S_C_A_R wrote:boredgunner wrote:Is it possible for LA to go on Steam greenlight?
I am sure the Dez0wave team considered it, but with all these bugs pending fixes, I doubt they will put it there.
Well, perhaps once the most serious bugs have been ironed out. Heck, right now the only serious problems I've discovered in LA are as follows:
1) Glitchy, sometimes retarded AI
2) PDA Contacts crashing the game
3) PDA Downloads crashing the game
4) Repair kit usage crashing the game
I've played a lot more of LA, currently going to Lost Factory for the first time. In addition to my A-Life rant earlier, here are some more suggestions.
- Needs more ambient sounds and ambient music, especially in underground places. Remember how creepy X-18 was in SoC due to the ambient sounds?
- I think Blowouts should change the position of anomalies, like they do in S.T.A.L.K.E.R. lore and in some mods for SoC.
- Army Warehouses blowout sequence with Contact was too quiet. Honestly I think the music from Old Wasteland theme, as seen
here, fits perfectly and perhaps it should play during this part of the game.
- Places like Forest, Darkscape, Radar, and Countryside could use some hidden caverns and things like that. I saw one hidden cave in Darkscape but it was empty. I didn't explore the other two too much yet, though they didn't seem to have anything like that. And of course they need more life as well, just like every other location.
- The musician's house in Forest? That was brilliant. LA needs more strange events like this, if they could happen randomly that would be amazing. If not, I think every level should have at least one creepy inexplicable event like this.
- PDA doesn't update frequently enough, especially the Diary section (or whatever LA calls it). This makes it even harder than SoC to follow the story. There also doesn't seem to be PDA entries for many of the locations.
- Is it possible to allow the player to download games like Tetris and image puzzle to their PDA? Also, adding a PDA MP3 function would be nice (one of the very old videos showed that this was at least partially implemented).
- Flashlight uses batteries, but not night vision? I'd like a system like Misery's Universal Power Device; the UPD is a tool that accepts batteries and charges all of the player's electronics, including the flashlight, night vision (though I don't know if Misery made NVG drain batteries either), PDA, and maybe detectors which Misery didn't do. Though I guess detectors would be excluded due to its automated usage, so just making flashlight/night vision/PDA use batteries (or even just flashlight/night vision) would be a better idea I think. I understand this is controversial though, if this doesn't change then I won't cry about it.
- In addition, flashlight battery usage should be shortened, or it should be much brighter and have more range since it eats batteries like a top notch Surefire yet doesn't shine as bright as one. Night vision should drain batteries at least twice as fast as the flashlight, though like I said if the flashlight's brightness/range stays at its current level, battery usage should be reduced in my opinion.
- I think drugs/medkits and repair kits should take time to work, like in CoP and CoP Misery. I really, really prefer Misery's healing system which makes medkits take a long time to work, and adds stimpacks for field usage. Then again, I know that dez0wave will leave this up to modders in the end, so hopefully some of you modders out there implement this.
- Not enough blowout/psi-storm shelter. I was in Forest, somewhat close to the exit to Bar-Rostok, and a psi-storm started. There was nowhere to take cover in time, so instead I jumped into the transition to Bar-Rostok. This screwed my game up, now time of day never advances and weather is always the same. Perhaps add more shelters and make it impossible to transition levels during psi-storms and blowouts?
- Oh yeah, did I mention the A-Life needs serious overhaul? Check out how Oblivion Lost handled A-Life.