Rivie wrote:dez wrote:Hi, send us the log file to our email or here in private message. You can even paste the whole to pastebin.ca site,and link that here. Its important to see the whole log, not just parts of it. thx!
Also need to know:
- which patch you installed
- which mods you use on la at the moment
- whats your progress in game now
Hi Dez...I seem to have resolved the issue. I tried fixing or upgrading with Fox before I spoke to Sidorovich. Seems that after I spoke to him I was able to fix / upgrade my equipment with Fox. But just in case I'm e-mailing you the log file. Hope it helps you guys determine if indeed it is a bug. Thanks for the help.
- latest patch
- no mod at this time
- As of tonight I'm at the tunnels, chilling with Velez LOL
Ok so e-mail did not work...here is the log...sorry long file...
* Detected CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3292.00 mhz, 30-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53267 files cached, 9296Kb memory used.
Init FileSystem 3.000458 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4024344 K], reserved[54320 K], committed[115576 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19160 K], process heap[19160 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6818]: AMD Radeon HD 7800 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 2022 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3798264 K], reserved[92900 K], committed[303076 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[121174 K], process heap[121174 K], game lua[3477 K], render[347 K]
* [x-ray]: economy: strings[6986 K], smem[0 K]
"g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 131879 K
* phase time: 163 ms
* phase cmem: 127160 K
$ LA_DBG:[5085] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[5085] level_weathers:initing level_weathers
$ LA_DBG:[5085] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 208 ms
* phase cmem: 131709 K
* phase time: 4 ms
* phase cmem: 131708 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35273 objects are successfully loaded
* Loading Store...
$ LA_DBG:[5085] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[5085] load_storehouse: size=[13]/[1608]bytes : Build=[5529]
$ LA_DBG:[5085] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[5085] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17441.363]kB
$ LA_DBG:[5085] GameTime=[14:56:13] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game cordon-1-sidorovich-eliminated-hogs is successfully loaded from file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-eliminated-hogs.sav' (2.789s)
* phase time: 2789 ms
* phase cmem: 194900 K
* phase time: 81 ms
* phase cmem: 195196 K
* client : connection accepted - <>
* phase time: 67 ms
* phase cmem: 195245 K
* phase time: 22 ms
* phase cmem: 195245 K
* phase time: 3121 ms
* phase cmem: 283598 K
* phase time: 1259 ms
* phase cmem: 287964 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 684 ms
* phase cmem: 288256 K
* phase time: 63 ms
* phase cmem: 293799 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 229 ms
* phase cmem: 293875 K
* Loading HOM: g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 11 ms
* phase cmem: 294158 K
* phase time: 51 ms
* phase cmem: 294544 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 44 ms
* phase cmem: 313016 K
* t-report - base: 1951, 812457 K
* t-report - lmap: 30, 30723 K
* phase time: 32289 ms
* phase cmem: 314645 K
* phase time: 53 ms
* phase cmem: 314661 K
* [win32]: free[2208100 K], reserved[109924 K], committed[1876216 K]
* [ D3D ]: textures[854278 K]
* [x-ray]: crt heap[314661 K], process heap[314661 K], game lua[36390 K], render[141 K]
* [x-ray]: economy: strings[22316 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[46358] level_weathers:presets level_weathers
$ LA_DBG:[46358] level_weathers:r3 active
$ LA_DBG:[46358] level_weathers:WeatherManager:__init: r2_active = false : 15:01:02
$ LA_DBG:[46358] level_weathers:Load: curr=[alpha_r2], next=[af_partly]
$ LA_DBG:[46358] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[60299] level_weathers:transition = [alpha_r2]
* MEMORY USAGE: 408811 K
* End of synchronization A[1] R[1]
$ LA_DBG:[84512] level_weathers:if next then current = [alpha_r2] and next = [af_partly]
$ LA_DBG:[84512] level_weathers:current transition: [alpha_r2]~>[alpha_r2_to_af_partly_at_15_00] : 15:05:29 ~> 15:05:29
$ LA_DBG:[84512] level_weathers:transition = [alpha_r2_to_af_partly_at_15_00]
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
$ LA_DBG:[556231] level_weathers:if next then current = [af_partly] and next = [alpha_r2]
$ LA_DBG:[556231] level_weathers:current transition: [af_partly]~>[af_partly_to_alpha_r2_at_16_00] : 16:00:31 ~> 16:00:31
$ LA_DBG:[556231] level_weathers:transition = [af_partly_to_alpha_r2_at_16_00]
! ERROR: SV: can't find children [36097] of parent [460870024]
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
$ LA_DBG:[1071125] level_weathers:if next then current = [alpha_r2] and next = [af_partly]
$ LA_DBG:[1071125] level_weathers:current transition: [alpha_r2]~>[alpha_r2_to_af_partly_at_17_00] : 17:00:35 ~> 17:00:35
$ LA_DBG:[1071125] level_weathers:transition = [alpha_r2_to_af_partly_at_17_00]
! item [encyclopedy_mutant_cat_general] not found!!
* [win32]: free[2475172 K], reserved[110828 K], committed[1608240 K]
* [ D3D ]: textures[950872 K]
* [x-ray]: crt heap[421351 K], process heap[421351 K], game lua[47639 K], render[27167 K]
* [x-ray]: economy: strings[26172 K], smem[127997 K]
$ LA_DBG:[1153459] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1153459] Game_Save:BuildMod=[5529]:[17:10:11]:MemUsage=[34136.340]kB:TimeFactor=[7]
$ LA_DBG:[1153459] level_weathers:Save: curr=[af_partly], next=[af_cloudy]
$ LA_DBG:[1153459] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[1153459] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4601 total stored 51078b
* Saving spawns...
* Saving objects...
* 35284 objects are successfully saved
* Writing Store...
$ LA_DBG:[1153459] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1153459] save_storehouse: size=[13]/[1872]bytes : Build=[5529]
$ LA_DBG:[1153459] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-fox-quest-sin.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-fox-quest-sin.sav'
* [win32]: free[2455932 K], reserved[109368 K], committed[1628940 K]
* [ D3D ]: textures[952408 K]
* [x-ray]: crt heap[422597 K], process heap[422597 K], game lua[46688 K], render[27303 K]
* [x-ray]: economy: strings[26986 K], smem[127998 K]
$ LA_DBG:[1247736] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1247736] level_weathers:initing level_weathers
$ LA_DBG:[1247736] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 162 ms
* phase cmem: 424969 K
* phase time: 11 ms
* phase cmem: 424938 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35284 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1247736] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1247736] load_storehouse: size=[13]/[1872]bytes : Build=[5529]
$ LA_DBG:[1247736] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1247736] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17436.707]kB
$ LA_DBG:[1247736] GameTime=[17:10:11] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game cordon-1-sidorovich-fox-quest-sin is successfully loaded from file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-fox-quest-sin.sav' (2.487s)
* phase time: 2486 ms
* phase cmem: 435383 K
* phase time: 12 ms
* phase cmem: 435383 K
* phase time: 22 ms
* phase cmem: 435383 K
* [win32]: free[2451208 K], reserved[100604 K], committed[1642428 K]
* [ D3D ]: textures[922395 K]
* [x-ray]: crt heap[435224 K], process heap[435224 K], game lua[35878 K], render[27303 K]
* [x-ray]: economy: strings[31806 K], smem[24137 K]
* Log file has been saved successfully!
$ LA_DBG:[1251139] level_weathers:presets level_weathers
$ LA_DBG:[1251139] level_weathers:r3 active
$ LA_DBG:[1251139] level_weathers:WeatherManager:__init: r2_active = false : 17:10:35
$ LA_DBG:[1251139] level_weathers:Load: curr=[af_partly], next=[af_cloudy]
$ LA_DBG:[1251139] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[1253484] level_weathers:transition = [af_partly]
* MEMORY USAGE: 437605 K
* End of synchronization A[1] R[1]
* [win32]: free[2419568 K], reserved[135216 K], committed[1639456 K]
* [ D3D ]: textures[927228 K]
* [x-ray]: crt heap[424481 K], process heap[424481 K], game lua[43334 K], render[27448 K]
* [x-ray]: economy: strings[35486 K], smem[98229 K]
$ LA_DBG:[1357451] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1357451] level_weathers:initing level_weathers
$ LA_DBG:[1357451] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 159 ms
* phase cmem: 428762 K
* phase time: 10 ms
* phase cmem: 428754 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35284 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1357451] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1357451] load_storehouse: size=[13]/[1872]bytes : Build=[5529]
$ LA_DBG:[1357451] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1357451] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17436.707]kB
$ LA_DBG:[1357451] GameTime=[17:10:11] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game cordon-1-sidorovich-fox-quest-sin is successfully loaded from file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-fox-quest-sin.sav' (2.510s)
* phase time: 2509 ms
* phase cmem: 438915 K
* phase time: 14 ms
* phase cmem: 438915 K
* phase time: 22 ms
* phase cmem: 438915 K
* [win32]: free[2428768 K], reserved[112888 K], committed[1652584 K]
* [ D3D ]: textures[922395 K]
* [x-ray]: crt heap[438757 K], process heap[438757 K], game lua[35872 K], render[27448 K]
* [x-ray]: economy: strings[32726 K], smem[24137 K]
* Log file has been saved successfully!
$ LA_DBG:[1360831] level_weathers:presets level_weathers
$ LA_DBG:[1360831] level_weathers:r3 active
$ LA_DBG:[1360831] level_weathers:WeatherManager:__init: r2_active = false : 17:10:35
$ LA_DBG:[1360831] level_weathers:Load: curr=[af_partly], next=[af_cloudy]
$ LA_DBG:[1360831] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 437896 K
* End of synchronization A[1] R[1]
* [win32]: free[2413424 K], reserved[116312 K], committed[1664504 K]
* [ D3D ]: textures[927228 K]
* [x-ray]: crt heap[443032 K], process heap[443032 K], game lua[42409 K], render[27410 K]
* [x-ray]: economy: strings[35890 K], smem[97269 K]
$ LA_DBG:[1409715] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1409715] Game_Save:BuildMod=[5529]:[17:16:17]:MemUsage=[30945.146]kB:TimeFactor=[7]
$ LA_DBG:[1409715] level_weathers:Save: curr=[af_partly], next=[af_cloudy]
$ LA_DBG:[1409715] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[1409715] treasure_manager:save: #treasure=[0],size=[20]
~ Used 6 NetPacket(s) total objects 3501 total stored 49489b
* Saving spawns...
* Saving objects...
* 35266 objects are successfully saved
* Writing Store...
$ LA_DBG:[1409715] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1409715] save_storehouse: size=[13]/[1939]bytes : Build=[5529]
$ LA_DBG:[1409715] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-fox-quest-sin-zombies.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-fox-quest-sin-zombies.sav'
* [win32]: free[2406292 K], reserved[131732 K], committed[1656216 K]
* [ D3D ]: textures[928764 K]
* [x-ray]: crt heap[425848 K], process heap[425848 K], game lua[40970 K], render[27422 K]
* [x-ray]: economy: strings[36267 K], smem[98449 K]
$ LA_DBG:[1451217] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1451217] Game_Save:BuildMod=[5529]:[17:21:08]:MemUsage=[30959.125]kB:TimeFactor=[7]
$ LA_DBG:[1451217] level_weathers:Save: curr=[af_partly], next=[af_cloudy]
$ LA_DBG:[1451217] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[1451217] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4216 total stored 51729b
* Saving spawns...
* Saving objects...
* 35266 objects are successfully saved
* Writing Store...
$ LA_DBG:[1451217] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1451217] save_storehouse: size=[13]/[1939]bytes : Build=[5529]
$ LA_DBG:[1451217] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-fox-quest-sin-zombies.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-fox-quest-sin-zombies.sav'
$ LA_DBG:[1701985] level_weathers:blowout_enabled = [true]
$ LA_DBG:[1701985] level_weathers:sCondlist = [{=actor_on_level(la01_escape)+esc_fixer_teleported}true,false]
$ LA_DBG:[1701985] level_weathers:list = [table: 19AC5B08]
$ LA_DBG:[1701985] level_weathers:level condition for [la01_escape] = [false] and type = [string]
$ LA_DBG:[1701985] level_weathers:level condition not met for blowout
$ LA_DBG:[1792840] level_weathers:if next then current = [af_partly] and next = [af_cloudy]
$ LA_DBG:[1792840] level_weathers:current transition: [af_partly]~>[af_partly_to_af_cloudy_at_18_00] : 18:00:59 ~> 18:00:59
$ LA_DBG:[1792840] level_weathers:transition = [af_partly_to_af_cloudy_at_18_00]
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
$ LA_DBG:[2216290] level_weathers:blowout_enabled = [true]
$ LA_DBG:[2216290] level_weathers:sCondlist = [{=actor_on_level(la01_escape)+esc_fixer_teleported}true,false]
$ LA_DBG:[2216290] level_weathers:list = [table: 0554ECC8]
$ LA_DBG:[2216290] level_weathers:level condition for [la01_escape] = [false] and type = [string]
$ LA_DBG:[2216290] level_weathers:level condition not met for blowout
! item [encyclopedy_mutant_fracture_general] not found!!
$ LA_DBG:[2308019] level_weathers:if next then current = [af_cloudy] and next = [af_partly]
$ LA_DBG:[2308019] level_weathers:current transition: [af_cloudy]~>[af_cloudy_to_af_partly_at_19_00] : 19:01:05 ~> 19:01:05
$ LA_DBG:[2308019] level_weathers:transition = [af_cloudy_to_af_partly_at_19_00]
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
$ LA_DBG:[2730582] level_weathers:blowout_enabled = [true]
$ LA_DBG:[2730582] level_weathers:sCondlist = [{=actor_on_level(la01_escape)+esc_fixer_teleported}true,false]
$ LA_DBG:[2730582] level_weathers:list = [table: 11FA7508]
$ LA_DBG:[2730582] level_weathers:level condition for [la01_escape] = [false] and type = [string]
$ LA_DBG:[2730582] level_weathers:level condition not met for blowout
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
$ LA_DBG:[2812921] level_weathers:no transition hours previous weather = [af_partly]
$ LA_DBG:[2813442] level_weathers:transition = [af_partly]
* [win32]: free[2407172 K], reserved[130000 K], committed[1657068 K]
* [ D3D ]: textures[952408 K]
* [x-ray]: crt heap[430120 K], process heap[430120 K], game lua[48647 K], render[28434 K]
* [x-ray]: economy: strings[48849 K], smem[117495 K]
$ LA_DBG:[2865858] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2865858] Game_Save:BuildMod=[5529]:[20:06:10]:MemUsage=[33766.844]kB:TimeFactor=[7]
$ LA_DBG:[2865858] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[2865858] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2865858] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4846 total stored 52220b
* Saving spawns...
* Saving objects...
* 35265 objects are successfully saved
* Writing Store...
$ LA_DBG:[2865858] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2865858] save_storehouse: size=[13]/[1734]bytes : Build=[5529]
$ LA_DBG:[2865858] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-fox-quest-return.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-fox-quest-return.sav'
! item [encyclopedy_mutant_cat_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
* [win32]: free[2396276 K], reserved[127500 K], committed[1670464 K]
* [ D3D ]: textures[952835 K]
* [x-ray]: crt heap[432821 K], process heap[432821 K], game lua[51995 K], render[28836 K]
* [x-ray]: economy: strings[52106 K], smem[124847 K]
$ LA_DBG:[3232344] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3232344] Game_Save:BuildMod=[5529]:[20:48:56]:MemUsage=[35065.406]kB:TimeFactor=[7]
$ LA_DBG:[3232344] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[3232344] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[3232344] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4193 total stored 55583b
* Saving spawns...
* Saving objects...
* 35260 objects are successfully saved
* Writing Store...
$ LA_DBG:[3232344] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3232344] save_storehouse: size=[13]/[1616]bytes : Build=[5529]
$ LA_DBG:[3232344] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-fox-quest-saved.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-fox-quest-saved.sav'
$ LA_DBG:[3244882] level_weathers:blowout_enabled = [true]
$ LA_DBG:[3244882] level_weathers:sCondlist = [{=actor_on_level(la01_escape)+esc_fixer_teleported}true,false]
$ LA_DBG:[3244882] level_weathers:list = [table: 1F035DA0]
$ LA_DBG:[3244882] level_weathers:level condition for [la01_escape] = [false] and type = [string]
$ LA_DBG:[3244882] level_weathers:level condition not met for blowout
$ LA_DBG:[3310582] xr_effects:teleport_npc:=[cordon_fox]
* [win32]: free[2388180 K], reserved[128152 K], committed[1677908 K]
* [ D3D ]: textures[952835 K]
* [x-ray]: crt heap[433401 K], process heap[433401 K], game lua[50404 K], render[29750 K]
* [x-ray]: economy: strings[53555 K], smem[126112 K]
$ LA_DBG:[3369621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3369621] Game_Save:BuildMod=[5529]:[21:04:57]:MemUsage=[35798.570]kB:TimeFactor=[7]
$ LA_DBG:[3369621] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[3369621] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[3369621] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4254 total stored 55871b
* Saving spawns...
* Saving objects...
* 35257 objects are successfully saved
* Writing Store...
$ LA_DBG:[3369621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3369621] save_storehouse: size=[13]/[1809]bytes : Build=[5529]
$ LA_DBG:[3369621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-clearing-bridge-start.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-clearing-bridge-start.sav'
* [win32]: free[2381652 K], reserved[127124 K], committed[1685464 K]
* [ D3D ]: textures[951811 K]
* [x-ray]: crt heap[434317 K], process heap[434317 K], game lua[57952 K], render[30159 K]
* [x-ray]: economy: strings[55432 K], smem[126417 K]
$ LA_DBG:[3564606] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3564606] Game_Save:BuildMod=[5529]:[21:27:41]:MemUsage=[36145.781]kB:TimeFactor=[7]
$ LA_DBG:[3564606] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[3564606] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[3564606] treasure_manager:save: #treasure=[0],size=[20]
~ Used 8 NetPacket(s) total objects 5010 total stored 61946b
* Saving spawns...
* Saving objects...
* 35238 objects are successfully saved
* Writing Store...
$ LA_DBG:[3564606] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3564606] save_storehouse: size=[13]/[1832]bytes : Build=[5529]
$ LA_DBG:[3564606] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-clearing-bridge-start.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-clearing-bridge-start.sav'
* [win32]: free[2385684 K], reserved[126664 K], committed[1681892 K]
* [ D3D ]: textures[951811 K]
* [x-ray]: crt heap[434285 K], process heap[434285 K], game lua[56830 K], render[30200 K]
* [x-ray]: economy: strings[55959 K], smem[126494 K]
$ LA_DBG:[3626411] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[3626411] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[3626411] ui_mm_opt_video:InitControls:<cap_renderer
refCount:m_pAdapter 1
* [win32]: free[2389796 K], reserved[126472 K], committed[1677972 K]
* [ D3D ]: textures[953347 K]
* [x-ray]: crt heap[436538 K], process heap[436538 K], game lua[55224 K], render[30254 K]
* [x-ray]: economy: strings[56575 K], smem[126494 K]
$ LA_DBG:[3714527] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[3714527] level_weathers:initing level_weathers
$ LA_DBG:[3714527] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 182 ms
* phase cmem: 436022 K
* phase time: 11 ms
* phase cmem: 435991 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35238 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3714527] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3714527] load_storehouse: size=[13]/[1832]bytes : Build=[5529]
$ LA_DBG:[3714527] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3714527] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17421.117]kB
$ LA_DBG:[3714527] GameTime=[21:27:41] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game cordon-1-sidorovich-clearing-bridge-start is successfully loaded from file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-clearing-bridge-start.sav' (2.516s)
* phase time: 2514 ms
* phase cmem: 446178 K
* phase time: 11 ms
* phase cmem: 446178 K
* phase time: 22 ms
* phase cmem: 446178 K
* [win32]: free[2400188 K], reserved[103928 K], committed[1690124 K]
* [ D3D ]: textures[921798 K]
* [x-ray]: crt heap[446020 K], process heap[446020 K], game lua[35874 K], render[30254 K]
* [x-ray]: economy: strings[53615 K], smem[24633 K]
* Log file has been saved successfully!
$ LA_DBG:[3718024] level_weathers:presets level_weathers
$ LA_DBG:[3718024] level_weathers:r3 active
$ LA_DBG:[3718024] level_weathers:WeatherManager:__init: r2_active = false : 21:28:06
$ LA_DBG:[3718024] level_weathers:Load: curr=[af_partly], next=[af_partly]
$ LA_DBG:[3718024] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 445266 K
* End of synchronization A[1] R[1]
$ LA_DBG:[3722335] level_weathers:no transition hours previous weather = [af_partly]
* [win32]: free[2349332 K], reserved[106108 K], committed[1738800 K]
* [ D3D ]: textures[950275 K]
* [x-ray]: crt heap[451016 K], process heap[451016 K], game lua[40193 K], render[30306 K]
* [x-ray]: economy: strings[48917 K], smem[99659 K]
* [win32]: free[2343152 K], reserved[124232 K], committed[1726856 K]
* [ D3D ]: textures[950275 K]
* [x-ray]: crt heap[430828 K], process heap[430828 K], game lua[40969 K], render[30328 K]
* [x-ray]: economy: strings[50097 K], smem[101561 K]
$ LA_DBG:[3887485] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3887485] Game_Save:BuildMod=[5529]:[21:47:52]:MemUsage=[30876.359]kB:TimeFactor=[7]
$ LA_DBG:[3887485] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[3887485] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[3887485] treasure_manager:save: #treasure=[0],size=[20]
~ Used 6 NetPacket(s) total objects 4210 total stored 46016b
* Saving spawns...
* Saving objects...
* 35203 objects are successfully saved
* Writing Store...
$ LA_DBG:[3887485] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3887485] save_storehouse: size=[13]/[1936]bytes : Build=[5529]
$ LA_DBG:[3887485] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-clearing-bridge-start.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-clearing-bridge-start.sav'
$ LA_DBG:[3905406] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3905406] Game_Save:BuildMod=[5529]:[21:49:58]:MemUsage=[30908.527]kB:TimeFactor=[7]
$ LA_DBG:[3905406] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[3905406] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[3905406] treasure_manager:save: #treasure=[0],size=[20]
~ Used 6 NetPacket(s) total objects 4188 total stored 45935b
* Saving spawns...
* Saving objects...
* 35192 objects are successfully saved
* Writing Store...
$ LA_DBG:[3905406] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3905406] save_storehouse: size=[13]/[1933]bytes : Build=[5529]
$ LA_DBG:[3905406] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Rivie_autosave.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\rivie_autosave.sav'
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
$ LA_DBG:[3912614] level_weathers:blowout_enabled = [true]
$ LA_DBG:[3912614] level_weathers:sCondlist = [{=actor_on_level(la01_escape)+esc_fixer_teleported}true,false]
$ LA_DBG:[3912614] level_weathers:list = [table: 1998E6D8]
$ LA_DBG:[3912614] level_weathers:level condition for [la01_escape] = [true] and type = [string]
$ LA_DBG:[3912614] level_weathers:level cond met for blowout
$ LA_DBG:[3912614] level_weathers:not underground
$ LA_DBG:[3912614] level_weathers:not in weather restrictor
$ LA_DBG:[3912614] level_weathers:actor not sleeping or tired
$ LA_DBG:[3912614] level_weathers:starting preblow
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
* [win32]: free[2332916 K], reserved[123980 K], committed[1737344 K]
* [ D3D ]: textures[954883 K]
* [x-ray]: crt heap[432440 K], process heap[432440 K], game lua[37633 K], render[30343 K]
* [x-ray]: economy: strings[50990 K], smem[101652 K]
$ LA_DBG:[3989960] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3989960] Game_Save:BuildMod=[5529]:[21:59:49]:MemUsage=[30901.492]kB:TimeFactor=[7]
$ LA_DBG:[3989960] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[3989960] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[3989960] treasure_manager:save: #treasure=[1],size=[27]
~ Used 6 NetPacket(s) total objects 4138 total stored 45665b
* Saving spawns...
* Saving objects...
* 35190 objects are successfully saved
* Writing Store...
$ LA_DBG:[3989960] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3989960] save_storehouse: size=[13]/[1813]bytes : Build=[5529]
$ LA_DBG:[3989960] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-clearing-bridge-done.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-clearing-bridge-done.sav'
$ LA_DBG:[3997691] level_weathers:if next then current = [af_partly] and next = [af_preblowout]
$ LA_DBG:[3997691] level_weathers:current transition: [af_partly]~>[af_partly_to_af_preblowout_at_22_00] : 22:00:44 ~> 22:00:44
$ LA_DBG:[3997691] level_weathers:transition = [af_partly_to_af_preblowout_at_22_00]
! [LUA] There is no spawn callback on object with id 904 from object with id 1161!
! [LUA] There is no spawn callback on object with id 922 from object with id 1161!
* [win32]: free[2328472 K], reserved[123496 K], committed[1742272 K]
* [ D3D ]: textures[954883 K]
* [x-ray]: crt heap[432263 K], process heap[432263 K], game lua[39681 K], render[30345 K]
* [x-ray]: economy: strings[53369 K], smem[101679 K]
$ LA_DBG:[4259171] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4259171] Game_Save:BuildMod=[5529]:[22:31:14]:MemUsage=[30931.867]kB:TimeFactor=[7]
$ LA_DBG:[4259171] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[4259171] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[4259171] treasure_manager:save: #treasure=[1],size=[27]
~ Used 6 NetPacket(s) total objects 4145 total stored 45541b
* Saving spawns...
* Saving objects...
* 35190 objects are successfully saved
* Writing Store...
$ LA_DBG:[4259171] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4259171] save_storehouse: size=[13]/[1903]bytes : Build=[5529]
$ LA_DBG:[4259171] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game cordon-1-sidorovich-clearing-bridge-done.sav is successfully saved to file 'g:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\cordon-1-sidorovich-clearing-bridge-done.sav'
! [LUA] There is no spawn callback on object with id 904 from object with id 1171!
! [LUA] There is no spawn callback on object with id 922 from object with id 1171!
! [LUA] There is no spawn callback on object with id 904 from object with id 1167!
! [LUA] There is no spawn callback on object with id 922 from object with id 1167!
! [LUA] There is no spawn callback on object with id 904 from object with id 1165!
! [LUA] There is no spawn callback on object with id 922 from object with id 1165!
* [win32]: free[2321364 K], reserved[123932 K], committed[1748944 K]
* [ D3D ]: textures[954883 K]
* [x-ray]: crt heap[434144 K], process heap[434144 K], game lua[43264 K], render[30884 K]
* [x-ray]: economy: strings[54510 K], smem[105117 K]
! [LUA] There is no spawn callback on object with id 904 from object with id 961!
! [LUA] There is no spawn callback on object with id 922 from object with id 961!
! [LUA] There is no spawn callback on object with id 904 from object with id 941!
! [LUA] There is no spawn callback on object with id 922 from object with id 941!
! [LUA] There is no spawn callback on object with id 904 from object with id 967!
! [LUA] There is no spawn callback on object with id 922 from object with id 967!
! item [encyclopedy_mutant_zombie_general] not found!!
! [LUA] There is no spawn callback on object with id 904 from object with id 766!
! [LUA] There is no spawn callback on object with id 922 from object with id 766!
! [LUA] There is no spawn callback on object with id 904 from object with id 1196!
! [LUA] There is no spawn callback on object with id 922 from object with id 1196!
! [LUA] There is no spawn callback on object with id 904 from object with id 1198!
! [LUA] There is no spawn callback on object with id 922 from object with id 1198!
! [LUA] There is no spawn callback on object with id 904 from object with id 1194!
! [LUA] There is no spawn callback on object with id 922 from object with id 1194!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_map] not found!!
! item [ui_pda_quests] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:464: attempt to index field 'selected_item' (a nil value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:464: attempt to index field 'selected_item' (a nil value)
stack trace:
0023:6CD7463F xrCore.dll, xrDebug::fatal()
0023:6BD02FF5 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BD04346 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BCFD7A3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BCFD7A3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BCFD7A3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BCFD7A3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BCC1146 xrGame.dll, CDialogHolder::IR_UIOnKeyboardRelease()
0023:6BD1DDFE xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:6BB4BCEC xrGame.dll, CDialogHolder::operator=()
0023:6BB4B800 xrGame.dll, CDialogHolder::operator=()