur.com/Rd8uLGx.jpg, but if i jump into it a certain way http://i.imgur.com/d0eU83s.jpg it gets me through it! This node is the one located in "Construction site" that would take me to "Yantar". There are even longer ways around but considering i got the second bugged node to work out for me, I did not try the longer routes.

CruxMDQ wrote:This is quite wordy and a bit tricky to understand clearly... you're having these issues when moving to Metal Factory from Yantar when the Bar is attacked? Quoted this verbatim, but some clarification would be nice.


That is the NODES done, next is a *Safe* bug, Not too sure if it applies to ALL the safe's but it happened to me none the less.

In the Dark Valley where the bandit camp is (not the monolith camp) You are given a mission to retrive a set of documents from "Borov's" safe http://i.imgur.com/L0WfL20.jpg, now, i chose to take the documents out first and then i put some bullets in. (i have to say this ONLY works with bullets). Out of my 700 5.45x39 bullets i stored only 300 bullets leaving me with 400 bullets... Right?? Wrong, the amount of bullets i still had in my inventory when i exited the safe was multiplied by 30...

http://i.imgur.com/33J0IhI.jpg -- with 60 bullets

http://i.imgur.com/fiULNpT.jpg -- moved only 1 and exit safe UI

http://i.imgur.com/WsdW2bc.jpg gained 1770 bullets.

So you can imagine 400 x 30 = 12,000 bullets. Each box weighing in at 0.32 i myself weighed around 384.0 kilos with my other stuff included and i could not move at all nor could i drop them all because my game just couldn't get that many bullet boxes to fit in my game at once it just ended up crashing to desktop.

The Multiplication amount was determined by what the type of ammo's max stack limit was per box, SO, assault rounds like the 5.45x39 and 5.56x45 will all mulitply by 30 but the .45 ACP rounds are a max stack of 20 and so the multiplication will be by 20.

That is only 1 of the safe bugs, the 2nd is a cloning bug. If you have 1 bullet, and you put that bullet in the safe, taking that same bullet back out again gives you a full box stack of that bullet type. so, 1 bullet goes in, 1 box comes out!

CruxMDQ wrote:That the safe clones ammo is a bug that has been documented already.


The unloading of weapons bug.

If i have, lets say 100 bullets of .45 ACP ammo, and i found a full 7 round pistol that uses that ammo and i unloaded it, it should give my 107 bullets, but the game does something a little different, and it's not so bad with 1 gun, it might show me that i have 107 after i unload the gun, but then it might flick to another number between 100 and 107 inconclusive.

Now is the terrible part, if i have 2 pistols that have the same quality and end up stacking in my inventory for a x2 effect unloading both of these full mags should give me 114 bullets, and if we take the game into account the number could be anywhere between 100 and 114 inconclusive BUT sometimes, it would take away bullets from the 100 stack that i had before leaving me with LESS than 100 bullets. Because i dont understand how the randomising system works with the ammo in the guns i can't say for sure why it's taking ammo away from my bullets from my very own stack. Doing this too many times never gets me to 0 bullets as most of the time i still get ammo from guns that are dropped, but it has that potential.

CruxMDQ wrote:This is another bug that is documented already, too.


Last, while atepting to help recapture the duty base, you must enter the gassed area with a gas mask to find the 3rd dead Dutyer when you do, he tells you a safe combo that he says is for the safe NEXT TO THE BAR when it actualy opens the safe inside that very building where you found the dead dutyer.

CruxMDQ wrote:Quoted this one verbatim.
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Re: BUG-TRACKING THREAD FOR 1.30013

Postby phillon » Sat May 24, 2014 10:21 am

Really looking forward to the patch (glad the money bug is fixed haha) and continued support for this incredible game (it is an insult to call this a mere mod). Thanks so much Dezowave; I have already donated and will donate again from time to time to help support you guys. Hopefully over time more and more of the community will join you (especially programmers/animators, etc) to help polish LA even more so that it can be the best it can be.

I must also say: the artefact merger system is very cool! Love it; you must add some more recipes! I would love an artefact that adds weight (like CoP did); that would be awesome. One thing though about the artefact merger process: perhaps just increase the chance for success more since it will prevent 'save-scumming' to get the artefact as opposed to the rejects. I know I will keep using save-scumming to make the artefacts (which reduces immersion a bit of course), because some of those components are so tough to get, to lose them and get nothing in return is a bit harsh.

Also, at a later date please take a look at the upgrade system: there are some bugs with some upgrades that actually make the items worse (like +recoil, etc.); though I can imagine this will take some time to troubleshoot, so rather focus on the more critical stuff now, but please do fix it sometime since the weapon/armor customization aspect is one of my favourite features (I love how you implemented it by having to make sacrifices, i.e. not being able to get all upgrades).

Keep up the great work guys; this is an incredible game; thank you for all the effort you put in.
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Re: BUG-TRACKING THREAD FOR 1.30013

Postby simeon » Sun May 25, 2014 1:38 pm

Hi. I really than you for that great game !
What suprizes me is that always happens something that you least expect.
Great gameplay and i love how you kept the atmosphere of the original SSoC.

And guess what- a problem.
Playing a clean LA 1.3.0013.
Went to Yantar and bought all the recipes for artifact transmutation.
Then clicked the dialog just to check what he is going to say :lol: and got this at the end :

!! Error: No available phrase to say
!! [1]:phrase stack:
- 11:358250192
- 12:358838816
- 13:357931472
- 14:356873072
- 15:359331008
- 16:394308432
- 17:358840880
- 18:358245776
- 19:355721840
- 20:358079360
- 21:358489328

FATAL ERROR

[error]Expression : 0
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 152
[error]Description : No available phrase to say, dialog[dm_artefact_merger_wnd]

stack trace:

001B:6E8746CA xrCore.dll, xrDebug::fail()
001B:6A14D91C xrGame.dll, CDialogHolder::operator=()
001B:6A14CC60 xrGame.dll, CDialogHolder::operator=()
001B:6A14CC96 xrGame.dll, CDialogHolder::operator=()

CruxMDQ wrote:This one is an already well known issue.
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Artifact Merger

Postby Faiakes » Sun May 25, 2014 5:48 pm

Icon for White Sun in artifact merger is wrong.
You get the right icon once the artifact has been made, though.

CruxMDQ wrote:Added to list.
Last edited by Faiakes on Sun May 25, 2014 5:51 pm, edited 1 time in total.
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Weapon Repair Function

Postby Faiakes » Sun May 25, 2014 5:51 pm

The descriptions and numbers that go with them do not match.
The whole thing needs cleaning up.

Some positive descriptions have negative numbers, other positive descriptions have a positive number but in red, other upgrades have no corresponding number.

CruxMDQ wrote:This one is already on the list.
Last edited by Faiakes on Mon May 26, 2014 5:08 pm, edited 1 time in total.
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Rats & Gas mask

Postby Faiakes » Sun May 25, 2014 5:52 pm

Taking damage from a small rat while wearing a gas mask makes the screen go white but it doesn't go away.

CruxMDQ wrote:Added to list.
Last edited by Faiakes on Mon May 26, 2014 5:07 pm, edited 1 time in total.
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Help Bug

Postby Faiakes » Mon May 26, 2014 1:19 pm

In Pripyat

When attempting to help wounded military game crashes.

Expression : 0
Function : CPhraseDialog::SayPhrase
File : PhraseDialog.cpp
Line : 152
Description : No available phrase to say, dialog[dm_hello_dialog]

XR_3DA.exe caused BREAKPOINT in module "C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\xrCore.dll" at 0023:71384168, xrDebug::backend()+168 byte(s)

CruxMDQ wrote:This one is already on the list.
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BAR

Postby Faiakes » Mon May 26, 2014 5:05 pm

After the helicopter attack at the bar:

1. The bodies found do not go away but remain there even after days of play.
2. The music from the Bar still plays on.
3. The first door you have to go through to get to the bar often traps NPCs
4. The first door you have to go through to get to the bar can become stuck between open/close going back and forth

CruxMDQ wrote:The door bug has already been listed.
Last edited by Faiakes on Tue May 27, 2014 11:19 am, edited 1 time in total.
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Re: BUG-TRACKING THREAD FOR 1.30013

Postby Zappa » Mon May 26, 2014 5:52 pm

Hi, first of all thank you for this great mod, it's really awesome!
I have this main issue, in full dynamic lighting (DX 9 and 10) the game lags a lot... this is weird because I run all STALKER Complete mods maxed out with full dynamic lightning (DX10) and I don't have this issue, they run just fine...

Specs:
Windows 7 64 bits
AMD Phenom II X6 1090T
AMD Radeon HD 5970
6 GB Corsair RAM

CruxMDQ wrote:I suggest you post this on the performance thread for help.
Last edited by Zappa on Tue May 27, 2014 1:10 pm, edited 3 times in total.
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Re: BUG-TRACKING THREAD FOR 1.30013

Postby CruxMDQ » Mon May 26, 2014 8:28 pm

D0k wrote:Keeps crashing in "Outskirts Bar". Either crashes to desktop without error, or does this.


When does this happen? Which quests do you have active?

D0k wrote:After buying all Artifact recipes, clicking "Do you have any Artifact Recipes" results in crash.


If you're talking to Deedee for more recipes, then this bug is already listed.
Got bugs? Read this before posting a report: viewtopic.php?f=3&t=1771

ANY bug reporting threads that fail to fulfill these conditions WILL BE CLOSED.
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Re: BUG-TRACKING THREAD FOR 1.30013

Postby veltro » Mon May 26, 2014 10:59 pm

Love the mod, and it runs OK - so far - with only one problem. My clean install of 1.30013 (no mods) does not see my spare ammo - I can not reload a gun. I've DL-ed the files twice and reinstalled the game five times, and I always get the error below:


System: 64-bit operating system Win 7 Home Premium SP1
Processor: Intel Core i7 CPU
RAM: 6.00 GB (3.99 GB usable)
* GPU [vendor:1002]-[device:689C]: ATI Radeon HD 5900 Series
* GPU driver: 8.17.10.1070


FATAL ERROR

[error]Expression : Invalid call
[error]Function : CHW::CreateDevice
[error]File : E:\stalker\sources\trunk\xr_3da\HW.cpp
[error]Line : 330
[error]Description : R
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