dezowave I make today a video on youtube with my bug with guide stalker on 1.3002 patch.When I speak with guide nothing happened,no more active task.
This game was played on: i7 2600k,8gb ram,128 gb ssd with win 8.1 pro x64 operating system.Sorry for bad quality video because I played on videoprojector with 1024x768 native resolution
Video:
https://www.youtube.com/watch?v=lTWPD1v ... e=youtu.bep.s select 720p resolution for better quality
my stalker saves bug at guide stalker under lab x7(general voronin and guide stalker):
http://www.speedyshare.com/kwPZr/stalker-saves.rarLOG:
* Detected CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz [GenuineIntel], F6/M10/S7, 3411.00 mhz, 32-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53525 files cached, 9612Kb memory used.
Init FileSystem 1.369500 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 2C94337ED1210C91CACAF0359300E8AC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4059072 K], reserved[34440 K], committed[100728 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20845 K], process heap[20845 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7373 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6719]: AMD Radeon HD 6900 Series
* GPU driver: 8.17.10.1247
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4087 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1448x1086
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3831572 K], reserved[76880 K], committed[285788 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[127534 K], process heap[127534 K], game lua[3477 K], render[247 K]
* [x-ray]: economy: strings[6965 K], smem[0 K]
"e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 141011 K
* phase time: 28 ms
* phase cmem: 134211 K
$ LA_DBG:[1834] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1834] level_weathers:initing level_weathers
$ LA_DBG:[1834] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 159 ms
* phase cmem: 137148 K
* phase time: 1 ms
* phase cmem: 137147 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 32114 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1834] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1834] load_storehouse: size=[17]/[3525]bytes : Build=[5529]
$ LA_DBG:[1834] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1834] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16498.988]kB
$ LA_DBG:[1834] GameTime=[03:03:43] Map(42)=[la17_outskirts], knowMaps=[21]
* Log file has been saved successfully!
* Game bogdan_quicksave is successfully loaded from file 'e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bogdan_quicksave.sav' (1.835s)
* phase time: 1834 ms
* phase cmem: 199321 K
* phase time: 9 ms
* phase cmem: 199527 K
* client : connection accepted - <>
* phase time: 44 ms
* phase cmem: 199575 K
* phase time: 16 ms
* phase cmem: 199575 K
* phase time: 3416 ms
* phase cmem: 309397 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 260 ms
* phase cmem: 313800 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65442 verts, 2045 Kb
* [Loading VB] 62529 verts, 1954 Kb
* [Loading VB] 32969 verts, 1030 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65492 verts, 2046 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63549 verts, 1985 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 25451 verts, 795 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 312930 indices, 611 Kb
* phase time: 83 ms
* phase cmem: 428962 K
* phase time: 28 ms
* phase cmem: 433349 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 19 ms
* phase cmem: 434859 K
* Loading HOM: e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la17_outskirts\level.hom
* phase time: 4 ms
* phase cmem: 434906 K
* phase time: 4 ms
* phase cmem: 434953 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 31 ms
* phase cmem: 462434 K
* t-report - base: 1428, 518205 K
* t-report - lmap: 48, 49158 K
* phase time: 988 ms
* phase cmem: 1055978 K
* phase time: 10 ms
* phase cmem: 1055978 K
* [win32]: free[2816508 K], reserved[87964 K], committed[1289768 K]
* [ D3D ]: textures[578460 K]
* [x-ray]: crt heap[1055978 K], process heap[1055978 K], game lua[34215 K], render[268 K]
* [x-ray]: economy: strings[22251 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[8842] level_weathers:presets level_weathers
$ LA_DBG:[8842] level_weathers:r1 active
$ LA_DBG:[8842] level_weathers:WeatherManager:__init: r2_active = false : 03:04:32
$ LA_DBG:[8842] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_1
compiling shader model_distort_0
compiling shader model_distort_2
* MEMORY USAGE: 1170305 K
* End of synchronization A[1] R[1]
$ LA_DBG:[69827] smart_terrain:smart terrain timer [dolina_general_terrain2stay] has interval of [6]
$ LA_DBG:[103544] smart_terrain:smart terrain timer [bcr_bandit_terrain5stay] has interval of [14]
compiling shader yuv2rgb
* [win32]: free[2420464 K], reserved[110600 K], committed[1663176 K]
* [ D3D ]: textures[629991 K]
* [x-ray]: crt heap[1236916 K], process heap[1236916 K], game lua[34096 K], render[2269 K]
* [x-ray]: economy: strings[30253 K], smem[7029 K]
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[377309 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [e:\games\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1