Can you make the Burer only appear underground, in places with alot of debris to throw at you? I'm sure I read once that they are sensitive to the light.
I think slow-acting medikits would prevent their abuse and promote more actual stalking. Possibly slower acting anti-rad aswell.
Maybe two types of anti-rad, one to remove 2/3 of a full radiation bar, and the normal one, which removes a full radiation bar.
More types of vodka with slightly different properties, like Priboi?
Will their be afew types of food? Again, like Priboi. I though it was a nice touch.
Maybe deadlier anomalies, to stop people running across the map like a headless chicken.
Is it possible to have varied, less generic skins for the monsters - so we could have five different skins for the snork, and maybe ten variations for civilian zombies.
Is it possible to make bloodsuckers stay invisible while attacking - this would be
so much more of a challenge.
Is it possible to give pseudogiants 'armor', so that using AP ammunition or shotgun slugs could be a descent tactic against them?
I heard it is possible to make a suit exaggerate the effect of artifacts. Would that be a feature you consider?
Will military be more difficult to beat than in vanilla. Perhaps the military could have better weapons, or greater accuracy. (Apparently, in vanilla, even bandits have equal equipment to the military... !)
In build 1935 you can only reload if you have ammo on your belt, I really liked that. Is that in LA?
I also saw enemy AI running in 1935, instead of the slow predictable walk. Will LA AI have this sort of thing, sometimes?
Some trees in the 1935 build were climbable - would you consider putting secret stashes up some of them?
Climbable tree in l09_swamps;;;
http://img405.imageshack.us/i/ssowner040210142041.jpg/Will there be devious and cunningly placed stashes which are harder to find than in SoC?
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Forgive me if these ideas are stupid, hehe... ?