Lost Alpha - Progress

General talk about Lost Alpha dream project

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Postby magpie » Thu Aug 21, 2008 3:16 pm

Woooow! Good job my friend ;) I always wanted those "mobile" lights :D To shoot them and then bang them on the walls :D
Keep up good work:D
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Postby solway » Fri Aug 22, 2008 1:28 am

You guys have a way of adding all
the right touches for immersive effect.
Love how the light winks slightly like all florescents.
Great job.
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Postby AfterburnzzPX » Fri Aug 22, 2008 8:24 pm

Looks awesome so far-keep up the good work 8)
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Postby dez » Sat Aug 30, 2008 5:44 am

Now im happy, for the first time, we successfully attached a single player map back to shoc game. Huge thanks goes to Bardak for his tools, and Loxotron for helping

screens:

http://chernobyl.extra.hu/map/dcity/attached/1.jpg
http://chernobyl.extra.hu/map/dcity/attached/2.jpg
http://chernobyl.extra.hu/map/dcity/attached/3.jpg
http://chernobyl.extra.hu/map/dcity/attached/4.jpg
http://chernobyl.extra.hu/map/dcity/attached/5.jpg
http://chernobyl.extra.hu/map/dcity/attached/6.jpg

deadcity was connected with yantar too, will add graph point and level changer there later.
the game was launched on low graphics settings. alife is just random on the new level, will be scripted later. ejj now im so happy, that i grab some beer and sleep (06:40 here)
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Postby gubr » Sat Aug 30, 2008 10:01 am

Interesting! Specially last screen! )))
samurai without a sword is alike to one with a sword but without a sword
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Postby AfterburnzzPX » Sat Aug 30, 2008 8:33 pm

uHH,low quality or Superman 64 low quality?JK,great!
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Postby Alex-X-x » Sat Sep 13, 2008 10:08 am

awesome just as usual! :lol: even it's on low setting's. Are u planing to add swamp level from clearsky e3 beta? :roll: And how long will it take till release :O
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Postby AfterburnzzPX » Sat Sep 13, 2008 12:24 pm

I don't care for low detail,that...is...AWESOME.What kind of equipment do you need in these areas,who's gonna be there...Don't spoil...
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Postby Lee28 » Sat Sep 13, 2008 5:39 pm

Those screens are brilliant, new areas added are so cool. look forward to the day when this is out.

Its gonna be well cool.
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Postby Alex-X-x » Sat Sep 13, 2008 6:09 pm

ye, hope he will make zone more dangerous, imho it should be about muants, artifacts, discovering zone, and not killing bilions of bandits and monolits only... :)
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Postby dez » Sat Sep 13, 2008 6:11 pm

yes, thats it. we will try to bring back the old stalker concept. less npcs, more mutants. we planned the same amount of npcs, ca... 100-120. bandits and loners and military. we dont need other factions i think... this zone should be dead, not a warzone.
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Postby Alex-X-x » Sat Sep 13, 2008 6:18 pm

dezodor wrote:yes, thats it. we will try to bring back the old stalker concept. less npcs, more mutants. we planned the same amount of npcs, ca... 100-120. bandits and loners and military. we dont need other factions i think... this zone should be dead, not a warzone.


gold words, if u know what i mean! :wink: Alone what happened to Bar territory, if u watch first dx9 trailer, and play game, and in trailer this territory looked pretty scary, when it was abandoned. :(
And another question, will u make levels abit bigger, this borders at end of map, many of em are just to far from end, and that makes feeling, the map is smaller then it should be. :?

Well maybe another wish, that first u need enter the zone, sneak throught blockpost, thats what i missed in final version. Just like in movie Stalker when he drove through with jeep :lol:
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Postby Greeny » Sat Sep 13, 2008 9:44 pm

where is darkscape in the zone?
Got what they deserve....Stinking Anarchists..
America F*** YEAH [smilie=hellyeah.gif] [smilie=gunhappyyank.gif]
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