1. In FAQ i saw info that you will make anom zones (like in CS and CoP), but random anoms will be, right?
2. In Priboy Story FAQ is saw...
We simply wanted to force the player to explore the levels more, because most of us just knows the shortest route on each level, which is not good
I'm sure same is for LA (and for SoC when you play it first time XD), but EXACTLY about short routes... maybe it's good to make some "random" anomalies on levels which will close (block) "routes" and will make player to find another way?(and went back with annoyed face XD) And those anoms (and not "those") will change their places from Blowout to Blowout, right?
(If you played cs_havana map in counter strike then you know what i'm talking about - randomly blocked doors on level, which are making players use different "routes" every round)
3. Is it possible to make cars "loose" wheels after hard collisions? (like car can loose door or bumper). I just saw in last Alpha Format car jumped high in sky on anomaly and landed without hard damage (loosed door and "health", but still "alive". It's better to make cars don't EXPLODE after some collisions, but make them don't work (like in GTA IV) - loose wheels, break engine, after damages to exact parts (hitboxes), and only in case of "hard shootout" or "Zharka anom visit" car should explode
(you know, cars are not exploading in real life at all... even after shoot in gastank it don't explode or even ignite
)
4. Is it possible to add in military niva car anomaly detector, which will make "blip" sounds when anomaly is on way, somewhere in 50 meters, then players will be forced to steal military cars because there are long range anomaly detectors. But it's hard scripting to make automatically atacheble to actor detector when sit in car, and deploy detector when player go out from car (those are just technical details - any detector will work only when those are activated... If "car's anom detector" may be maked active even in players backpack, then it's enought to spawn/dispawn when player sit in/go out from military car. (unnecessary feauture, but maybe it's interesting and you made something like that already?).
Oh, if when player is inside car different HUD appears on screen, so it's going be not so difficult to add car's anom detector...