Hey, guys.
First off, a big thanks from the Stalker community and especially me to the team for being creative and extraordinary in making of the mod. You've done it, this can be seen by the happy faces of your fans. Six years isn't a joke for a mod to pass, however you managed to not give up and finish it with respect.
To be honest from the first comments I was not sure it's worth to try as many said this mod is incomplete or plain bad. I've been looking foward for the mod to release since the start of development and had faith it will success. But, as any other first experiences with Stalker games (mods, whatever), mine started from disappointing.
So, the game was installed and I launched it. Wish it was more content like new menu backgrounds or a brand new pre-rendered video for the intro, although you did extremely well. Of course, the graphical settings were asking to be maxed out, so I did it without a thought. That was my greatest bad. The game struggled to even run it within playable frames, it was something between 1 and 10 FPS. I had no single problem running SHoC with OGSE team exe patches and shader improvements on vanilla with some heavy weight mods, the worts I've ever gotten was 30fps (C2Q@3.5ghz, GTX295 OCd, 4gb). But, hell no, not 5 FPS. Guys, that's a shame. So-called DX10 mode is just pure garbage and should have never been added in the first place. I'm not buying a top GFX card just to enjoy stable 30FPS. And that doesnt matter the quality settings or options, everything goes down to 10FPS. I would have skipped using this renderer, but can't stand the lack of antialiasing, which I usually use with help of various SMAA/FXAA injectors. Yeah, that didn't work here, a stable crash. And for some strange to the humanity reason, the AA options are locked out for DX9 aka R2. Why? It has never been so much of a problem for Stalker to avoid AA restrictions. Moreover, some groundbreaking troubles starting with the game fonts as soon as I set up my R3 renderer (already posted in the bug thread). Just to sum up - this DX10 implementation is not working as intended, to be exact - at all.
The gameplay is sweet. These locations, atmosphere, even in-game interaction. Brilliant. Whatever the other says, your interpretation of the true Stalker is the most genuine, it is how the original Shadows Of Chernobyl should have been made. Weapons are surprisingly balanced, as well as the feeling of lonesome. Stalkers rare to be seen, there are no insane spawning (although I miss those global skirmishes). The game's resources are greatly optimized, for some reason my load times are within 10-15 seconds (even less with already dumped levels into the memory). Kudos to you! And damn, those are filled with sense. Finally I can feel like a stalker fearing to make a single step, not the total Zone terminator killing every dog and tushkano for fun. And that's damn good.
Please, focus your available time on fixing the GFX and gameplay bugs, sound bugs (I was disappointed you messed up with sound environment and EAX, using those outdated libraries). It was a pleasure to play the game and I wish you all the best in your future projects. Excuse me for criticism.