How to fix bloom graphic glitch?

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How to fix bloom graphic glitch?

Postby Exosum » Thu May 08, 2014 11:05 pm

Image
Image

Thanks for answers.
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Re: How to fix bloom graphic glitch?

Postby myntz » Fri May 09, 2014 12:12 am

if on directx 10 try going to gamedata\shaders\r3\selflights.s_CRASHY
open it with notepad and copy everything inside.
now open selflights.s and delete everything in there, and paste the copied code in.
(REMEMBER TO BACKUP SELFLIGHTS.S BEFORE DELETING EVERYTHING INSIDE IT)

you may need to re-enable r1 lights in game to get candles and bonfires to emit light.
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Re: How to fix bloom graphic glitch?

Postby Exosum » Fri May 09, 2014 3:06 pm

Thanks for the tip, but it isn't working :(
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Re: How to fix bloom graphic glitch?

Postby myntz » Fri May 09, 2014 3:50 pm

:? seems to have fixed the issue for me... sorry it didn't help with you.

switching to dx9 should solve the issue if you are on dx10
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Re: How to fix bloom graphic glitch?

Postby Exosum » Fri May 09, 2014 3:58 pm

Yep, dx9 works but dx10 looks better. :(
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Re: How to fix bloom graphic glitch?

Postby myntz » Fri May 09, 2014 4:17 pm

exo... go back to selflights.s and remove the entire line that says :

:Emissive (true)

That *should* fix your issue. I had the problem return after the new patch, and removing this line
fixed it up for me.

I know I cant settle on dx9 either... MUST MAKE DX10 WORK!!!

assuming that does... try out these settings in the console/user.ltx for lighting

R2_tonemap_middlegray 0.8
R2_tonemap_lowlum 0.4
r2_sun_lumscale 1.2
r2_sun_lumscale_amb 2.5
r2_sun_lumscale_hemi 0.8

(on my monitor this looks as close to real life as you could possibly want)
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Re: How to fix bloom graphic glitch?

Postby Exosum » Fri May 09, 2014 6:20 pm

Nope, nothing, problem remains. :(, Thanks for your time anyway. :)
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Re: How to fix bloom graphic glitch?

Postby Ram » Sat May 10, 2014 5:53 am

Right here:

If you experience flickering white stripes all over the level on r3 render, thats caused by selflight.s shader, we are constantly updating dx10 and 10.1 because its not finished yet. this glitch is not happening for everyone, because its very much driver and vga related. until we find the best solution you have 2 options:

1. you guys download the old selflight.s from here, and put it back to gamedata\shaders\r3 dir and overwrite the new one. http://www.mediafire.com/view/etzqiaeo2 ... elflight.s

2. switch to r2 render, which also uses dx9.5, with many dx10 features, so you get sunshafts and others, but at least no such glitches.
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