Lost Alpha SDK v.2.6 beta thread
We are preparing to release the updated SDK we made for Lost Alpha project.
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Lost Alpha SDK from src for XP/Win 7
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v.2.6 - 04.01.14(gri,sky)
- ALL EDITORS: new splash screens
- ALL EDITORS: speed optimization
- XRLC: lightmap fix for new renders, memory leak fix
v.2.5 - 30.10.13(sky)
- ALL EDITORS bugfixes: bugtrap window for sdk
- ALL EDITORS bugfixes: os check added, no longer need key -editor
- ALL EDITORS bugfixes: added support for current la configs
- XRAI: updated for current Lost Alpha configs and engine features
v.2.3 - 15.04.13(sky)
- AE bugfixes: fixed export motions if change render style
- LE bugfixes: Objects->Library Editor->Make Thumbnail now works
- added to AE: import/export surfaces (shaders settings for materials)
- added to LE: buttons to show/hide spawn sections with same name
v.2.2 - 02.04.13(sky)
- LE bugfixes: now you don't need to set entity data for new profile from sketch after you changed old one, all entity data saved.
- LE bugfixes: Rotate button no longer "flipped".
- LE changes: removed 32bit check, now huge maps can be built
v.2.1 - 29.12.12(sky)
- LE bugfixes: Random Rotate button values fixed v.2.0 - 15.12.12 (skyloader, griph00n, little lox)
- ALL EDITORS bugfixes: all buttons/windows fixed for win 7, key -editor
- ALL EDITORS bugfixes: Sounds->Synchronize Sounds fixed
- ALL EDITORS bugfixes: weather changing in options works propetly now
- ALL EDITORS bugfixes: thm location fixed, now in rawdata/textures
- AE bugfixes: playing animations in Engine mode and exporting to omf fixed
- AE bugfixes: Clip Maker seems works now in Engine Mode(click append, then add animation by drag/drop to timeline)
- LE bugfixes: Spawn stick works propetly for all spawn objects (you can disable what you don't want add to spawn)
- LE bugfixes: single waypoints now can be moved precisely with x,y,z coordinates in properties
- added to AE: Bone Parts->Save to/Load from (ltx)
- added to AE: Antirevert bone joins button
- added to LE: Options->Render->Draw flagshtoks
- added to LE: Random Rotate button <?> for spawning trees
- added to LE: 'Not for All' button when objects for map not found
- added to LE: Preferences->Objects->Loading->Check version of objects at loading time
- added to LE: Spawn stick for single waypoints, you can now disable them too
- some little more asserts, checks and other fixes...
v.1.1
-fixed spawn version bug in LE
-updated xrsefactory
v.1.05
-die eureka log, please really, hope i won't see you again
v.1.04
- fixed "focus" bug, now no more error when changing map without clearing in properties
- no need to change fsfactory.ltx in binaries, use as it is
- allowed bigger waypoint names
- some little more asserts, checks and fixes...
v.1.03
OpenAL32.dll as MFC static library, added designide60.bpl.
Win XP should work, i'm sure! definitely! )
v.1.02
Added missing correct versions of elpackB6.bpl, elpkdbB6.BPL, elpproB6.BPL.
v.1.01
Rebuilded under Win XP, fully compatitable.
v.1.00
Initial release for Win 7.
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We plan to release the 2.6 version, which we compiled in early 2014. This SDK does not need any compatiblity fixes on windows 7 and later platforms, so if you previously had SoC SDK installed with the compatiblity patch, please do the following:
open your Compatibility Administrator (32-bit) -> Installed Databases -> select all sdk databases -> right click -> uninstall
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Planned release date: soon! Also we would need one or 2 experienced volunteers, who would test the sdk installer, and the sdk itself for us before we release it to public.