If you don't mind guys I would like to summarize and "generalize" your discussion a bit...
Lost Alpha has been stated to be a loner-type game with a lot of vast empty and unpopulated areas (a perfectly fitting German word would be "menschenleer" I guess, because mutants are not people). Then, it's quite logic that as soon as players will face an NPC (or two if they are lucky), these type of meetings will be very much desired and a lot will be expected from NPCs. That is why AI value will be a lot higher in LA than in vanilla. That is why a lot of things are "kindly requested" to be included into this AI.
But it does not simplify the life AND work of dez0wave team I guess
For sure, none of the future LA players will start shooting any NPC on-sight for getting his loot - too stupid and banal thing to do, no matter how low players might be on ammo or other supplies.
Sorry if I distorted someone's views on the subject. This is only how I see it and how I understood the entire discussion.