Hostile Space

Development of this project started as an experiment in 2018 of Unreal Engine 4 capabilities to handle RTS micro-control and to test implemented blueprints interfaces system. It was stopped after several months of development cause of lack of modelers and avaliable content, but after several years, in 2021, it got a second breath. We are starting as bot’s operator of an ancient advanced civilization, which controls lots of planets around the galaxy and gather resources for their needs, then we slowly progress from one world to another and do what we can to finish our tactical missions on a battlescape.

We already have a working demo and project progress was quite good this year. We still have hopes to get more members and go for a kickstarter eventually. So if you are interested in this concept and have some free hands which has nothing to do, except games, feel free to write to us via Facebook, email or directly to the project manager!

Which one you prefer? outdoor or underground levels

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