dezodor wrote:floatbewa wrote:the ai in lost alpha is based off 2215 (right?)
no
2232.
to expand on what soap was saying the ai should be able to recognize when its being hurt and move away from the area. if others are getting hurt/killed in an area then alife should avoid that place until the danger is gone. hopefully this will alleviate the getting killed in fires/ducks in a row up to an anomaly/try to loot a corpse and die one after the other/exact same open area all their friends perished in stupidity
vanilla ai would get stuck forever because they all acted the same and happened to have the same goal (like find assailant then all get stuck trying to get through a door) so best to have them quit if something doesn't work; even cooler if the alife could better organize tasks among itself (you two flank, you nade, i'll go check it out, ill check for anomalies, everyone retreat! etc).
I think what i have in mind is a player that is afraid to face the ai head on and instead sneaks/bribes/ambushes or runs because the ai can't be cheated and they work together to beat the players ass.