Lost Alpha v.2.6 beta SDK thread
Posted: Sat Aug 16, 2014 2:26 pm
Lost Alpha SDK v.2.6 beta thread
We are preparing to release the updated SDK we made for Lost Alpha project.
----------------------------------------------
Lost Alpha SDK from src for XP/Win 7
----------------------------------------------
v.2.6 - 04.01.14(gri,sky)
- ALL EDITORS: new splash screens
- ALL EDITORS: speed optimization
- XRLC: lightmap fix for new renders, memory leak fix
v.2.5 - 30.10.13(sky)
- ALL EDITORS bugfixes: bugtrap window for sdk
- ALL EDITORS bugfixes: os check added, no longer need key -editor
- ALL EDITORS bugfixes: added support for current la configs
- XRAI: updated for current Lost Alpha configs and engine features
v.2.3 - 15.04.13(sky)
- AE bugfixes: fixed export motions if change render style
- LE bugfixes: Objects->Library Editor->Make Thumbnail now works
- added to AE: import/export surfaces (shaders settings for materials)
- added to LE: buttons to show/hide spawn sections with same name
v.2.2 - 02.04.13(sky)
- LE bugfixes: now you don't need to set entity data for new profile from sketch after you changed old one, all entity data saved.
- LE bugfixes: Rotate button no longer "flipped".
- LE changes: removed 32bit check, now huge maps can be built
v.2.1 - 29.12.12(sky)
- LE bugfixes: Random Rotate button values fixed v.2.0 - 15.12.12 (skyloader, griph00n, little lox)
- ALL EDITORS bugfixes: all buttons/windows fixed for win 7, key -editor
- ALL EDITORS bugfixes: Sounds->Synchronize Sounds fixed
- ALL EDITORS bugfixes: weather changing in options works propetly now
- ALL EDITORS bugfixes: thm location fixed, now in rawdata/textures
- AE bugfixes: playing animations in Engine mode and exporting to omf fixed
- AE bugfixes: Clip Maker seems works now in Engine Mode(click append, then add animation by drag/drop to timeline)
- LE bugfixes: Spawn stick works propetly for all spawn objects (you can disable what you don't want add to spawn)
- LE bugfixes: single waypoints now can be moved precisely with x,y,z coordinates in properties
- added to AE: Bone Parts->Save to/Load from (ltx)
- added to AE: Antirevert bone joins button
- added to LE: Options->Render->Draw flagshtoks
- added to LE: Random Rotate button <?> for spawning trees
- added to LE: 'Not for All' button when objects for map not found
- added to LE: Preferences->Objects->Loading->Check version of objects at loading time
- added to LE: Spawn stick for single waypoints, you can now disable them too
- some little more asserts, checks and other fixes...
v.1.1
-fixed spawn version bug in LE
-updated xrsefactory
v.1.05
-die eureka log, please really, hope i won't see you again
v.1.04
- fixed "focus" bug, now no more error when changing map without clearing in properties
- no need to change fsfactory.ltx in binaries, use as it is
- allowed bigger waypoint names
- some little more asserts, checks and fixes...
v.1.03
OpenAL32.dll as MFC static library, added designide60.bpl.
Win XP should work, i'm sure! definitely! )
v.1.02
Added missing correct versions of elpackB6.bpl, elpkdbB6.BPL, elpproB6.BPL.
v.1.01
Rebuilded under Win XP, fully compatitable.
v.1.00
Initial release for Win 7.
-------------------------------------------------
We plan to release the 2.6 version, which we compiled in early 2014. This SDK does not need any compatiblity fixes on windows 7 and later platforms, so if you previously had SoC SDK installed with the compatiblity patch, please do the following:
open your Compatibility Administrator (32-bit) -> Installed Databases -> select all sdk databases -> right click -> uninstall
------------------------------------------------
Planned release date: soon! Also we would need one or 2 experienced volunteers, who would test the sdk installer, and the sdk itself for us before we release it to public.
We are preparing to release the updated SDK we made for Lost Alpha project.
----------------------------------------------
Lost Alpha SDK from src for XP/Win 7
----------------------------------------------
v.2.6 - 04.01.14(gri,sky)
- ALL EDITORS: new splash screens
- ALL EDITORS: speed optimization
- XRLC: lightmap fix for new renders, memory leak fix
v.2.5 - 30.10.13(sky)
- ALL EDITORS bugfixes: bugtrap window for sdk
- ALL EDITORS bugfixes: os check added, no longer need key -editor
- ALL EDITORS bugfixes: added support for current la configs
- XRAI: updated for current Lost Alpha configs and engine features
v.2.3 - 15.04.13(sky)
- AE bugfixes: fixed export motions if change render style
- LE bugfixes: Objects->Library Editor->Make Thumbnail now works
- added to AE: import/export surfaces (shaders settings for materials)
- added to LE: buttons to show/hide spawn sections with same name
v.2.2 - 02.04.13(sky)
- LE bugfixes: now you don't need to set entity data for new profile from sketch after you changed old one, all entity data saved.
- LE bugfixes: Rotate button no longer "flipped".
- LE changes: removed 32bit check, now huge maps can be built
v.2.1 - 29.12.12(sky)
- LE bugfixes: Random Rotate button values fixed v.2.0 - 15.12.12 (skyloader, griph00n, little lox)
- ALL EDITORS bugfixes: all buttons/windows fixed for win 7, key -editor
- ALL EDITORS bugfixes: Sounds->Synchronize Sounds fixed
- ALL EDITORS bugfixes: weather changing in options works propetly now
- ALL EDITORS bugfixes: thm location fixed, now in rawdata/textures
- AE bugfixes: playing animations in Engine mode and exporting to omf fixed
- AE bugfixes: Clip Maker seems works now in Engine Mode(click append, then add animation by drag/drop to timeline)
- LE bugfixes: Spawn stick works propetly for all spawn objects (you can disable what you don't want add to spawn)
- LE bugfixes: single waypoints now can be moved precisely with x,y,z coordinates in properties
- added to AE: Bone Parts->Save to/Load from (ltx)
- added to AE: Antirevert bone joins button
- added to LE: Options->Render->Draw flagshtoks
- added to LE: Random Rotate button <?> for spawning trees
- added to LE: 'Not for All' button when objects for map not found
- added to LE: Preferences->Objects->Loading->Check version of objects at loading time
- added to LE: Spawn stick for single waypoints, you can now disable them too
- some little more asserts, checks and other fixes...
v.1.1
-fixed spawn version bug in LE
-updated xrsefactory
v.1.05
-die eureka log, please really, hope i won't see you again
v.1.04
- fixed "focus" bug, now no more error when changing map without clearing in properties
- no need to change fsfactory.ltx in binaries, use as it is
- allowed bigger waypoint names
- some little more asserts, checks and fixes...
v.1.03
OpenAL32.dll as MFC static library, added designide60.bpl.
Win XP should work, i'm sure! definitely! )
v.1.02
Added missing correct versions of elpackB6.bpl, elpkdbB6.BPL, elpproB6.BPL.
v.1.01
Rebuilded under Win XP, fully compatitable.
v.1.00
Initial release for Win 7.
-------------------------------------------------
We plan to release the 2.6 version, which we compiled in early 2014. This SDK does not need any compatiblity fixes on windows 7 and later platforms, so if you previously had SoC SDK installed with the compatiblity patch, please do the following:
open your Compatibility Administrator (32-bit) -> Installed Databases -> select all sdk databases -> right click -> uninstall
------------------------------------------------
Planned release date: soon! Also we would need one or 2 experienced volunteers, who would test the sdk installer, and the sdk itself for us before we release it to public.