PATCH 1.3002 INFORMATION THREAD

General talk about Lost Alpha dream project

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PATCH 1.3002 INFORMATION THREAD

Postby CruxMDQ » Wed May 28, 2014 12:14 pm

The fundamental / key / critical / etc. point to keep in mind

The patch is STILL being worked on internally. It's not been yet released. The moment it is, you'll know. So if you don't get answers when you ask when it's due, don't blame me.

The other fundamental points to keep in mind
  • This is going to be a cumulative patch: you have to install 1.30013 first, then 1.3002 on top of it.
  • Both patches will require a CLEAN Lost Alpha installation: no custom fixes, no mod packs, no weapon packs, no texture packs, no map packs, no six-packs, no nothing of any kind whatsoever, no-sir-ree-bob. Complainants please refer to Rule of the Internet #9.

The list of changes so far - as this is still being worked on, expect it to change. Stay tuned!
- fixed vibrating (constant open and close) doors on Great Metal Factory level
- fixed inaccessible "ashes to ashes" stash on Darkdolina level
- fixed crash for missing suit upgrade
- fixed Escape bridge soldiers dying because too far from shelter
- fixed flying trees and props on Darkscape level
- fixed Pripyat geometry (missing surface)
- fixed Arena mobs missing bug
- fixed no available phrase to say, dialog[dm_artefact_merger_wnd]
- fixed no available phrase to say, dialog[forg_stalker_trader_start]
- fixed map marker for bandit suit on Darkdolina
- fixed can't find model file 'weapons\crossbow\strela.ogf'
- fixed level changer position from the Power Plant to Sarcofag
- fixed Radar crash near outpost
- fixed ui_repair_wnd.script:471: attempt to index field 'selected_item' (a nil value)
- fixed quickload after death with hotkey
- fixed Greben jobs and dialogs on Yantar
- fixed usage of motion blur effect on R2 (dynamic lightning)
- fixed Lukash task dialog
- fixed Petrenko's task and dialog on Great Metal Factory level
- fixed Sidorovich's message to kill zombies even if all are dead
- fixed incorrect RPM for upgraded sig550
- fixed can't open section 'bandages'
- fixed incorrect icon for upgraded VAL weapon
- fixed return entry to Pripyat from Outskirts
- fixed [error]Description : callback kils bone matrix bone: bip01_spine2
- fixed crash when killing stalker trader on Construction Site
- fixed some other codes for doors
- fixed broken logic for doors and camera on Lost Factory
- fixed some floating boxes and barrels in Agroprom
- fixed ai-map in Deadcity (monsters climbed the bridge from the river)
- fixed ai-map for the duty sniper on Garbage outpost
- fixed ai-map and geometry on Yantar level
- fixed green glass in windows, jars etc. on r1 (static lightning) render
- fixed shader for lamps on dx10 (bulbs in lamps visible again)
- fixed incorrect calculation of money
- fixed Pripyat secret trader, now he will appear
- fixed crash in DetailManager, often shown on Generators level
- fixed some broken freeplay tasks
- fixed pda buttons (and the crash when using it)
- fixed missing known info strings
- fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof
- fixed Deedee antidote exploit
- fixed kill statistics
- fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished]
- fixed rendering crashes on all levels, but mainly related to the last few ones
- fixed transparent window frame on Generators level
- fixed missing Sin house (esc_basement_motor_cache) stash in Escape level
- fixed upgraded icon for PSZ-9Md outfit
- fixed crash when using repair kits
- fixed Sakharov dialogs
- fixed faulty stashes on Army Warehouses level
- fixed auto fire upgrades
- fixed Deadcity money issue
- fixed kampers ignoring danger
- fixed contact's incorrect avatar on Army Warehouses level
- fixed position of anomaly which was almost inside the Bar on Great Metal Factory
- fixed crash when talking to Duty leader on the Power Plant level
- fixed trees which had no collision
- fixed No available phrase to say, dialog[escape_wolf_greatings]
- fixed broken task when Hunter moves to Outskirts
- fixed duplicating ammo in safe exploit
- fixed weather
- fixed transparent metal surface on Garbage level

Addons:
- finetuned all traders and their stock
- added missing map hint for Garbage sniper
- removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard
- Strelok's book can be dropped now, but it will be available in the articles menu on your pda as well
- now can buy cars from Outskirts barman too
- monster and character relations were tweaked
- added timer on hud for the gasmask on Rostok Factory level
- slightly increased probability of rain and thunder
- knife hit powers finetuned
- alcohol postprocess effects tweaked
- dx10 render optimized (more will come in later patches)
- added feature: when checking stash with purple icon and not taking all of the items, the icon will change to green and will only be removed if you take all.
- pda chat finetuned, if a participant goes offline, you will see message "connection lost"
- added X18 documents dialog to the "barman" Petrenko so that dialog can complete if doing task later.
- made Sin neutral to the actor (to avoid misunderstanding)
- made Sin hostile towards actor_dolg (if player joins duty) and dolg (duty faction)
- added more fuel to traders and stashes
- finetuned ai reactions
- finetuned certain monster reactions
- removed extra sleeping bags from the game, but the one you have is now dropable, tradeable, and you can buy one at traders
- added ladder to the hole on the ground in Yantar to make climbing in and out more convenient
- revisioned and united all weapon hud positions
- the secret trader now sells only unique items
- added more alife to Darkscape, Forest and Country levels
- particles engine tweaked, finetuned and more stable
- implemented cloud shadows on r3 (dx10) render too
- added pda message about the 3rd bloodsucker to kill on Rostok Factory level
- various smaller tweaks and fixes
Got bugs? Read this before posting a report: viewtopic.php?f=3&t=1771

ANY bug reporting threads that fail to fulfill these conditions WILL BE CLOSED.
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Re: New Patch ?

Postby ion » Thu May 29, 2014 10:56 pm

Soon. We just gotta be patient and wait.
I'm also on the GSC Forums! "IonizedReactor".

My Lost Alpha Mods:
viewtopic.php?f=3&t=1857
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Re: New Patch ?

Postby skully213 » Mon Jun 09, 2014 8:11 am

#waiting
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Re: New Patch ?

Postby CruxMDQ » Mon Jun 09, 2014 6:08 pm

Have patience, people. Remember that dez & crew aren't getting paid for this save for the scant donations of a few kind souls. Hang on.
Got bugs? Read this before posting a report: viewtopic.php?f=3&t=1771

ANY bug reporting threads that fail to fulfill these conditions WILL BE CLOSED.
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Re: New Patch ?

Postby brandon2u » Fri Jun 13, 2014 1:54 pm

note:

moddb tweet from denzo in regards to next patch, June 3rd...
"The improved dx10 render will give a little boost on many computer compared to the previous releases"

hope so, game is gorgeous and brilliant, but brutal on hardware.

(p.s. yes, i donated too)
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Re: New Patch ?

Postby brandon2u » Mon Jun 16, 2014 2:45 pm

update:

original poster 'ezhet'
(senior member from kitguru forum)

26 May 2014

Fixes for 13002 needs new game
-------------------------------

Fixes:
- fixed vibrating (constant open and close) doors on Great Metal Factory level
- fixed inaccessible "ashes to ashes" stash on Darkdolina level
- fixed crash for missing suit upgrade
- fixed Escape bridge soldiers dying because too far from shelter
- fixed flying trees and props on Darkscape level
- fixed Pripyat geometry (missing surface)
- fixed Arena mobs missing bug
- fixed no available phrase to say, dialog[dm_artefact_merger_wnd]
- fixed no available phrase to say, dialog[forg_stalker_trader_start]
- fixed map marker for bandit suit on Darkdolina
- fixed can't find model file 'weapons\crossbow\strela.ogf'
- fixed levelchanger position from the Power Plant to Sarcofag
- fixed Radar crash near outpost
- fixed ui_repair_wnd.script:471: attempt to index field 'selected_item' (a nil value)
- fixed quickload after death with hotkey
- fixed Greben jobs and dialogs on Yantar
- fixed usage of motion blur effect on R2 (dynamic lightning)
- fixed Lukash task dialog
- fixed Sidorovich's message to kill zombies even if all are dead
- fixed incorrect RPM for upgraded sig550
- fixed can't open section 'bandages'
- fixed incorrect icon for upgraded VAL weapon
- fixed return entry to Pripyat from Outskirts
- fixed [error]Description : callback kils bone matrix bone: bip01_spine2
- fixed crash when killing stalker trader on Construction Site
- fixed some other codes for doors
- fixed broken logic for doors and camera on Lost Factory
- fixed some floating boxes and barrels in Agroprom
- fixed ai-map in Deadcity (monsters climbed the bridge from the river)
- fixed ai-map for the duty sniper on Garbage outpost
- fixed ai-map and geometry on Yantar level
- fixed green glass in windows, jars etc. on r1 (static lightning) render
- fixed shader for lamps on dx10 (bulbs in lamps visible again)
- fixed incorrect calculation of money
- fixed Pripyat secret trader, now he will appear
- fixed crash in DetailManager, often shown on Generators level
- fixed some broken freeplay tasks
- fixed pda buttons
- fixed missing known info strings
- fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof
- fixed Deedee antidote exploit
- fixed kill statistics
- fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished]
- fixed rendering crashes on all levels, but mainly related to the last few ones
- fixed transparent window frame on Generators level
- fixed missing Sin house (esc_basement_motor_cache) stash in Escape level
- fixed upgraded icon for PSZ-9Md outfit
- fixed crash when using repair kits
- fixed Sakharov dialogs
- fixed faulty stashes on Army Warehouses level
- fixed auto fire upgrades
- fixed Deadcity money issue
- fixed kampers ignoring danger

Addons:
- finetuned all traders and their stock
- added missing map hint for Garbage sniper
- removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard
- strelok book can be dropped now, but it will be available in the articles menu on your pda as well
- now can buy cars from Outskirts barman
- monster and character relations were tweaked
- slightly increased probability of rain and thunder
- knife hit powers finetuned
- alcohol postprocess effects tweaked
- dx10 render optimized (more will come in later patches)
- added feature: when checking stash with purple icon and not taking all of the items, the icon will change to green and will only be removed if you take all.
- pda chat finetuned, if a participant goes offline, you will see message "connection lost"
- added X18 documents dialog to the "barman" Petrenko so that dialog can complete if doing task later.
- made Sin neutral to the actor (to avoid misunderstanding)
- made Sin hostile towards actor_dolg and dolg
- added more fuel to traders and stashes
- finetuned ai reactions
- removed extra sleeping bags from the game, but the one you have is now dropable, tradeable, and you can buy one at traders
- added ladder to the hole on the ground in Yantar to make climbing in and out more convenient
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Re: New Patch ?

Postby brandon2u » Mon Jun 16, 2014 3:56 pm

'"needs new game" ?!?!?!?!

OH GOOD LORD GRANT ME STRENGTH!!!!

don't know if i can do allllll that running again :roll:
Last edited by brandon2u on Tue Jun 17, 2014 3:54 am, edited 1 time in total.
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Re: New Patch ?

Postby Celice » Mon Jun 16, 2014 11:12 pm

brandon2u wrote:'"new game required" ?!?!?!?!

OH GOOD LORD GRANT ME STRENGTH!!!!

don't know if i can do allllll that running again :roll:

Yeah, I stopped playing when I heard a newgame was required... a month ago. It's kinda funny how long ago the patch was announced, and here we are coming near two months since public release.
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Re: New Patch ?

Postby brandon2u » Tue Jun 17, 2014 12:29 am

Yeah, I stopped playing when I heard a newgame was required... a month ago. It's kinda funny how long ago the patch was announced, and here we are coming near two months since public release.


crossed my mind...
not even half way through game
so wouldn't be tooo hard to restart when patch comes out... in 2015 LoL
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Re: New Patch ?

Postby Earmack » Tue Jun 17, 2014 12:50 pm

Start playing LA, but in the same day I see new patch need new game....so stopped now, cant wait new patch and start again;)
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Re: New Patch ?

Postby vick1000 » Tue Jun 17, 2014 1:24 pm

I'll be waiting until they get further along, and add in some content to all that barren space. The game has a great foundation, just needs some fixing and tweaking, and some more activity in those open areas.
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Re: New Patch ?

Postby brandon2u » Tue Jun 17, 2014 3:10 pm

first, i have uninstalled game awaiting next patch.

second, agreed ... foundation is rock solid.

kudos to the graphic team...
maps are beautiful, well designed, HUGE, and feel like 'the zone'.

sadly, yes, they doubled map sizes and cut all content by 90%....
so a LOT of vast open space... on some maps.

"Garbage" is a prime example: doubled in size, with only two quest and two encounters.
total required time 10 min.
once done entire zone has just 4 stalkers around a camp fire.

no radiation, no anomalies, no artifacts, no stashes, no bandits, no duty, no freedom, etc etc etc.

oh wait... there are a few dogs around.

"Dark Valley" is better...
bandit camp, monolith camp, stalker camp...
anomalies, artifacts, stashes, loads of 'creatures', and a vehicle.
MUCH improved! :D

all maps should have some random vehicles around.
this would help TREMENDOUSLY... at least until someone adds in more content.
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Re: New Patch ?

Postby Earmack » Wed Jun 18, 2014 8:09 am

Wheres the patch? Released in june or we need wait july?
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Re: New Patch ?

Postby brandon2u » Wed Jun 18, 2014 1:32 pm

no details...

but i have heard rumor from within team

"patch is in testing"

no other updates. nothing official.
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Re: New Patch ?

Postby Earmack » Thu Jun 19, 2014 8:43 am

Jesus man, of coz its tested coz patch still not released! Thats why I ask, coz maybe some from testers or dev team finally give some info about date
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