Lost Alpha v.2.6 beta SDK thread

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Lost Alpha v.2.6 beta SDK thread

Postby dez » Sat Aug 16, 2014 2:26 pm

Lost Alpha SDK v.2.6 beta thread

We are preparing to release the updated SDK we made for Lost Alpha project.

----------------------------------------------
Lost Alpha SDK from src for XP/Win 7
----------------------------------------------
v.2.6 - 04.01.14(gri,sky)

- ALL EDITORS: new splash screens
- ALL EDITORS: speed optimization
- XRLC: lightmap fix for new renders, memory leak fix

v.2.5 - 30.10.13(sky)

- ALL EDITORS bugfixes: bugtrap window for sdk
- ALL EDITORS bugfixes: os check added, no longer need key -editor
- ALL EDITORS bugfixes: added support for current la configs
- XRAI: updated for current Lost Alpha configs and engine features

v.2.3 - 15.04.13(sky)

- AE bugfixes: fixed export motions if change render style
- LE bugfixes: Objects->Library Editor->Make Thumbnail now works
- added to AE: import/export surfaces (shaders settings for materials)
- added to LE: buttons to show/hide spawn sections with same name


v.2.2 - 02.04.13(sky)

- LE bugfixes: now you don't need to set entity data for new profile from sketch after you changed old one, all entity data saved.
- LE bugfixes: Rotate button no longer "flipped".
- LE changes: removed 32bit check, now huge maps can be built

v.2.1 - 29.12.12(sky)

- LE bugfixes: Random Rotate button values fixed v.2.0 - 15.12.12 (skyloader, griph00n, little lox)
- ALL EDITORS bugfixes: all buttons/windows fixed for win 7, key -editor
- ALL EDITORS bugfixes: Sounds->Synchronize Sounds fixed
- ALL EDITORS bugfixes: weather changing in options works propetly now
- ALL EDITORS bugfixes: thm location fixed, now in rawdata/textures
- AE bugfixes: playing animations in Engine mode and exporting to omf fixed
- AE bugfixes: Clip Maker seems works now in Engine Mode(click append, then add animation by drag/drop to timeline)
- LE bugfixes: Spawn stick works propetly for all spawn objects (you can disable what you don't want add to spawn)
- LE bugfixes: single waypoints now can be moved precisely with x,y,z coordinates in properties
- added to AE: Bone Parts->Save to/Load from (ltx)
- added to AE: Antirevert bone joins button
- added to LE: Options->Render->Draw flagshtoks
- added to LE: Random Rotate button <?> for spawning trees
- added to LE: 'Not for All' button when objects for map not found
- added to LE: Preferences->Objects->Loading->Check version of objects at loading time
- added to LE: Spawn stick for single waypoints, you can now disable them too
- some little more asserts, checks and other fixes...

v.1.1

-fixed spawn version bug in LE
-updated xrsefactory

v.1.05

-die eureka log, please really, hope i won't see you again

v.1.04

- fixed "focus" bug, now no more error when changing map without clearing in properties
- no need to change fsfactory.ltx in binaries, use as it is
- allowed bigger waypoint names
- some little more asserts, checks and fixes...


v.1.03

OpenAL32.dll as MFC static library, added designide60.bpl.
Win XP should work, i'm sure! definitely! )


v.1.02

Added missing correct versions of elpackB6.bpl, elpkdbB6.BPL, elpproB6.BPL.


v.1.01

Rebuilded under Win XP, fully compatitable.

v.1.00

Initial release for Win 7.


-------------------------------------------------

We plan to release the 2.6 version, which we compiled in early 2014. This SDK does not need any compatiblity fixes on windows 7 and later platforms, so if you previously had SoC SDK installed with the compatiblity patch, please do the following:

open your Compatibility Administrator (32-bit) -> Installed Databases -> select all sdk databases -> right click -> uninstall


------------------------------------------------

Planned release date: soon! Also we would need one or 2 experienced volunteers, who would test the sdk installer, and the sdk itself for us before we release it to public. :axe:
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Re: Lost Alpha v.2.6 beta SDK thread

Postby windebieste » Sat Aug 23, 2014 11:34 am

While you are preparing the SDK and toolset, would it be possible to release any relevant documentation/s earlier?

Thanks.
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Re: Lost Alpha v.2.6 beta SDK thread

Postby dez » Sun Aug 24, 2014 11:55 am

Would be better to release all together. Just started to fill the downloads section on the main site :)

We are still looking for volunteers who would help to check the sdk before it goes out to public.
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Re: Lost Alpha v.2.6 beta SDK thread

Postby windebieste » Mon Aug 25, 2014 12:15 am

Sounds great! Looking forward to it.

What does testing the tools involve?

Can you provide us with a brief outline of what kind of feedback you expect from testers?

Thanks again.
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Re: Lost Alpha v.2.6 beta SDK thread

Postby kingfriday » Mon Aug 25, 2014 7:11 am

Can haz? I am so tired of using xp mode for the sdk 0.4.
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Re: Lost Alpha v.2.6 beta SDK thread

Postby bulletbelch » Tue Aug 26, 2014 4:32 am

Sounds real exciting. But I don't know what you are talking about. Is there an SDK for every game? It looks like I have three SDKs installed, 2006, 2007 and 2013. The 2013 source SDK appears to be for Half Life. I am running Win8.1. Will I need it?
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Re: Lost Alpha v.2.6 beta SDK thread

Postby dez » Tue Aug 26, 2014 7:25 pm

bulletbelch: the ones you have installed on steam are for valve's games. stalker as any other game has development kits, and it depends on the developers if they want to share it or not.


kingfriday: sure, can you contact me in pm? I will upload it for you to test.
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Re: Lost Alpha v.2.6 beta SDK thread

Postby brandon2u » Wed Aug 27, 2014 1:24 pm

bulletbelch" I am running Win8.1. Will I need it?


no. never need an SDK to play a game.

SDK = Software Development Kit

The Lost Alpha SDK is a tool provided to modders for creating/altering game content.
Last edited by brandon2u on Fri Aug 29, 2014 3:32 pm, edited 2 times in total.
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Re: Lost Alpha v.2.6 beta SDK thread

Postby windebieste » Thu Aug 28, 2014 11:34 am

Well, 'Software Development Kit', actually. Aside from which, yes, you are more or less correct in your appraisal. :wink:

It's a set of tools specifically made available to individuals or organisations in order to construct content for software Projects, be it games or applications. It may comprise any number of utilities and/or tools that may be useful for this purpose including, but not exclusively limited to: level editor, model viewer/importer/exporter, application plug-ins, shader and script creation utilities and plug ins, texture and material manipulators... and so on and so forth.

It will be interesting to see exactly what the SDK for 'Lost Alpha' will consist of. I imagine it will be most - if not all - of the custom made utilities and other related tools used by the team specifically used to generate the content of the game without making available and releasing other 3rd party proprietary programs like 3D Studio Max, Maya etc (which would be illegal).

Something like that.

But yes. TL;DR: Mod tools.
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Re: Lost Alpha v.2.6 beta SDK thread

Postby brandon2u » Fri Aug 29, 2014 3:33 pm

LOL :lol:

yes, 'software' ... not 'source kit'

sorry, been working Valve mods,
had Source on the brain :wink:
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Re: Lost Alpha v.2.6 beta SDK thread

Postby kingfriday » Sun Aug 31, 2014 7:13 am

dez wrote:bulletbelch: the ones you have installed on steam are for valve's games. stalker as any other game has development kits, and it depends on the developers if they want to share it or not.


kingfriday: sure, can you contact me in pm? I will upload it for you to test.


Uhh... yes I did send you one... but I did not include my email. my bad...

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Re: Lost Alpha v.2.6 beta SDK thread

Postby dez » Thu Oct 16, 2014 9:16 pm

Just released the 1st addon for the SDK over moddb!
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