Hi dez0 and all other devs,
updated and re-edited, 23-01-11 ps: These questions are from other peoples too over at Moddb. 1:
Will you add special music at specific times, like when entering dead city for the first time ??
Will it have some atmospheric welcoming music ??
( like Half life 2 when seeing city 17 for the first time or ravenholm, etc )
Will the game feature battle music during certain fights to increase atmosphere ??
2:
Will the Zone have some bizzare, non lethal happenings, such as whispering voices,or
ghost walking at night inside a house, reverse shadows, a red moon ???
Will we see other strange things wich maybe look like bugs but aren't ??
3:
How long will the story be in terms of hours ???
4:
Are you guys planning to give some meaning to the title "Lost Alpha"? Beyond the obvious one of course ???
Is the title going to change or has it significanse with the story itslef ??
5:
Will you use models from other builds ?
6:
Are some missions non-scripted for the storyline ( Priboi story finding certain documents in any order ) or is the story all scripted within the game.
7:
Can we install 3rd party mods in LA so the game will look,sound,feel better
8:
Will Lost alpha also feature the '' need to sleep and cure sickness '' from attacks of certain monsters ?? so the game will get a more survival like feeling, instead of '' loot and plunder '' gameplay ???
9:
Will inventory and textures of scopes be adapt for the widescreen monitors or not??
10:
Will wearing different suits also add to the stealth in the game ?, (example: when wearing a bandit suit you can infiltrate their base without getting to close to the bandits or they will shoot you )
Also will other factions react differently to the type of costume your wearing ?
11:
How will the monsters be scripted ingame, will they have certain patterns ??
(example: bloodsuckers hide during the day in dark places and come out, only at night to find prey)
Also will they travel around the zone for new hiding places ??
please delete my other entries for i couldn't