Any ideas how to fix? Search for this error gives nothing in forum.
- Code: Select all
Expression : FS.exist(fn,"$game_textures$",buf,".ini")
Function : CGameFont::Initialize
File : GameFont.cpp
Line : 75
Description : c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\textures\ui\ui_font_hud_01.ini
Log file here:
- Code: Select all
* Detected CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz [GenuineIntel], F6/M12/S3, 3392.00 mhz, 22-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 18212 files cached, 971Kb memory used.
Init FileSystem 0.313501 sec
Lost Alpha 'xrCore' build 6659, Apr 30 2017
EH: 29559D66C7F69B7F792BA93DDE5739D4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1697336 K], reserved[2425876 K], committed[70836 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[1082 K], process heap[425 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10324 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Hardware, spec. 1.1 (default)
2. Generic Software, spec. 1.1
3. Generic Hardware on Pulseaudio, spec. 1.1
4. Generic Software on Pulseaudio, spec. 1.1
5. Generic Hardware on Built-in Audio Analog Stereo, spec. 1.1
6. Generic Software on Built-in Audio Analog Stereo, spec. 1.1
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is Generic Hardware
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
! sound: OpenAL: Can't create source. Error: Invalid Value.
! SOUND: OpenAL: Max targets - 15
Starting RENDER device...
* GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
* GPU driver: 8.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2039 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=294
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
FATAL ERROR
[error]Expression : FS.exist(fn,"$game_textures$",buf,".ini")
[error]Function : CGameFont::Initialize
[error]File : GameFont.cpp
[error]Line : 75
[error]Description : c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\textures\ui\ui_font_hud_01.ini
stack trace: