This list is to be updated at least twice a day. I hope this eases the workload on dez's team.
Got a heads-up from dez: FIRST OFFICIAL PATCH DUE ON 5/2/14. STAY TUNED.
Before posting a CTD report, READ! THIS! ARTICLE!
dez wrote:there is an old thread from NatVac:
http://www.gsc-game.com/index.php?t=com ... &sec_id=12
we though everyone is familar with that
valsorim77 is maintaining a thread for fixes and improvements that you should read before posting here: viewtopic.php?f=3&t=1726&p=8010#p8010
Also:
Kalanos wrote:Many bug fixes for common issues can be found here:
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=22402&sec_id=19
- AI issues:
Durandle wrote:* Already reported a lot, I think, but AI randomly not reacting to being shot or not reacting to seeing me when they should be hostile. Example for me was the first mission to the factory with the bandits. They only reacted once I killed one of them.
wrd wrote:Bloodsucker AI dumb as a rock. Not threatening unless in numbers of 4 upwards. I do not believe that was intended.
- Bar:
- Garik will not move out of the way after you go in to see Petrenko
- Hash may block the door outside of bar - https://www.youtube.com/watch?v=Wh2sfHS21O8
- Cordon:
- Wolf won't reach the Cordon factory after being cleared unless escorted by the player all the way (he doesn't die, he's simply stuck)
- If you exit the underground tunnels at the military bridge checkpoint side and the military dudes are still there, they will yell "Stop or i'll open fire" a million times forever. This persists after loads
- Ghost will not move out of the way when leaving the hideout
- NPCs grenade themselves indoors most of the time
- NPCs may be 1-shotted or knifed in a single strike without the others reacting (kill, save, reload, and nothing happened)
- NPCs may look around in circles looking for their gun after being given a medikit - http://i.imgur.com/8s289QG.jpg
- NPCs not reacting to rats
- NPCs seem to have very limited FOV (less acute during daytime, so environmental lighting may be playing havoc here)
- NPCs sometimes fail to react to campfires being bombarded and shot up
- Poltergeists may stumble onto anomalies - and consequently may be gibbed by them (observed on the Dark Valley)
- Swamps:
- helicopter keeps track of your position but remains fixed in place
- Tushkan AI sometimes may cause CTDs (spec: pathfinding issue?)
- Animation issues:
- After giving medkit to a wounded stalker, you can walk right through him: https://www.youtube.com/watch?v=DHjU_lOVegw
- Missing animations from most weapons: reloading properly, sometimes there's no animation from chambering a fresh new magazine
- Some mutants have the 'splash' animation on solid ground (example: flesh)
- Contact list issues:
- Crashes:
- after clearing bandits in factory
- at Sidorovich's bunker after a few missions done
- when trying to ask Sidorovich for missions via the contact list itself
Xeros612 wrote:When chatting with NPCs through the PDA, you cannot exit the conversation with the "goodbye"-style option. It won't register clicks unless you pull into a different dialogue screen (e.g. select a topic that leads you to a different set of options, one that still has the "goodbye" option in it) and select from there.
- Darkscape tree - https://i.imgur.com/4YEOySb.jpg, https://i.imgur.com/lQvpkmD.jpg
- Rostok factory - floating tree: http://media.moddb.com/cache/images/mem ... actory.jpg
- Yantar cache - https://i.imgur.com/t31H6tq.jpg
- Gameplay issues:
- Anomalies:
- Burnt Fuzz and the Dangling-shit-from-Ceiling anomalies do nothing
- Army Warehouses:
- In freeplay, fang still has the same dialogue, doesn't really make sense after it's all done: http://i.imgur.com/oGjsdQZ.jpg
- Sniper mercs in army warehouses mission all have two snipers - both SVU and SVD
- Bar:
- Arena is bugged - nothing spawns
- Doors after fighting helicopters in bar seem to jump from being open and closed, this causes the sound of non-ending opening and closing - http://i.imgur.com/kpcnVzH.jpg http://i.imgur.com/tEeKl7N.jpg http://i.imgur.com/jyEKadF.jpg
- If the quest to return Hunter's shotgun is accepted but not completed until entering freeplay mode, there is no way to return the weapon and complete the mission (and the gun itself cannot be dropped)
- Place is almost completely depopulated in freeplay mode
- Stash in the bar disappeared. It's still accessible, but it's invisible
- Consumables:
- After using the skill module USB drive (blue), the skill tab in PDA still not accessible
- Alcohol effect is way too abrupt, also it suddenly just stops after some time, it would be way better if it went down little by little
- Tourist's Delight Doesn't give health (other foods do)
- Cordon:
- Door to Sidorovich bunker may lock up
- Unable to climb the ladder in the watch tower next to the bridge in Cordon
- Dark Valley:
- Borov's safe is bugged
- Replace ui_safe.script with this to fix: https://mega.co.nz/#!BhJCUQYB!h-Z-P68Q8 ... MfVfc9zcjI
- Some people are having other issues and problems even with this fix installed, e.g.:
- Code: Select all
Expression : fatal error
Function : CInifile::r_string
File : Xr_ini.cpp
Line : 510
Description : <no expression>
Arguments : Can't find variable description in [hand_radio]
- Borov's safe is bugged
- Darkscape:
- Sometimes you may get killed when struck unconscious by Veles inside the minesmetalblack wrote:I succesfully escaped the heli, i went to the rail tunnel entrance, i got the objectiv "go deeper in the mine" but when i finnaly found where i have to go, my char got knocked out from behind and i just got killed and game over. So my question is, why this npc kill me ? i am on the red "gameover screen" i hear him say "hey stalker what are you doing here..." but his point on my minimap is red, why ? plz help my im stuck here i cant pass this shit" =(
- Sometimes you may get killed when struck unconscious by Veles inside the mines
- Dynamic weather system is broken on DX9 and DX10alek87 wrote:I am playing on full DX10 lighting and, although I am spending the second day in the Zone (game time), the weather is sunny and stable. It has not been raining at all. I experimented - saved game, changed to static lighting, quit and then reloaded. It started raining immediately. And when I changed back to DX10 the same way, the sun was shining again. It appears that DX10 prevents weather from changing.
- Fox is a bit too lazy on the upgrading:Neuromant wrote:He does only work with the item at the top of the list. The upgrade gets selected only if you click on the vertical rectangle "diode" at the left of each upgrade option picture - if you just click on the picture, the upgrade will not be selected. Sometimes you need to really click around and get in and out of the upgrade window before he gets what upgrade option you are trying to select
- Freeplay issues:
- Military is enemy again, after helping out them so much near NPP
- Helicopters still patrolling all around Pripyat, non-stop
- Garbage:
- Giving a medikit to the stalker ambushed by 3 bandits will get him to bandage himself, but upon talking with him a second time while he's still at it he will still ask for a medikit; giving him a second one produces a crash
- In freeplay, after playing the red-yellow-blue medkit mini-game and succeeding, after trying to talk to him a few times:
- Code: Select all
Expression : 0
Function : CPhraseDialog::SayPhrase
File : PhraseDialog.cpp
Line : 152
Description : No available phrase to say, dialog[gar_weird_medic_dialog]
- Misplaced stash:xonedl wrote:OK got a problem with the stash interaction with a green box on top of the building near the Garbage entry.
The interaction "zone" is "something" invisible on the floor, not the box itself.
If I push the box down to bottom, the box is not usable - because the interaction "box" actually still on the top of the building.
Invisible interaction: http://i.imgur.com/4kvlKf4.jpg
Location: http://i.imgur.com/JpzM1qs.jpg
- Gasmasks simply vanish from inventory when equipped (fixed?)
- Explanation: a gasmask is treated as a consumable. After a given amount of time, its filters become useless - and you'd better be somewhere safe by then.
- Individual vehicle issues:
- Lada - while driving it in some directions it won't keep third person view, camera comes back to here: http://i.imgur.com/IRkQM76.jpg
- Niva - trunk lid may break off, preventing access to repair/refueling/trunk menu
- UAZ - no interaction menu
- Monolith goons may have weird inventories (2 binoculars, RPG + 9 rockets, 100+ sniper ammo)
- No unscripted blowouts (spec: related to dynamic weather system being broken on DX9 and DX10?)
- These appear to start happening on freeplay mode
- PDA downloader causes a log-less CTD half the time
- Pripyat city:
- In freeplay mode and even if his mission to take the measurements is complete, the scientist can still be found in a house, and moves out upon approach - http://i.imgur.com/BGx7ttH.jpg, http://i.imgur.com/DKjkStk.jpg
- Pripyat outskirts:
- Local bar is almost completely depopulated in freeplay mode
- Skinflint spawns here as a regular NPC, short on cash and all
- Repair kits cause crashes
- Code: Select all
$ LA_DBG:[3301633] ui_repair_kit:adding items [wpn_g36] with cond [0.83921533823013] and id [6030]
$ LA_DBG:[3301633] ui_repair_kit:uiRepairKit inited
stack trace:
0023:65F957FF xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:65F88B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:65F88B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:65F97190 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:65F4C6FD xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress()
0023:65FA91AE xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:65DD8139 xrGame.dll, CDialogHolder::operator=()
0023:65DD7E30 xrGame.dll, CDialogHolder::operator=()
0023:00C0340A XR_3DA.exe, CInput::MouseUpdate()
- Refueling a car consumes fuel but does nothing
- Sleep/thirst/hunger stages are irregular - takes a long time to get them to light up in green, but they progress quickly to yellow and red after that
- Sleeping is somewhat wonky: if choosing 8 hours, sometimes you sleep them through, sometimes you wake up after barely an hour has passed (sleeping for 6 works fine though)
- Trying to buy some vehicles may result in a crash:kolinkoff wrote:Can´t buy vechiles like BTR, RAF truck, Kamaz Truck, Tractor etc. Niva seems to work without CTD.
- Code: Select all
Expression : 0
Function : CPhraseDialog::SayPhrase
File : PhraseDialog.cpp
Line : 152
Description : No available phrase to say, dialog[dm_vehicle_purchase]
- X10:
- Secure door has wrong code (after disabling security you get a code to the door, that clearly says that the code is 3823, while code is actually 5721)Soundwave83 wrote:I have shut down the security system and after that obtained the code for the door, however it does not seem that the security system script ran through even though it said task completed so approaching the door still gives me the "Automated lockdown" message making any attempts to enter any of the two codes posted here worthless.
- Secure door has wrong code (after disabling security you get a code to the door, that clearly says that the code is 3823, while code is actually 5721)
- X16:
- zombies have guns but most don't equip them
- Yantar:
- Underground train depot upper scaffolding contains invisible undetectable springboard anomalies on both sides
- Graphics issues - miscellaneous:
- Excessive shadow flickering with sun shadows turned on under DX10: https://www.youtube.com/watch?v=9ph903Y ... e=youtu.be
- Looking at the reactor's flame particles causes a crash
- Code: Select all
Engine error. Last line in stack trace:
PAPI::pDomain::transform_dir()+2933 byte(s) C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\xrParticles.dll
- Objects flicker a lot when looking over binoculars (DX9/10)
- Poor barbwire texture
- Replacement texture: https://disk.yandex.com/public/hash=SZ6 ... 02dFMW0%3D
- Pripyat city:
- Empty space: http://i.imgur.com/rXbpDM1.jpg, http://i.imgur.com/fQ8cVwZ.jpg
- Rodents attacking may cause screen colors to change and gun to disappear:insanity001 wrote:Also encountered a strange one in the Yanov area. Near the entrance via the Bar a group of mutated hamsters/rats would attack me and one in particular would cause my screen to go bright yellow and have sound glitches "ticks" whenever I fired the AN-94. I tried reloading saves but although the yellow was gone I could no longer see my gun and the same "ticks" would sound every few seconds or so. The only fix I found was exiting the game completely, reloading my save, and killing the hamsters/rats before they had a chance to scratch me.
- Severe glitches on X16 after Gordon adventure
- Trying to turn off nightvision during generators lab cutscene causes a crash
- Code: Select all
Engine error. Last line in stack trace:
PAPI::pDomain::transform_dir()+3047 byte(s) C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\xrParticles.dll
- Weapons graphics or animations may stop appearing altogether
- Interface issues:
- Artifact upgrading is broken:
- Clicking on an artifact on the upper dashboard removes all recipes from lower left panel. (They reappear when you use the transmuter again.)
- Clicking on recipes, after purchasing them from Sakharov, does nothing.
- Some recipes cannot be purchased: you spend the money and all but they don't show up on the lower left panel of the transmuter.
- Incoming grenade icon not fading away: http://i.imgur.com/vgzfEjN.jpg
- Putting ammo on belt uses smallest possible stack first
- Crow icon missing from encyclopedia entry
- Level changer out of the maps? - http://i.imgur.com/4cfejpt.jpg
- Missing text:
- Garbage: meeting Seriy - http://i.imgur.com/MpqPRHf.jpg
- Yantar: deedee - https://i.imgur.com/fxFWjED.jpg
- Overlapping window box for Last Save after player death
- Pripyat Outskirts is called Chernobyl in menu - http://i.imgur.com/PpB4LPN.jpg
- Warning after X10 disabling psi emitters on 4:3 is off screen: http://i.imgur.com/dd7AKLF.jpg
- Invisible walls:
- Bar:
- On top of ladder up a cooling unit by the tracks
- Cordon:
- Road, between Sin camp and bridge (kind of reminiscent of the invisible gravity anomalies from Stalkersoup) - http://i.imgur.com/HR5HKBi.jpg
- Invisible walls MISSING (meaning, they're necessary):
- Pripyat sewers:
- These are visible when they shouldn't be: http://i.imgur.com/5COxFD8.jpg
- Radar - https://i.imgur.com/FrXdNuZ.jpg https://i.imgur.com/ExrL2wH.jpg
- Rostok factory - http://i.imgur.com/hU5lVMa.jpg
- Keybindings being changed may cause a crash
- Case in point: rebinding quicksave to F5 (sqparadox notes quickload can be rebound to F8 safely)
- Lighting bugs:
- Cordon:
- Factory Fruit Punch: https://www.youtube.com/watch?v=moK9aZflmxE
- The barriers around the Cordon are way too dark when viewed from a distance in R1
http://i.imgur.com/iZEBzx6.jpg
- In doctor's cabin, the fire is very bright, but it is invisible - http://i.imgur.com/Dk7G4df.jpg
- R1 issues:
- Agroprom green windows: http://i.imgur.com/Uym9tqF.jpg
- Broken hand mesh when holding AK and Bolt:
- http://i.imgur.com/ElFgxhO.jpg
- http://i.imgur.com/TW7lYam.jpg
- Colour Changing Vegetation and Truck Glass: https://www.youtube.com/watch?v=I27albLNTMk
- Hands Light bug: https://www.youtube.com/watch?v=SBm8LGXmf1A
- Lighting bugs (Static):
- CTD when trying to go to the bar
- Entering Metal Factory causes game to crash
- Some light sources are incorrectly placed (e.g., http://i.imgur.com/mI1nzUy.jpg)
- Main menu issues:
- Actor legs and actor shadow checkboxes are reversed.
- Disabling motion blur does not remove it
- workaround: edit user.ltx and change r2_mblur to 0.000 or enter it on the console
- DX9 options don't work
- 'Options LA' button does not work
- Gamma and brightness cannot be adjusted using DX10 full dynamic lighting - fix: change these parameters on user.ltx:
r2_sun_lumscale_amb 0.7 ; indoors environment
r2_sun_lumscale_hemi 1. ; outdoors environment
- No option available for turning on DX10.1 mode on menu; must be manually enabled on config file
- Miscellaneous CTDs:
- Alt+Tabbing may cause log-less CTD
- Being ganged up by MANY monsters may cause one and bring up a warning about an erroneous and avoidable API call
- "Buying" convo through PDA causes game to crash (?!)
- Cordon:
- Talking to Wolf: "Can you answer some of my questions?"
- Code: Select all
[error]Expression : 0
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 152
[error]Description : No available phrase to say, dialog[escape_wolf_greatings]
- Talking to Wolf: "Can you answer some of my questions?"
- Clicking the 'New Game' button on the Tetris game on the bar's computer (and also on the PC in X18)
- Darkscape:Inzann wrote:Had really bad FPS (with good rig) when looking in certain directions while in darkscape, saved the game and tried to play it again but it CTD all the time while loading.
- Code: Select all
Expression : _valid( bi.mTransform )
Function : CKinematics::CLBone
File : ..\xrRender\SkeletonRigid.cpp
Line : 157
Description : callback kils bone matrix bone: front_gun_tower
- Following Ghost back to the base:Psynexus wrote:
- Code: Select all
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: .... - lost alpha\gamedata\scripts\xr_conditions.script:543: stack overflow
- Forgotten:
- exostalker wrote:I asked the guy about the password to merc camp, and I heard two burers started attacking two loner guards outside
they started also picking up and throwing stuff in the house (telekinetic burer powers...), and I got this- Code: Select all
Expression : fatal error
Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 75
Description : <no expression>
Arguments : LUA error: ...e.r. - lost alpha\gamedata\scripts\rand_items.script:161: bad argument #1 to 'unpack' (table expected, got nil)
-
- Garbage:
- Trying to rescue the stalker held by the 3 bandits results in crash
- Code: Select all
Expression : fatal error
Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 75
Description : <no expression>
Arguments : LUA error: .... - lost alpha\gamedata\scripts\tasks_garbage.script:199: attempt to index local 'sobj' (a nil value)
- Trying to rescue the stalker held by the 3 bandits results in crash
- Getting the "blind" ending results in one:
- Code: Select all
Expression : wave&&wave->length()
Function : CSoundRender_Source::LoadWave
File : SoundRender_Source_loader.cpp
Line : 65
Description : Can't open wave file:
Arguments : c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\scenario\video\final_blind.ogg
- Giving a medkit to a bandit rookie
- Joining Duty
- Missing dream sequence
- Code: Select all
Description : Can't open wave file:
Arguments : c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\scenario\video\dream_rats.ogg
- Quest items from Concrete Factory (Lost Factory):stiven999 wrote:I found 3 items, calibration tools, basic tools and condensors in the dam. Returning back to Deedee I get the option to go on a quest for them. selecting the quest gives me a CTD:
- Code: Select all
Expression : no_assert
Function : CXML_IdToIndex<class CEncyclopediaArticle>::GetById
File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h
Line : 115
Description : item [deedee_find_item_3_descr] not found!!
Starter toolkit (basic tools):- Code: Select all
Expression : no_assert
Function : CXML_IdToIndex<class CEncyclopediaArticle>::GetById
File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h
Line : 115
Description : item [deedee_find_item_2_descr] not found!!
Calibration tools:- Code: Select all
Expression : no_assert
Function : CXML_IdToIndex<class CEncyclopediaArticle>::GetById
File : x:\stalker\xray-svn-trunk\xr_3da\xrgame\xml_str_id_loader.h
Line : 115
Description : item [deedee_find_item_1_descr] not found!!
- Returning to Garbage after delivering PC data to Sin faction and being told to go to Rostok through Garbage
- Storming the Sin camp in Cordon after freeing Fox
- Trying to talk to a wounded merc
- Trying to talk to the commander of the Duty checkpoint in Garbage
- Two Duty repairmen (Voronin or Petrenko?) may spawn after disabling psi emitters (Radar?), trying to talk to the one in the bar causes a crash
- Upon blowout striking in the mission to go to mercenary camp in army warehouses:
- Code: Select all
Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::InitWindow
File : ui\UIXmlInit.cpp
Line : 84
Description : XML node not found
Argument 0 : global_wnd
Argument 1 : ui\game_tutorials.xml
myntz wrote:I picked up an "abakan" (with pso) and an "lr300" I had stashed in a backpack in the bus stop. After heading further north, got in my car from the previous mission and headed north. hit the level change in the car, and crashed on loading with this error....- Code: Select all
Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::InitWindow
File : ui\UIXmlInit.cpp
Line : 84
Description : XML node not found
Argument 0 : wpn_crosshair_psogreen
Argument 1 : ui\wpn_scopes.xml
seems to have broken that particular autosave aswell as now I cannot load it.
***RE-EDIT***FIX FOR NOW***
Picked up everything as I did the first time I encountered the bug, only this time instead of traveling north to dark valley, went south to CORDON and it has allowed me to progress without the previous CTD.
Not the same, but similar issue:leo021 wrote:- Code: Select all
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 84
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_psogreen
[error]Argument 1 : ui\wpn_scopes_16.xml
stack trace:
0023:56D1B017 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:56BDD7A4 xrGame.dll, CDialogHolder::operator=()
0023:56BDC9A4 xrGame.dll, CDialogHolder::operator=()
0023:56BDF7A8 xrGame.dll, CDialogHolder::operator=()
0023:56BD2363 xrGame.dll, CDialogHolder::operator=()
0023:63C99D98 xrLua.dll, lua_rawseti()
0023:5ABC056B xrCore.dll, xrMemory::mem_free()
0023:63CA49F0 xrLua.dll, lua_getinfo()
0023:63CA4C70 xrLua.dll, lua_yield()
0023:63C99BD2 xrLua.dll, lua_pcall()
0023:6D77EA53 MSVCR120.dll, _RTDynamicCast()
0023:6D77EA6B MSVCR120.dll, _RTDynamicCast()
0023:56C0488E xrGame.dll, CDialogHolder::operator=()
0023:5ABC6C5E xrCore.dll, str_container::dock()
0023:00FA6CF2 XR_3DA.exe, IGame_ObjectPool::create()
0023:00FA6D49 XR_3DA.exe, IGame_ObjectPool::create()
0023:00FA8EB8 XR_3DA.exe, CObjectList::Create()
0023:56B7C28F xrGame.dll, CDialogHolder::operator=()
i get this crash while going to the wild area of metal factory.
Fix:myntz wrote:open up you stalker directory and navigate to gamedata\config\ui and open up wpn_scopes.xml in notepad.
Infront of the </w> insert :- Code: Select all
<wpn_crosshair_psogreen x="0" y="0" width="1024" height="768">
<auto_static x="0" y="0" width="1024" height="768" stretch="1">
<texture>wpn_crosshair_psogreen</texture></auto_static>
</wpn_crosshair_psogreen>
Do the same for wpn_scopes_16.xml and you should no longer have the crash.... ENJOY!!!
- Yantar:
- Many crashes involving infamous foot bone bug:
- Code: Select all
Expression : m_foot_bones[leg_type] != BI_NONE
Function : CStepManager::get_foot_position
File : step_manager.cpp
Line : 196
Description : foot bone had not been set
- Functional fix available at https://mega.co.nz/#F!ApBXHJAA!95mi3ssm6vrGysl97TBT9A
- Talking to Sakharov:
- For the first time
- After Yantar mission to find wire for PDA
- After he tells you to find Doc
- After he tells you to talk to Kruglov
- Many crashes involving infamous foot bone bug:
- Model issues:
- Bar:
- Duty replacements for NPCs gone leaning out on thin air - http://i.imgur.com/p9ustTp.jpg http://i.imgur.com/rgAa05C.jpg http://i.imgur.com/8gnxmOa.jpg
- Before NPP raid: https://i.imgur.com/leAfcId.jpg
- Crash to desktop when rats wound the player (even if actor body is disabled)
- Many NPCs have white eyes
- Missing models:
- CTD on Rostok Factory upon cracking open steel case containing crossbow
- Code: Select all
Arguments : Can't find model file 'weapons\crossbow\strela.ogf'.
- CTD upon entering Construction Site from Rostok: missing p90 model
- CTD on Army Warehouses because of missing model for 5.7x28mm ammo box
- CTD on Rostok Factory upon cracking open steel case containing crossbow
- Glitch when looting a mutant corpse - while the mutant part is on the carcass it sometimes may vanish, to reappear again when the item is removed
- Sin and new soldier models have glitched legs, cannot be dragged - https://www.youtube.com/watch?v=YcpFRrd ... e=youtu.be
- Performance issues:
- Pausing the game takes really long to get to the menu and then back to the game (speculation: maybe hardware-dependent?)
- Workaround: edit XR_3DA.EXE shortcut on your desktop and add the -noprefetch modifier to the command line
- Quest issues:
- Agroprom:
- Helping the stalkers fight off the soldiers- quest will not complete unless player kills at least one soldier near the main entrance
- Mission objectives may not update when getting out of the underground
- Army Warehouses:
- Contact meeting point doesn't disappear after the mission is completed - it stays on the map
- Cordon:
- Job taken via PDA from Fanatic for 3 medkits has no quest dialog to turn them in
- CNPP:
- "Talk to Raid Leader" is still active despite the NPC being dead
- Dark Valley:
- Going to the bandit base in Dark Valley with the bandit suit does nothing. Bandits start firing at you.
- Meeting the Monolith contact: Monolith goons fire at player regardless of outfit used, they don't care whether you give the password or not
- Oleg doesn't mark the old entrance where the player can find dead bandits even though he tells that he will do it
- Duty missions:
- First assignment is bugged: after killing bandits in Yantar, cannot talk to Greben; only options available are "Can you tell me something interesting" and "See ya"
- Garbage:mb67 wrote:I've gotten to the Garbage, and helped Seriy and his buddies fight off the bandits. Now when I walk near him he says he has the info about Strelok, but when I go up to him I don't get the prompt that I can talk to him, and pressing the use/talk key does nothing.
- NPC fetch quest display broken, conditions incomplete and displaying internal names of items (specifics?)
- Quests giving money as reward and requiring a talk with quest giver may be glitched out for infinite moneystiven999 wrote:story quests that giving gold as reward and not completing at the same time (has following talk then complete) can be f clicked and talked again for unlimited gold most comonly used if i know peps second main q from sidorovich after artifact you can get unlimited ru my idea is to give rewards at the same time when completing (last speech)Neuromant wrote:Also, when he lists jobs available, he will give you around 3 options, like kill boars, kill flesh, get a flesh's eye. If you get 2 jobs together (killing boars and fetching a flesh's eye), if asked, he will say he has no jobs left even though he still had one about killing a flesh.
If all jobs are done and payment received, and Sid still says he has no jobs for you, if you save and reload save, he will now have a plenty of jobs available again.. Kind of exploit.
- Sidorovich will only give the 'Find Flesh Eye' mission when it comes to animal parts (spec: intentional?)
- Repair/upgrading interface is bugged:
- Many upgrade descriptions are confusingWhelp wrote:Recoil upgrades are sometimes described as "-x% recoil" in green letters, while saying "+x% recoil" in red letters on other guns, which doesn't even make sense.
- Many upgrade descriptions missing
- Only a small part of an upgrade button's texture is clickable
- Only first item on item list is selectable
- Opening the repair dialog with a Stalker suit equipped causes a crash
- Repairing most outfits (e.g., military armored, SEVA) deducts the cost but does nothing
- Sniper Obokan (special one) doesn't show up on list of repairable items
- Threaded SPSA does not show up on repair/upgrade screen (none of the special weapons do?)
- Useless upgrades:
- AK 74/2 can be upgraded with scope rail, but can fit a scope anyway
- AK 74/1 has a scope rail upgrade, but can never be fitted with a scope
- Save/load issues:
- Ammo on belt may not be saved
- All inventory items and money may be lost following a crash upon quickloading (?)
- Quickloading game after death causes game to crash
- Workaround: go back to main menu and hard-load
- Saving actually does nothing
- fix: run XR_3DA.EXE in administrator mode)
- Some trees can be passed right through
- Near Sid's bunker
- On Agroprom - http://i.imgur.com/lNnP1PC.jpg
- On Darkscape - http://i.imgur.com/cpJQ2ka.jpg
- Sound issues:
- Ambient "squealing" of metal on metal too loud (e.g., Garbage)
- CNPP:
--> All voices echo very badly, as if all soldiers said the same things at the same time - Elite anomaly detector beeps VERY loudly, blotting out everything else
- Helicopter rotor too loud in Cordon
- Many weapon sounds are incorrectly synchronized or outright missing (sliding the bolt, reloading a fresh mag)
- Mercs utilize Bandit joke voice samples; otherwise they use usual merc samples
- Missing sound file causing a crash after disabling all 4 psi emitters:
Description : Can't open wave file:
Arguments : c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\scenario\video\dream_sarcofag.ogg - Player footsteps not heard when actor body is enabled
- Sounds don't seem to fade out with distance
- Vodka "Cmuhpob" has no drinking sound
- Start-up crashes:
- Flicker and crash after start-up logo
- Workaround: Bacab wrote:It is a well known OpenAll bug (at least by me ). Just desactivate all the sound related outputs and inputs that are not used at the current time (right click on the dedicated window and then desactivate). Hope it will work for you !
- Workaround:
- Static meshes:
- Dynamite box in store room at bandit base: http://i.imgur.com/Q5IsEl2.jpg
- Railroad in Rostok seems static - http://i.imgur.com/foXH0Nr.jpg
- Stash in Rostok factory - http://i.imgur.com/SqWg93z.jpg
- Texture issues:
- Pripyat sewers: http://i.imgur.com/FRgHLCF.jpg
- Skybox flickering - temporary fix: disable either sun shadows or sun rays
- Transition issues:
- Can't enter Yantar through Rostok-Bar, giving message something like "entrance closed until further notice"
- Can't enter Rostok-Factory through Cordon, giving message "area not reachable"
- Crashes:
- Moving from Dark Valley to Darkscape in the mission car
- Moving from Dead City to Army Warehouses
- Moving from Garbage to Metal Factory - issue occurs always with static lighting and may happen with DX9, as in the example below:Zombiep00pZ wrote:after i fended off the boar attack in garbage and talked to the outpost commander and tried to move to the map transition (to the great metal factory) then when loading it crashed, heres the bug report:
- Code: Select all
Expression : fatal error
Function : CResourceManager::_GetBlender
File : ..\xrRender\ResourceManager.cpp
Line : 70
Description : <no expression>
Arguments : Shader 'def_vtx' not found in library.
- Leaving SOC's Yantar and going to Countryside, on load I instantly get message "you were warned stalker" and army shoots me down. Before that, 2 times they were neutral and didn't mind me as long as I passed through the road
- Ugly transitions:
- Between asphalt and grass in cordon - http://i.imgur.com/4RzLCkM.jpg
- In Garbage - http://i.imgur.com/cuFPzym.jpg
- In Dead City - http://i.imgur.com/u8Opb3b.jpg
- Weapon issues:
- Infocard for TOZ-66 states it can use all 12ga. ammo types, but it's only compatible with buckshot
- Upgraded VAL assumes Upgraded SVU inventory icon, cannot be outfitted with a scope