by bulletbelch » Mon Sep 22, 2014 8:01 pm
I emptied all my inventory; made no difference. Game still crashed. I am using the lastest update 1.3003. No mods but want the flying mod so I can fly around and look for artifacts. I just tried it again found a log file. Below is the text from that log file.
* Detected CPU: AMD FX(tm)-4300 Quad-Core Processor [AuthenticAMD], F15/M2/S0, 3817.00 mhz, 42-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53574 files cached, 8171Kb memory used.
Init FileSystem 1.631046 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
* [win32]: free[4063884 K], reserved[30420 K], committed[99936 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17748 K], process heap[17748 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:F00]: NVIDIA GeForce GT 630
* GPU driver: 9.18.13.4411
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4031 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 12
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[3818804 K], reserved[79896 K], committed[295540 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[124933 K], process heap[124933 K], game lua[3476 K], render[147 K]
* [x-ray]: economy: strings[6970 K], smem[0 K]
"c:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 141191 K
* phase time: 221 ms
* phase cmem: 134379 K
$ LA_DBG:[8839] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[8839] level_weathers:initing level_weathers
$ LA_DBG:[8839] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 611 ms
* phase cmem: 136892 K
* phase time: 179 ms
* phase cmem: 136850 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33455 objects are successfully loaded
* Loading Store...
$ LA_DBG:[8839] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8839] load_storehouse: size=[17]/[3183]bytes : Build=[5529]
$ LA_DBG:[8839] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8839] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16774.895]kB
$ LA_DBG:[8839] GameTime=[09:09:06] Map(29)=[la10_radar], knowMaps=[20]
* Log file has been saved successfully!
* Game 005_052 is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\005_052.sav' (3.406s)
* phase time: 3405 ms
* phase cmem: 198622 K
* phase time: 330 ms
* phase cmem: 198661 K
* client : connection accepted - <>
* phase time: 336 ms
* phase cmem: 198709 K
* phase time: 347 ms
* phase cmem: 198709 K
* phase time: 4731 ms
* phase cmem: 290848 K
compiling shader effects_glow_p
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader shadow_direct_base
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
* phase time: 732 ms
* phase cmem: 295839 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 12865 verts, 150 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 689922 indices, 1347 Kb
* phase time: 7073 ms
* phase cmem: 398521 K
* phase time: 6168 ms
* phase cmem: 402802 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 6486 ms
* phase cmem: 404015 K
* Loading HOM: c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 7428 ms
* phase cmem: 404131 K
* phase time: 7202 ms
* phase cmem: 403129 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 7143 ms
* phase cmem: 431832 K
* t-report - base: 1663, 712374 K
* t-report - lmap: 15, 15361 K
* phase time: 19083 ms
* phase cmem: 1212490 K
* phase time: 9285 ms
* phase cmem: 1212482 K
* [win32]: free[2638116 K], reserved[95976 K], committed[1460148 K]
* [ D3D ]: textures[735776 K]
* [x-ray]: crt heap[1212486 K], process heap[1211974 K], game lua[35040 K], render[172 K]
* [x-ray]: economy: strings[22279 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[118914] level_weathers:presets level_weathers
$ LA_DBG:[118914] level_weathers:r2 active
$ LA_DBG:[118914] level_weathers:WeatherManager:__init: r2_active = true : 09:21:57
$ LA_DBG:[118914] level_weathers:Load: curr=[alpha_r2], next=[alpha_r2]
$ LA_DBG:[118914] level_weathers:has sav
* Log file has been saved successfully!
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader shadow_direct_model_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_bump_d-hq_0
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader shadow_direct_model_aref_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_flat_1
compiling shader model_env_lq_1
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lq_1
compiling shader deffer_model_flat_d_2
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
compiling shader model_distort_2
compiling shader model_def_lq_2
compiling shader deffer_model_bump_d-hq_2
compiling shader model_distort_0
compiling shader model_distort_1
$ LA_DBG:[135415] level_weathers:transition = [alpha_r2]
* MEMORY USAGE: 1434664 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2297440 K], reserved[100980 K], committed[1795820 K]
* [ D3D ]: textures[834117 K]
* [x-ray]: crt heap[1451039 K], process heap[1451039 K], game lua[34374 K], render[4180 K]
* [x-ray]: economy: strings[15171 K], smem[8267 K]
$ LA_DBG:[170943] la_netpk:net_base:get:obj=[vehicle_niva_green8171]:(cse_alife_car):mode=[1]:tail(st)=[6]:<Info!>
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 510
[error]Description : <no expression>
[error]Arguments : Can't find variable description in [bread_a]
stack trace:
0023:73F0463F xrCore.dll, xrDebug::fatal()
0023:77AE2D12 ntdll.dll, RtlRunOnceComplete()
0023:77AE0C5C ntdll.dll, RtlAllocateHeap()
0023:77AE06D3 ntdll.dll, RtlAllocateHeap()
0023:7137D076 xrGame.dll, CDialogHolder::operator=()
0023:7293A72D MSVCR120.dll, _ValidateRead()
0023:729505F6 MSVCR120.dll, _unDNameEx()
0023:72950635 MSVCR120.dll, _unDNameEx()