Moderators: jwknaggs, CruxMDQ, Nemo
cosmonaute wrote:Hello, everybody...
I'm just an old lurker that has decided to come out of the dark and share his opinions...
First of all, having played a lot of mods, i must say that some things that are common to many of them disturb me a little. in particular the way modders use cut-out monsters, like the burer, or zombies. Why ? Well, because i really think they could become far creepier, if their presence in a given map was properly staged, or at least be logical. For me, the burer, being really strange and quite powerful, deserves the same place as the controller in vanilla Stalker. Imagine... you're in the forest, it's dark, and something is near, running in the woods. It's mumbling and grumbling in an almost human way, but you know it's not human... And then, all of a sudden, you feel a strong headache and you see the trees bend, before being hit by a strange blast of energy... Doesn't it sound cool ?
By the way, have you ever noticed that you couldn't truly see what the really twisted monsters ( controllers, poltergeists, bloodsuckers...) looked like, before they were truly dead ? Stalker is also about mystery, and the monsters should not merely be canon fodder.
The other little thing that i wanted to talk about is status of anomalies. In fact, having just watched the film Stalker by Tarkovski, i wondered if an entire room, for example, could become an anomaly... and if you could trigger it in a way that would suggest that the zone is alive and watching you (like having a weapon drawn = being hostile, or making too much noise). Anyway, just another weird idea...
Keep up the good work !
PS: Pardon my english, i'm french !
Red Schuhart wrote:Sakateka, the first part of your storyline is similar to the basic storyline of 'Roadside Picnic' - my namesake stalking the Zone to eventually help his mutant daughter 'Monkey'.
But the Zone in the novel is entirely devoid of people, other than scientists and stalkers. There are people who, having been already dead and buried when the 'visaitation' took place, become reanimated. They tended to make their way back to the place they had lived and just stayed there.
There were also, I think, seven 'Zones' in the novel. Maybe in any future Stalker game the GSC type of 'Zone' will break out somewhere else.
A major city strikes me as an interesting possibility. In such a case stalkers would be less interested in artifacts than relieving abandoned museums and bank vaults of their similarly abandoned treasures.
Might cut down on the build time, too. I'm sure there are a lot of major cities that have already been computer-modelled. Just add ability to do damage to things and people to do the damage and you're the first stalkers to enter the new Zone covering all of London, New York, Geneva, Tokyo or wherever has the best computer model.
I quite like the idea of stalkers being hired to rescue a particular work of art or other object. You'll still have anomolies and other dangers to avoid and your money-making tasks are there. Now you just need a storyline to hang it on.
How about you've always wanted your own nuclear capability and you'd heard there was a missile for sale on eBay at a hundred million dollars. You decide to become a stalker in order to make the money. When you reach a hundred million in your account you buy the missile and 25,000 policemen from America, from 5,000 different government departments, all arrive at once to arrest you for being plain silly. They take the missile, give you your money back and you buy a small island with all the trimmings and live like a king for the rest of your life.
Just a thought.
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